Der Chaos Computer Club ist die größte europäische Hackervereinigung, und seit über 25 Jahren Vermittler im Spannungsfeld technischer und sozialer Entwicklungen.
…
continue reading
Ccc Congress Hacking Security Netzpolitik Podcasts
As GodotFest 25 comes to a close, we’ll wrap up the conference with final thoughts, highlights from the past two days, and thank everyone who made this event possible.We’ll celebrate the amazing talks, workshops, and connections made throughout the conference, recognize our sponsors and volunteers, and look forward to the future of the Godot commun…
…
continue reading
1
Fireside Chat – Godot’s Next Milestones (godotfest2025)
45:57
45:57
Play later
Play later
Lists
Like
Liked
45:57Godot has grown from a community passion project into a real alternative for professional studios. The 4.x series brought the technical groundwork — a modern renderer, new architecture, and steady performance improvements — that make larger productions viable. Now the next milestones aren’t just in the engine itself but in the surrounding ecosystem…
…
continue reading
1
New Game+: Adding Backend Features to Your Godot Projects (godotfest2025)
39:54
39:54
Play later
Play later
Lists
Like
Liked
39:54Ready to unlock the next level of your Godot development? Just like New Game+ adds exciting features to enhance replay value, adding backend capabilities transforms your games from single-player experiences into connected, community-driven platforms. In this talk, we'll explore how to level up your Godot projects with robust backend features like r…
…
continue reading
1
Unlocking Godot’s Superpower: Productivity (godotfest2025)
53:10
53:10
Play later
Play later
Lists
Like
Liked
53:10While working on Dome Keeper and PVKK over the past year and a half, people often ask me what I love most about Godot. My answer is always the same: productivity. In this talk I'll discuss why Productivity is even more important for indie game development than many realize and what makes Godot so good at it IF you know how to harness it. I’ll share…
…
continue reading
Many Godot developers push mobile to the end of their roadm - if they consider it at all. The common pattern: build for desktop, ship on Steam or itch, and think about mobile later if the project takes off. In this talk, we’ll explore how and why developers should start thinking about mobile earlier in their process.Mobile represents the largest ga…
…
continue reading
1
Beyond the Loop: A Primer on Interactive Music in Godot (godotfest2025)
29:42
29:42
Play later
Play later
Lists
Like
Liked
29:42Unlock the **secrets of interactive music** in Godot and learn how to bridge the gap between game developers and audio creators. In this session you will discover how to use adaptive scores to transform your _gameplay_, boost the _immersion_, _replayability_, and _emotional impact_ of your project through **adaptive audio**. Covering all the _basic…
…
continue reading
1
Keeper to Keepers: Adding Multiplayer to Dome Keeper (godotfest2025)
50:34
50:34
Play later
Play later
Lists
Like
Liked
50:34The age-old wisdom for adding multiplayer to a complex single player game is: Don't.This talk will cover how we added mixed local and online multiplayer to an existing codebase of tens of thousands of lines of GDScript and how you can think about systems in your game to do the same.Licensed to the public under https://creativecommons.org/licenses/b…
…
continue reading
1
Making Audio for a Godot Project in FMOD (godotfest2025)
51:52
51:52
Play later
Play later
Lists
Like
Liked
51:52As the last of the "big 3" engines still lacking an officially-supported FMOD integration plugin, Godot offers a unique working environment for sound designers and composers utilizing FMOD. In this talk, I would like to explore the advantages and disadvantages this presented when making music and SFX as a one-man audio department for the roguelike …
…
continue reading
1
Raytracing is simple for 2D games! (godotfest2025)
50:27
50:27
Play later
Play later
Lists
Like
Liked
50:272D games often struggle to match the visual appeal of 3D games, since they can't use common lighting techniques. However, these effects can be created with quite simple shaders, and they perform much better than the 3D counterparts.In this talk, I will share the lighting techniques I have implemented for my game, Blastronaut, including the new 2D r…
…
continue reading
This talk explores the powerful capabilities and practical challenges of working with Godot’s tilemap system, drawing from real-world experience building an open world game. From optimization techniques that keep large worlds running smoothly to the underutilized Scene Tiles feature, you’ll learn how to leverage tilemaps beyond basic level design. …
…
continue reading
1
Art Direction Crash Course (for non-artists) (godotfest2025)
26:26
26:26
Play later
Play later
Lists
Like
Liked
26:26A talk aimed at non-artists that covers "how to art direct". We will cover basics like lighting, colors and shape language. But also teach how to stylize, what the difference between a moodboard and a reference board is and just general art knowledge that will be helpful for programmers, gamedesigners and leveldesigners.Licensed to the public under…
…
continue reading
1
One Does Not Simply Ship Web Games with Godot (Yet) (godotfest2025)
26:00
26:00
Play later
Play later
Lists
Like
Liked
26:00Godot is growing fast, but when it comes to web game development, is it really ready for production? In this talk, I’ll explore the current state of Godot Web, focusing on what works, what breaks, and what’s missing for real-world use.I’ll walk through the actual release of a game I published on CrazyGames, sharing what it took to make it work (cus…
…
continue reading
1
Shipping Godot: From Build to Player (godotfest2025)
51:48
51:48
Play later
Play later
Lists
Like
Liked
51:48Which platform should you ship and when should you branch out? This panel brings together perspectives from web, PC storefronts, consoles, and mobile to compare the main paths and what they typically ask of a Godot project. We’ll talk about assessing platform fit, what “ready for console” really looks like, how challenging different routes can be, …
…
continue reading
1
Making of Cards in Fogpiercer (godotfest2025)
52:05
52:05
Play later
Play later
Lists
Like
Liked
52:05We put in a lot of effort to make the cards in Fogpiercer feel and look awesome, the cards need a lot of information that is then also communicated to the player. In the talk I'll show how we went about implementing both 2D and 3D versions of the cards.There's a lot to consider with cards in games, in a way they're a bit like buttons, buttons with …
…
continue reading
1
GdUnit4 live demo + technical overview (godotfest2025)
31:01
31:01
Play later
Play later
Lists
Like
Liked
31:01See how professional testing fits naturally into Godot. In this fast‑paced live demo, Mike Schulze (creator of GdUnit4) writes and runs tests for gameplay logic and scenes, showcasing fluent assertions, scene runners, and tight editor integration - so you can iterate faster with confidence.You’ll learn practical patterns for keeping projects shippa…
…
continue reading
1
Building Starfinder: Professional Godot at Scale (godotfest2025)
50:33
50:33
Play later
Play later
Lists
Like
Liked
50:33As Godot gains traction in game development, a critical question remains: can it handle professional, large-scale production? This talk presents a case study from [Epictellers](https://www.epictellers.com/), where 30 developers are building Starfinder - a full-scale RPG. We examine the practical realities of pushing Godot beyond its traditional ind…
…
continue reading
This talk explores the critical role of human-centered research in making game development more accessible and inclusive. In both everyday life and leisure activities, people with impairments, as well as underrepresented groups, often face exclusion—sometimes unintentionally, but with lasting impact. Leading a self-determined life is a fundamental …
…
continue reading
1
From Theora to AV1: Transforming Video Workflows in Godot 4 (godotfest2025)
25:23
25:23
Play later
Play later
Lists
Like
Liked
25:23Godot’s video playback remains constrained by the outdated Ogg/Theora codec, limiting quality and integration. My talk introduces “Video Toolkit for Godot” (VTG), an open source extension proposing modern AV1 software decoding with cross-platform support. I’ll discuss VTG’s approach to future hardware acceleration, key design choices, and practical…
…
continue reading
1
Don't ship the wrong game! (godotfest2025)
54:35
54:35
Play later
Play later
Lists
Like
Liked
54:35Shipping a good game that no one desires is a sad affair. It's also easy to accidentally make a production too large. I'll share how we avoid this by building many prototypes, evaluating them against real people and then go into an appropriately scoped production, staying happy devs in rough times. Maybe most importantly, i'll share how we validate…
…
continue reading
It's a wrap!Licensed to the public under http://creativecommons.org/licenses/by/4.0about this event: https://pretalx.com/denog17/talk/HLJTHQ/By Patrick Bussmann
…
continue reading
1
Plants, Polygons and Pixels: (godotfest2025)
45:14
45:14
Play later
Play later
Lists
Like
Liked
45:14Whether you're working on a stylized open-world game or a realistic landscape visualization, vegetation will be a major part of your application's graphics. But it's also uniquely tough to create and render: diverse habitats, delicate geometry, complex shading, and unique animation require an entire toolbox of tricks to look good. In this presentat…
…
continue reading
1
A Peek Under the Hood: Technical Learnings from Halls of Torment (godotfest2025)
50:52
50:52
Play later
Play later
Lists
Like
Liked
50:52The development of Halls of Torment has taught us many lessons about making commercial games in Godot. In this talk we will take a deep dive into the games' code and share our learnings about project structure, programming patterns, performance profiling, and many other technical topics.With Halls of Torment being our first Godot-based commercial p…
…
continue reading
1
Going Large: Extended Route Targets or Extended Confusion? (denog17)
9:51
9:51
Play later
Play later
Lists
Like
Liked
9:51Conventional BGP Route-Targets are not large enough for modern large-scale eBGP-only EVPN-VXLAN fabrics. We will look into a new type of Route Target I propose, the "Extended Route Target" based on BGP Large CommunitiesLicensed to the public under http://creativecommons.org/licenses/by/4.0about this event: https://pretalx.com/denog17/talk/JVGJ8S/…
…
continue reading
1
You can’t just model a train in Netbox: About Architecting and running modern IT Infrastructure in Trains (denog17)
28:17
28:17
Play later
Play later
Lists
Like
Liked
28:17At DB Fernverkehr, we are running some IT Infrastructure on a large fleet of ICE Trains. In the past, there was only WIFI for the passengers, and many systems were handled as “embedded systems”. Nowadays, more aspects of “modern IT infrastructure” are part of the IT in trains, providing additional services like passenger information.This talk gives…
…
continue reading
1
Merging Service Provider Networks (denog17)
29:57
29:57
Play later
Play later
Lists
Like
Liked
29:57As the German service provider market slowly consolidates, network engineers and architects will increasingly face the complex challenge of merging service provider networks. This technical talk dives into the intricacies of integrating distinct IP/MPLS network infrastructures, focusing on practical considerations and potential pitfalls. Based on p…
…
continue reading
JetBrains Rider is a great IDE for Godot. But how does it work? In this talk, we'll take a behind the scenes look at how we build the Godot features in Rider. We'll cover some of the challenges we've faced while creating a good user experience for Godot development in C#, GDScript and C++. We'll see how we've made it easy to debug your game, either…
…
continue reading
1
Less is More: Modern Approaches to Low-Fi Visuals (godotfest2025)
43:14
43:14
Play later
Play later
Lists
Like
Liked
43:14Many indie developers choose to use retro or low-fi graphics in their games for style, ease of development and nostalgia. Join me in this talk to learn how I have combined low-resolution dithered 3D graphics with modern rendering techniques to come up with colorful, crispy visuals for *Reconfigure*, an upcoming sci-fi FPS-puzzle-adventure.I will co…
…
continue reading
1
IPv6 multihoming without BGP, quo vadis? (denog17)
26:53
26:53
Play later
Play later
Lists
Like
Liked
26:53Well, there's always NAT, or NPT. But that's supposed to be the *dark ages* 20th century IPv4 solution. So how do you do it *nicely* in IPv6?The "nicest" possible approach seems to be dst-src routing (aka SADR, aka sourcedest) — this talk summarizes the situation before diving into that solution. You will hopefully come away with an understanding o…
…
continue reading
This talk dives into the cutting-edge developments shaping today's silicon landscape, showcasing the leap to 800Gbps Ethernet and setting the stage for the transition toward 1600Gbps. We’ll spotlight Linear Interface Optics technologies and show how those can reduce the power consumption. To wrap up, we’ll explore the evolution of ZR and ZR+ optics…
…
continue reading
News from IXPs in GermanyAs introduced 2021 we collect some parameters from all IXPs, which are active in Germany.This talk aggregates the Updates for all the IXPs in a common format and will be presented in a neutral way.Licensed to the public under http://creativecommons.org/licenses/by/4.0about this event: https://pretalx.com/denog17/talk/CMR8MS…
…
continue reading
Everyone always mentions that people do not read documentation. This is also the case for us as game developers. So what can we do about that? First, it is important not to force everyone to read pages and pages of documentation. Usually, only programmers and other technical folks go through all the effort of reading up on functionality. So what ab…
…
continue reading
1
Collaborative Game Development with Godot: (godotfest2025)
22:52
22:52
Play later
Play later
Lists
Like
Liked
22:52Games can be more than finished products—they can be living classrooms.In this session, Sarah Spiers (Senior Producer of Threadbare, former Development Director at EA, Forbes 30 Under 30) and Will Thompson (open-source developer, Endless Access) will share how collaborative development with Godot can transform game-making into a pathway for new cre…
…
continue reading
The *Blender Studio* is presenting the creation process and asset pipeline behind *DOGWALK*, a short open source game, centered around incorporating Blender & Godot.Get insight into the planning & game design of our brief 4 month production period, the paper-craft art style that resulted in a distinct low-poly look and our glTF & Blender Asset orie…
…
continue reading
1
Slow network, fast money: How Deutsche Telekom breaks the internet (denog17)
33:02
33:02
Play later
Play later
Lists
Like
Liked
33:02In Europe, net neutrality is a principle enshrined in EU law which states that all data on the internet should be treated equally - but what happens when large providers such as Deutsche Telekom systematically violate it with their interconnection practices? The Netzbremse project documents an alarming case: millions of Deutsche Telekom customers a…
…
continue reading
1
Compliance in Practice: Making NIS2 and ISO 27001 Work in Daily Operations (denog17)
33:34
33:34
Play later
Play later
Lists
Like
Liked
33:34With NIS2, ISO 27001 and requirements of BNetzA raising the bar for security and operational compliance, many internet providers are asking the same question: *How do we meet these requirements without drowning in bureaucracy?*This talk bridges the gap between regulation and real-world implementation. Instead of focusing on theory or checklists, we…
…
continue reading
I would like to present my testing methodology and the results of using TRex to generate "stateful" traffic for the purpose of scale testing CGNAT solutions. The main focus of the test is to determine the actual scale around Juniper's SRX solution.Licensed to the public under http://creativecommons.org/licenses/by/4.0about this event: https://preta…
…
continue reading
1
Baremetal Server Management with Redfish (denog17)
9:58
9:58
Play later
Play later
Lists
Like
Liked
9:58Managing bare metal servers has always been quite time-consuming and prone to errors. Manual steps are required to configure the BMC, adjust BIOS settings, and, if necessary, perform firmware updates. If you have many servers to manage, you have to repeat everything on each individual server which likely to cause errors and diverging configurations…
…
continue reading
Do you have any questions about Godot you would like to ask the people at the Godot Foundation?After a short update about the projects we are working on, feel free to ask anything!Licensed to the public under https://creativecommons.org/licenses/by/4.0/about this event: https://pretalx.godotfest.com/godotfest-25/talk/PDLJLM/…
…
continue reading
1
An introduction to qGIS for current Google Earth Users (denog17)
24:52
24:52
Play later
Play later
Lists
Like
Liked
24:52The defacto standard in network planning is to use Google Earth for dealing with a large collection of kmz and kml files that are provided by partners. Sadly this can quickly introduce spontaneous combustion of your computer or at least of google earth, as the data collection can grow quite quickly and that software as probably never meant to deal …
…
continue reading
1
The return of EGP or the curious case of the BGP Origin attribute (denog17)
9:46
9:46
Play later
Play later
Lists
Like
Liked
9:46The BGP Origin attribute has been around for decades and did not attract much attention. It is simply there, shown either as "?" for "incomplete" or as "i" for IGP.During writing slides for my BGP training I found a large number (868) of prefixes in the global routing table tagged with "e" for EGP. The presentation does not give any answers but sim…
…
continue reading
Welcome to GodotFest 2025 - the first entry of the GodotFest event series! Join us as we kick off two exciting days of talks, workshops, and community connections. We’ll introduce the event, thank our sponsors, and set the stage for an amazing conference celebrating the Godot Engine and its vibrant community.Get ready to dive into technical insight…
…
continue reading
1
The Asian internet - A guide for the uninitiated (denog17)
30:34
30:34
Play later
Play later
Lists
Like
Liked
30:34The Internet is not the same everywhere. And in Asia, the world’s most populous region with some of the fastest growing economies, it can be especially complex. Join Telstra to learn about how differently the Internet operates in Asia compared to Europe and North America, how those behaviour are likely to change as the impact of new AI workloads is…
…
continue reading
1
PPPoE vs IPoE: A Practical Guide for ISPs (denog17)
32:53
32:53
Play later
Play later
Lists
Like
Liked
32:53**Is PPPoE really legacy? Is IPoE really better? And what actually happens when something breaks?**This talk takes a hands-on look at PPPoE and IPoE (DHCPv4/v6) in real ISP environments, based on actual deployments, not just specs. We’ll walk through the key operational differences that show up when things get serious: high availability, failover, …
…
continue reading
1
Uncovering Blackholes: Advanced Detection Techniques for Complex Networks (denog17)
24:32
24:32
Play later
Play later
Lists
Like
Liked
24:32Blackholing events often have prolonged impacts and typically require manual intervention for recovery. Even a single occurrence is highly disruptive, frequently triggering executive-level escalations. Resolving such incidents demands top-tier expertise and often involves engagement with the vendor’s advanced technical support.To accelerate root ca…
…
continue reading
1
Making Network Automation Consumable: A Junior Engineer's Perspective (denog17)
25:26
25:26
Play later
Play later
Lists
Like
Liked
25:26As a Junior Engineer, the consumability of a network automation tool can really make or break your experience. Some incredibly smart engineers and developers build amazing tools for specific use cases, but they can be tough to use unless you know all their quirks. This is especially frustrating when you're just starting out. That is why I want to s…
…
continue reading
That's a wrap on Day1, time for the social!Licensed to the public under http://creativecommons.org/licenses/by/4.0about this event: https://pretalx.com/denog17/talk/MVDVUL/By Tim Kleefass
…
continue reading
1
Channelmania! – future proof your DWDM network topology while keeping it flexible for 1.6T (denog17)
24:23
24:23
Play later
Play later
Lists
Like
Liked
24:23Past approaches for maximizing the data capacity per fiber pair went for running more and more DWDM channels with grid spacings as small as possible. This meant that grid spacings shrank from 200GHz to 100Ghz and then 50GHz with some applications even going for 25Ghz. In recent years the bandwidth per channel kept increasing, as complex modulation …
…
continue reading
1
Forwarding packets at scale - Building a Cloud Data Plane using eBPF/XDP (denog17)
28:07
28:07
Play later
Play later
Lists
Like
Liked
28:07At Hetzner we’ve historically used an Open vSwitch based data plane for connecting hundred thousands of cloud servers to the network. This has served us well for many years and mostly still does. We have however reached some limitations and wanted to improve scalability, resiliency and flexibility with a more specialized data plane that's tailored …
…
continue reading
1
Inventing the wheel - Network Orchestration at scale (denog17)
29:53
29:53
Play later
Play later
Lists
Like
Liked
29:53At DE-CIX, we're redefining network orchestration from first principles. Confronted with the limitations of existing systems, we set out to design a modern orchestration stack—one capable of managing a truly global network, seamlessly interfacing with a variety of upstream and downstream systems, supporting fully managed network devices, and, above…
…
continue reading
1
Ultra Ethernet: Addressing AI/HPC Interconnect Challenges Beyond the InfiniBand Monopoly (denog17)
26:52
26:52
Play later
Play later
Lists
Like
Liked
26:52For years, InfiniBand has dominated high-performance interconnects. Yet for strategic and technical reasons, there has been a huge industry ask to develop a new next-generation protocol for use in AI and HPC environments. This session introduces Ultra Ethernet, an innovative standard designed to tackle the limitations seen in RDMA around scalabilit…
…
continue reading