A series of in-depth conversations between video game makers on the business and craft of interactive entertainment.
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Academy Of Interactive Arts & Sciences Podcasts
The world’s leading professors explain the latest thinking in the humanities and social sciences in just 10 minutes.
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Where Georgia Cyber Academy (GCA) shares hootworthy stories of their Champions rising up, aiming high, and soaring. GCA is an online, tuition-free, public charter school serving students in grades K-12 throughout the state of Georgia. We provide a learning environment where students are empowered to reach their full academic potential through active participation in live interactive classes and an engaging curriculum that supports individualized and differentiated student learning paths.
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Master Class: How to Communicate in Public and Ace VoiceOvers. https://www.facebook.com/RealSolutionswithScottAlexander/ Scott has decades of combined experience in both Radio and TV…announcing, voice-over production, promotions, research, sales, and development. While residing in Southern California Scott has worked for DreamWorks, POP.com, NBC, and is a former member of the Academy of Television Arts & Sciences. Scott has voiced hundreds of commercials for radio, TV, narrated Infomercials ...
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Writing the Mythos of South of Midnight with Zaire Lanier and Dani Dee
1:17:03
1:17:03
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1:17:03Alexa Ray Corriea chats with writers Dani Dee and Zaire Lanier about their work on Compulsion Games latest action-adventure, South of Midnight. Together they discuss how they began their careers in writing and what led them to Compulsion Games; how the team stayed authentic to the folklore of the American Deep South; the process of writing the main…
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The Dead Sea Scrolls and Beginnings of Western Mysticism
12:49
12:49
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12:49What are the Dead Sea Scrolls? Who discovered them? And why are they important? Professor Philip Alexander FBA explores the history of the scrolls, and their role in uncovering the beginnings of Western Mysticism. Want to learn more from the British Academy? Check out our Folklore Reimagined season on our website: https://www.thebritishacademy.ac.u…
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Expedition 33 with Maelle Actor Jennifer English
59:29
59:29
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59:29Alexa Ray Corriea chats with actor Jennifer English, best known for her iconic roles in games like Elden Ring, Baldur's Gate III, and Sandfall Interactive's debut smash hit, Clair Obscur: Expedition 33. Together they discuss her prior career in classical theater as well as her previous work in games leading up to playing Maelle in Expedition 33; wo…
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Navigating the Shifting Corridors of BLUE PRINCE with Creator Tonda Ros
1:59:59
1:59:59
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1:59:59Trent Kusters chats with Tonda Ros, the creator of the mind bending puzzle roguelike, Blue Prince. Together they discuss his prior career navigating the film industry and how he found himself creating his first game; the early tools and resources that helped him get started; brining in additional team members and what that meant for the project tim…
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How 3 Brothers Started a Game Studio - Butterscotch Shenanigans
1:07:53
1:07:53
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1:07:53Trent Kusters chats with brothers Adam and Seth Coster of indie studio, Butterscotch Shenanigans, who recently released Crashlands 2, the sequel to their hit debut release. Together they discuss their story of 3 brothers working in different fields who came together to make games; the mistakes and lessons they learned while building the studio; how…
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Avowed Game Director Carrie Patel talks World Building and Narrative Design
1:02:07
1:02:07
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1:02:07Alexa Ray Corriea chats with Carrie Patel, the Game Director on Obsidian Entertainment's Avowed. Together they discuss how the team worked within the Pillars of Eternity universe while expanding the world and characters; transitioning the gameplay from an isometric RPG to a focus on first person action; writing memorable companions; and the complex…
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From Dragon Age to Eternal Strands with Mike Laidlaw
1:13:13
1:13:13
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1:13:13Alexa Ray Corriea chats with Mike Laidlaw, Chief Creative Officer at Yellow Brick Games. Together they discuss his career developing role-playing games including his role as Creative Director on the Dragon Age franchise; the development of his new studio's first release, Eternal Strands; creating the physics based combat system; the key pillars for…
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Creating the Super Earth of Helldivers 2 with Arrowhead's Johan Pilestedt
3:17:22
3:17:22
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3:17:22Trent Kusters chats with Johan Pilestedt, the Game Director on Arrowhead Game Studios' smash-hit, HELLDIVERS™ 2. Together they discuss his path in games that led to the founding of Arrowhead alongside his classmates in Sweden; the development and release of their first title, Magicka; the original ideas around that laid the foundation for the Helld…
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Serve, Study, Soar: Omolade’s Hootworthy Rise to Valedictorian
19:15
19:15
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19:15Send us a text Omolade is GCA’s 2025 Valedictorian—but her story goes beyond grades. She’s an encourager, an athlete, and a future nurse with a mindset built on faith, hard work, and heart. In this episode, she shares how she stayed grounded, what helped her push through, and why showing up as yourself matters most. Enjoy the show. 🎙️ Hootworthy: T…
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Becoming Indiana Jones with Troy Baker
1:19:49
1:19:49
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1:19:49Alexa Ray Corriea chats with actor Troy Baker. Together they discuss his award winning performance as Indiana Jones in MachineGames's Indiana Jones and the Great Circle; his biggest challenges in playing an iconic character; lessons he learned from his past projects that informed his preparation and performance; and the difference between a perform…
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The rise and fall of Matthew Hopkins, Witchfinder General
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13:07
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13:07What really happened when a breakdown of the legal system in the English Civil War fuelled a series of witch-hunts? In this 10-Minute Talk, Professor Ronald Hutton FBA delves into England's witch trials and Matthew Hopkins, the self-proclaimed Witchfinder General. For more from The British Academy’s Folklore Reimagined season, visit our website: ht…
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Magic, Kevlar, and Conspiracies with Tactical Breach Wizards Dev Tom Francis
2:37:25
2:37:25
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2:37:25Trent Kusters chats with game designer Tom Francis of Suspicious Developments, developers of hit indie tactical strategy games like Gunpoint, Heat Signature, and Tactical Breach Wizards. Together they discuss how Tom went from games journalism to game development; his ideas around challenge and difficulty; weaving gameplay with narrative; and his t…
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From Theater to Video Games with 1000xRESIST Actor, Nhi Do
1:01:00
1:01:00
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1:01:00Alexa Ray Correia chats with actor Nhi Do, who starred in Sunset Visitor's debut narrative adventure, 1000xRESIST. Together they discuss her background in theater and how she landed her first part in video games; finding the entry point when playing a new character; the catharsis of finishing a project; and the importance of compartmentalization wh…
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Malaki's Hootworthy Mindset: From Doubt to Dominance in Taekwondo
18:49
18:49
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18:49Send us a text Malaki didn’t even want to try Taekwondo at first. A year later, he’s undefeated and a national champ. In this episode, we talk about how he pushed past doubt, stayed focused under pressure, and built the mindset that took him from nervous beginner to confident competitor. 🎙️ Hootworthy: The Podcast That Gives a Hoot We’re all about …
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Mysteries of Indiana Jones and the Great Circle with MachineGames
1:12:18
1:12:18
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1:12:18Adam Orth chats with MachineGames' Jens Andersson and Axel Torvenius about their critically acclaimed title, Indiana Jones and the Great Circle. Together they discuss why they decided to make an Indiana Jones game in first person; the importance of introducing players to the Indiana Jones world by recreating the iconic opening scene from Raiders of…
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Becoming Yuffie in FINAL FANTASY VII REBIRTH with Actor Suzie Yeung
45:12
45:12
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45:12Alexa Ray Correia chats with actor Suzie Yeung. Together they discuss how she got her start acting in games; her performance as Yuffie Kisaragi in the recent reboot of FINAL FANTASY VII; her extensive work in the anime industry; the process and differences in recording for animation versus games; how she prepared for her performance as Yuffie; and …
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Founder Ted Price Reflects on 30 Years of Insomniac Games and Retirement
1:23:20
1:23:20
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1:23:20Trent Kusters chats with Insomniac Games' Ted Price. Ted recently announced his retirement from the games industry and received the 2025 AIAS Hall of Fame award at the 28th Annual D.I.C.E. Awards. In this conversation, Ted recalls his life in game development as the founder and president of Insomniac Games from key projects and career milestones to…
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[Sponsored] Chat with Xsolla's Berkley Egenes
36:17
36:17
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36:17Xsolla is a leading global video game commerce company with a robust and powerful set of tools and services designed specifically for the industry. Since its founding in 2005, Xsolla has helped thousands of game developers and publishers of all sizes fund, market, launch, and monetize their games globally and across multiple platforms. To learn mor…
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Shuhei Yoshida chats with Team ASOBI Studio Director Nicolas Doucet. Together they discuss his journey in game development from his early days in QA to his move to work at Japan Studio; building Team ASOBI to work on the emerging technology within SIE; the origins and development of Astro Bot; and how they worked with publishers around the world to…
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Falling, Failing, and Flying: Lily’s Hootworthy Path in Aerial Arts
19:25
19:25
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19:25Send us a text Lily didn’t grow up dreaming of aerial silks—she just decided to give it a shot. What started as a Christmas gift quickly turned into a passion, but the journey wasn’t easy. From failed first attempts (she’s not submitting video proof) to pushing past self-doubt in a room full of trained aerialists, Lily’s story is about persistence,…
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Writing the Haunting Narrative of INDIKA with Dmitry Svetlow
49:53
49:53
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49:53Alexa Ray Corriea chats with Odd Meter Studio Director, Dmitry Svetlow. Together they discuss the development of INDIKA including the origins and inspirations behind the haunting narrative; how they built the team and what it takes to be part of a small indie studio; their use of juxtaposition between dark and playful imagery; and balancing how muc…
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Adam Orth chats with Tetris creator Alexey Pajitnov. Together they discuss his early life with computing and how he first created Tetris; his ideas behind real-time versus turn-based puzzle design; ideas he scrapped from early development; distributing Tetris outside of the Soviet Union; his work on titles outside of Tetris and the pressure his fir…
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17 Year Development Journey with Caves of Qud
2:23:09
2:23:09
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2:23:09Trent Kusters chats with Freehold Games' Brian Bucklew and Jason Grinbalt about their a science fantasy roguelike, Caves of Qud. Together they discuss the 17 year development journey to 1.0; developing the engine and systems that drive their game; their thoughts around modular design; balancing bespoke and procedural content; and the personal and p…
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Creating the Sound and Music for Eternal Strands with Audio Director, Aldo Sampaio
1:48:31
1:48:31
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1:48:31Austin Wintory chats with Audio Director Aldo Sampaio, with whom he recently collaborated together with on the newly released Eternal Strands. They discuss Aldo's journey in game development including his work on the Assassin's Creed franchise; what he learned from working in AAA game development; how they came together at Yellow Brick Games to cre…
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Hootworthy Students Ellie and Arwen Soar at GCA’s 2024 Science and Social Studies Fair
19:08
19:08
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19:08Send us a text Hootworthy Students Ellie and Arwen Soar at GCA’s 2024 Science and Social Studies Fair Georgia Cyber Academy students Ellie and Arwen took home top honors for secondary grades at the 2024 Social Studies and Science Fair held at the Tellus Museum. Ellie’s science project explored how train weight impacts speed, while Arwen’s social st…
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Writing Comedy in Games with Thank Goodness You're Here
29:37
29:37
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29:37Greg Rice chats with James Carbutt and Will Todd from Coal Supper. Together they discuss growing up in Yorkshire in Northern England, how they first got together and began developing games; what they learned from their early projects; the British influences behind Thank Goodness You're Here; and the intricacies of writing humor for video games. Thi…
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Balancing Procedural and Intimate Storytelling in Wildermyth
1:07:14
1:07:14
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1:07:14Alexa Ray Corriea chats with Anne, Douglas, and Nate Austin from Worldwalker Games, developers of Wildermyth. Together they discuss how they started creating games together; the inspirations behind the story and gameplay of Wildermyth; how to create iconic and memorable characters in procedural experiences; the differences between writing for proce…
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The Real Life and Theater Inspirations of 1000xRESIST
1:09:50
1:09:50
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1:09:50Alexa Ray Corriea chats with Remy Siu and Pinki Li from Sunset Visitor to talk about their D.I.C.E. Award nominated game, 1000xRESIST. Together they discuss how they met and transitioned from live performance to creating video games; the real life inspirations behind the narrative design; how desperation can lead to great choices; and how theater i…
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