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Lauryn and Nicholas dive into their not game of the year, because that concept is silly, but rather the game they both feel really pushed for the possibilities for narrative and narrative systems design: Half Mermaid's Immortality. Also on the docket: why it's good sometimes for a game to make you queasy.

Patreon: https://www.patreon.com/furidashi

Twitter: https://twitter.com/furidashipod

Lauryn: https://twitter.com/thelaurynash

Nicholas: https://twitter.com/academicality

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