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Game Design Podcasts

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Game, Develop, Repeat

AnxiousBuddhaGames

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I analyze a game I love, discuss lessons learned from it, and then suggest straightforward tips to help every game developer sustain and grow their passion. Hosted by an ex music teacher turned indie game developer.
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Design Doc

Hannah Shaffer and Evan Rowland

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Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.
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Ludology

Erica Hayes-Bouyouris, Sen-Foong Lim

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Welcome to Ludology, an analytical discussion of the how's and why's of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, and discusses game history, game design and game players. Ludology is part of The Dice Tower Network, the premier board game media network.
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Knox Game Design

Knox Game Design

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Knox Game Design is a monthly discussion by game creators in the Knoxville, Tennessee area. We share our ideas, show off projects, and discuss current topics related to video game development. Our group explores the many facets of the game design process, such as coding, graphics, modeling, animation, story, and promotion. You can find out more information on the group including future meeting dates at knoxgamedesign.org
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Deep Listens

Deep Listens

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A bi-weekly video game book club that takes a deep look at one game every episode. We discuss the literary elements, philosophical ideas, and game design decisions that make games great while keeping things funny and friendly. Tune in for some close readings of your favorite games! Email us at [email protected]
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The Gaming Blender

Matt Culmer

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Welcome to the Gaming Blender Podcast, the Game Design podcast where hosts Matt and Scott combine random game genres and elements to create exciting hypothetical games every episode. Tune in to enjoy some truly unique games!
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Hey, Good Game

Nate Kadlac, Aaron Kardell, Joseph Rueter

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Hey, Good Game explores the stories behind your favorite brainy games. Each week, we interview game creators and dig into what it takes to build a successful indie game, how to monetize, and how to get traction.
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In Think Like a Game Designer, award-winning designer and Stone Blade Entertainment CEO Justin Gary speaks with world-class game designers and creative experts from various industries. Each episode deconstructs the creative process, offering insights into the art of game design and the broader cultural, technological, and business influences shaping a myriad of creative mediums. Join us for actionable advice and unique perspectives that will enrich your understanding of what it means to be c ...
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Do I like game design? Yes, indie'd! A podcast of bitesize interviews with indie tabletop roleplaying game creators about their work and game design theory & practice. Releases every two weeks.
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Fun Problems

AJ Brandon and Peter C. Hayward

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Board game design is a deep and often challenging pursuit. We explore all aspects of game design and the fun problems (and solutions) that come with it.
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GameMakers

Joseph Kim

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The GameMakers podcast publishes current, entertaining, and in-depth discussions on F2P game development. Topics that we cover include the business of games, F2P monetization, liveops, game design, game development processes, team structure, and more.
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The Mana Pool

Chewie Slate

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Chewie, Mike, Brian, and Dirk have been talking about Magic: The Gathering on the internet for almost 10 years (at the time of this writing). Since there are so many shows about strategy and tournaments, these dorks focus on all the fun you can have with the game outside of that, from flavor to philosophy to game design to history to whatever else we can come up with. We're funny, we're serious about what we do, and we love it!
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Bit Storm

Ben Slinger and Trevor Scott

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A comedy game design podcast by two guys who know nothing about comedy nor game design. Join Trevor Scott and Ben Slinger as they take prompts from random word generators, movies, game titles and more and turn them into occasionally hilarious but always interesting game designs.
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The Level Design Lobby, breaks down game and level design techniques, showing how they are used within games, as well as how we can improve upon them. It also shares reading material to its audience, while providing interviews with industry professionals. Please Subscribe ---- Twitter: https://twitter.com/Maxpears Website: http://www.maxpears.com/
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#1 Gamification Podcast | Insights and Real-World Strategies to Boost Engagement, Loyalty & Retention. Professor Game helps innovators, product leaders, and educators use gamification and game thinking to create engagement that lasts. 🎙️ Hosted by Rob Alvarez — TEDx Speaker, consultant, and host of the #1 Gamification Podcast — each week brings you practical insights, case studies, and frameworks from 400+ global experts and proven real-world examples. Expect interviews with top practitioner ...
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Epic Adventure

Steve Kellams

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Are you ready for an epic adventure? Welcome to the Epic Adventure Podcast! Host Steve Kellams and guests discuss all things table top roleplaying. From TTRPG news and tabletop RPG game design to tips and tricks to make your games epic.
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Notes on Play

John Drexler

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A game development log where I share the hardest game design problems, and share thoughts on the games I'm playing. My name is John Rudolph Drexler and you can find my games at catacombian.com
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What does the new wave of open economies mean for monetization? Will negative externalities overcome cosmetic economies in the long run? What exactly does a game economist do? Game Economist Cast is a roundtable discussion of the latest developments in mobile, HD, and crypto games, through a bunch of people figuring it out using the economic toolkit.
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Wait, Roll That Again!

Wait, Roll That Again!

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This is Wait, Roll That Again! A Tabletop RPG Design Podcast hosted by Alex, from Aotearoa New Zealand! Alex designed his first game, and chronicled that story in the show's first two seasons. Now, every episode covers the behind-the-scenes story of a different tabletop RPG. https://waitrollthatagain.carrd.co/
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Experience Points

Dave Eng, EdD

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Welcome to Experience Points by University XP hosted by Dr. Dave Eng. On Experience Points we explore different ways we can learn from games. Find out more at www.universityxp.com I hope you find this show useful. If you’d like to learn more about games-based learning then a great place to start is my blog at universityxp.com/blog. University XP is also on Twitter @University_XP and on Facebook as University XP. Feel free to email me anytime at [email protected] Game on!
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The Eldritch Lorecast

Ghostfire Gaming

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Ben Byrne, Dael Kingsmill, Shawn Merwin, and James Haeck bring you the latest tabletop hobby news, discussions on roleplaying game design, ideas for players and GMs, and share their passion for tabletop roleplaying games and the community! For More info be sure to check out ghostfiregaming.com.
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🎙️Welcome to the Lens and Veil podcast, join Shem, Sam and Zach as they discuss games they've played together, specifically focusing on game design elements. - ⭐About the Cast - Shem Phillips is the owner of Garphill Games and has designed a fair few board games. - Sam Macdonald is a Game Designer and Developer at Garphill Games, bursting onto the scene with his co-design together with Shem, Architects of the West Kingdom. - Zach Smith works for Garphill Games as Marketing and Media Manager, ...
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The Gentleland® Show is a creative deep-dive into the worlds of game development, storytelling, and culture. Hosted by Jacky Martin, Sam Tang, and Edwin Dizer, this show brings together gaming enthusiasts, game developers, and industry experts to explore what it really takes to bring games to life! From indie gems to global trends, from dev logs to deep lore, this show is all about the heart of gaming culture.
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Game Dev Local Podcast (Previously Game Dev London) is all about bringing game design and game development to the game developers and fanatics across the games industry. Our hosts and guests bring their expertise and knowledge to each episode as we aim to help everyone, from those just starting out, to those looking to hone their skills! Each episode focuses on a specific area of #gamedev, from design, to news, to what's hot in the UK game scene right now! For more information visit "GameDev ...
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Welcome to The Inner Game of Change podcast, where we dive deep into the complexities of managing organisational change. Tailored for leaders, change practitioners, and anyone driving transformation, our episodes explore key topics like leadership, communication, change capability, and process design. Expert guests share practical strategies and insights to help you navigate and lead successful change initiatives. Listen in to learn fresh ideas and perspectives from a variety of industries, ...
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Board Gamers Anonymous

Board Gamers Anonymous

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Board Gamers Anonymous is a podcast about tabletop board gamers and the insane fun they have at the table together - from Euros like Food Chain Magnate, Caverna, and Gaia Project to American Style games like Rising Sun, Gloomhaven, and more.
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Anything But a One! Adventures in Historical Miniature Wargaming

Tom Castanos, Richard Martinez, Ray Winstead

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We are here to explore the world of historical miniature wargaming. We'll cover, game design theory, rules reviews, showcase new miniatures, and pretty much anything related to historical miniature wargaming. This bi-weekly podcast is hosted by veteran gamers each with 40+ years of experience in the genre.
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Why We Roll

The Stillfleet Studio

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Why We Roll is a streaming show and podcast about designing tabletop roleplaying games, hosted by Chris Pickett (Danse Macabre) and Wythe Marschall (Stillfleet). Chris and Wythe host in-depth conversations with professional game designers with a focus on contemporary indie TTRPGs. They also occasionally run actual-play sessions and offer behind-the-scenes looks at the games they’re developing. Topics covered to date include game-design inspirations and best practices, the politics of games, ...
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This is ’Games Every Designer Should Play,’ the podcast that explores the world of game design by analysing some of the greatest games of all time. Join your lecturers in game design: Stuart Lilford, Adrian Mills, and David Grant, as they explore the essential games that have left a lasting impression on the industry and on us. In each episode, we dissect and analyse a game that shaped the landscape of game design. From classic titles to contemporary masterpieces, we unravel the intricate la ...
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Factory and automation gaming is growing. Let's explore all that the genre has to offer, have some fun, and enjoy chatting about the newest developments! We discuss games such as Factorio, Satisfactory, Dyson Sphere Program, Captain of Industry, and many others! We explore mods, game design, player experience, and how it all works together to make each factory grow.
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Demo of using hinge joints in unity for doors and pinball flippers. Links and Notes Source code – https://github.com/levidsmith/KnoxGameDesign/tree/master/hinge_joint Joints in Unity – https://docs.unity3d.com/6000.2/Documentation/Manual/Joints.html Hinge Joint component in Unity – https://docs.unity3d.com/6000.0/Documentation/Manual/class-HingeJoi…
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In this RPG episode, hosts Dirk Knemeyer and David Heron welcome legendary designer Keith Baker, writer and designer for Eberron, to explore the world-building and design philosophies behind one of D&D's most iconic settings. Keith discusses the origins of Eberron, how each edition carries its core essence forward, and the influence of his work on …
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Recorded at Metatopia 2024 Presented by Geoff Engelstein This session will go over the core processes and skills required for successful game design. While intended for people in the early stages of their design journey, we welcome designers of all skill levels to refresh their toolkit and provide valuable alternative real-world experience to other…
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Lauryn and Nicholas take you back to the Cold War, to the '80s, when hair was big and everyone was worried about nuclear winter. We begin with the very first Metal Gear game and discuss what it means to try and make an anti-war war game. We reckon with all the ways the game teaches you how to play that were in many ways anathema to how video games …
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Recorded live at SD HistCon, our esteemed panel was comprised of designers John Butterfield (RAF, Enemy Action Series, D-Day Omaha, Ambush), David Thompson (Valiant Defense Series, War Story, Undaunted), and Jeremy White (Skies Above Series, Enemy Coast Ahead Series, Atlantic Chase). We discuss embedded vs emergent narrative in historical games and…
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About Kyle Kyle Thiermann is a professional big-wave surfer, journalist, and creative director whose career bridges storytelling, advertising, and adventure. He’s written for Men’s Health, Surfer, and Outside Magazine, and helped shape campaigns for brands like Patagonia, Yeti, and Mudwater, with his ads and viral spots reaching over 100 million pe…
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Game Design Constraints and Scope Creep Today, we’re diving into two little words that have the power to either catapult your project forward… or completely derail it. Those words? Constraints and scope creep. Maybe you’ve heard them thrown around in design meetings. Maybe you’ve bumped into them the hard way on your own projects. Either way, by th…
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It's hard for us to make a hack that doesn't grow into a game of its own. In this episode, we talk about two playtests—one for a game variant, another for a new hack—and say what went well, what needs work, and how to keep small things small. Links: Join the Turtlebun Discord: https://discord.gg/XD4WVDjvbz⁠⁠⁠⁠ Support Design Doc Patreon: https://ww…
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Build a thriving, loyal community—without chasing members or cranking out content 24/7. Join us for free: 🏡 professorgame.com/freecommunity-web From theme parks to zines, Andy & Jeff Crocker reveal how analog thinking powers modern engagement. We explore Infinite Right Answers, designing for collaboration, embracing imperfection over performance, a…
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Welcome to a Special Bonus Halloween Episode of 'Games Every Designer Should Play,' the podcast that explores the world of game design by analysing some of the greatest games of all time. Join experienced Game Design lecturers Stuart Lilford, Adrian Mills, and David Grant as they discuss Mouthwashing — a visceral indie game that shows us how to tel…
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Fancy setting us a gaming challenge? Get in touch here! This week we're back with a metroidvania style hitman mashup game. A nice and fun one particularly if you're into cowboys! Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. Also please get in touch with us at @gamingblendpod or thegaming…
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In this episode Gino, Pete, and Em discuss Consume Me! We played a semi-autobiographical game made by one of Em's classmates from NYU that's a little bit Warioware, a little bit management simulation, and a lot of young adult issues. We discuss the game's dipiction of disordered eating, religious awakening, and problematic romance. Please consider …
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Anthony and Chris are back from PAX Unplugged this year and have a whole bunch of games to talk about, plus some previews and reviews of even more games from before the con. Roll for Preview: The Great Library, Employee Disposal Program Roll for Review: CakoZaurus, Star Trek Lower Decks: Buffer Time The Card Game PAX Unplugged Hotness 2025 Fantasy …
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Has Daggerheart conquered Pathfinder as the #2 most popular TTRPG? Is D&D 5e next on the chopping block? Or is the success of Darrington Press all smoke & mirrors? FINAL WEEK of Dungeons of Drakkenheim: Daggerheart - https://ghostfiregaming.com/GGYT_DKDH_2025_10_210 Email your questions to [email protected] Ben: @TheBenByrne Dael: @DailyD…
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We're proud to present the final installment of our over-a-year-long Into the Depths series on Caves of Qud, as well as our last episode with our recently retired Eggplant branding. Caves of Qud is a massive open-world roguelike RPG that has been in development since 2007 and Early Access since 2015, and we give it an appropriately epic sendoff wit…
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Send us a text Welcome to You Heard it Here Last where we talk about news, you’ve already heard. Let’s start with my favorite Vin Diagram. Roleplayers and Cat Owners. It’s a perfect circle. And to prove it we are going to start with the King of Crits, 2025 Dice Advent Calendar. https://dnddice.com/products/dice-advent-calendar-2025?variant=46949401…
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Welcome to A Change Question — a special mini-series from The Inner Game of Change. In each short, solo episode, I bring you one question worth sitting with — the kind that can spark both personal and professional shifts. There are moments in life when a change that once felt right begins to feel small. It has shaped us, stretched us, and carried u…
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Just a quick announcement that we'll be skipping a release cycle for the Thanksgiving holiday. See you back in two weeks with a new episode! In the meantime you might consider: Joining the Turtlebun Discord: https://discord.gg/XD4WVDjvbz⁠⁠⁠⁠ Supporting Design Doc on Patreon: https://www.patreon.com/turtlebun⁠⁠⁠⁠ Picking up one of our games: https:/…
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In Episode 276 we give our hot take review on Joy Ride: Survival of the Fastest covering the mechanisms, the production, and our overall feelings of the game. We cover a poll on board game convention attendance and then discuss some games that have been on our tables including Stroganov and Origin Story and a future take on Otter Chaos. Timestamps:…
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Build a thriving, monetized community—without chasing members or cranking out content 24/7. Join us for free: 🏡 professorgame.com/freecommunity-web When is failure the first step to real success? In this episode, Matt Dalio, founder of Endless Studios, shares how a dream project collapsed—and sparked a breakthrough. Discover how building games, not…
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What happens when autobattlers fail to monetize? We pull Arto Huhta into the cast and chat about Telegram’s pseudo-WeChat ambitions. Eric releases a distrack on Game Designer's obsessed social spaces, and Phil wants more blood from psychologists' nonsensical F2P "choice overload." Chris enleashes a model-meets-UGC experiment: a three-algorithm simu…
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Episode 75 is on youtube only: https://www.youtube.com/watch?v=uqZnFTxZ6nM&list=PLlpOSsHmIZE9Q1V5UuzhrM3ZncMJVsnol&index=2 The best game design advice on the internet can be found at https://daniel.games/ – we can't recommend it highly enough! This is part 7 of a series where we explore the game design blog "Daniel.Games," written by Daniel Piechni…
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We're joined by Frank Lantz (Q-UP) and Mare Sheppard + Raigan Burns of Metanet (N++) for the first episode of All Systems Brough, a year-long exploration of the work of Michael Brough. We share our thoughts on why Michael's oeuvre demands a deep dive, add some historical context, and share the plan for the year ahead. We also introduce a (final?) r…
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Welcome to The Inner Game of Change. where we explore the thinking behind the doing of change. In this episode, I am joined by Ross Dawson—futurist, keynote speaker, and author of five influential books, including Thriving on Overload and Developing Knowledge-Based Client Relationships. Ross is known globally for his work at the intersection of for…
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In this episode Gino, Chris "ZombiePie" -REDACTED-, and Jeff discuss Chocobo Racing! We cover the game's odd placement in the pantheon of kart racers, it's ...unique controls, and it's distinct item system. This game also opens the Chocobo spinoff game can of worms. The game came with a dang Chocobo's Mystery Dungeon 2 demo for goodness sake! Check…
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Anthony and Chris are back with another annual holiday gift guide, featuring our top picks in nearly a dozen categories for games, apps, and accessories that fit the gamer in your life. If you're going to PAX Unplugged this weekend, be sure to reach out so we can connect! Roll for Review: Clans of Caledonia: Industria, FlipToons Feature: 2025 Holid…
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The Mighty Nein animated show gets pulled from YouTube ahead of it's Amazon release! The D&D Netflix series could be in trouble, and is there a difference between game crunch and 'control', and which camp do 5e, Daggerheart or Draw Steel fall into? Transform your wardrobe at the Ghostfire merch store: https://ghostfiregaming.com/GGYT_Store_2025_11_…
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Yup, the dorks are looking at the Avatar: The Last Airbender set. And it's our 18 year anniversary! Holy crap! Mechanics: https://magic.wizards.com/en/news/feature/avatar-the-last-airbender-mechanics Gallery: https://magic.wizards.com/en/products/avatar-the-last-airbender/card-image-gallery Come join us in the future! The show is live on Thursdays …
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Send us a text The internet is filled with hobby advice. From podcasts, to YouTube channels, you can probably find what you’re are looking for very quickly. Or not. That’s part of the problem. With so much out there it’s hard to figure out what’s good, what’s bad, and what’s really bad. Our friend Jen and Oddfish Games hooked me up with John Glavin…
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