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Asians Represent!

Daniel Kwan, Agatha Cheng, Jeremy Blum, Drew Quon, Steve Huynh, Liana Mackenzie, & Emma Yasui

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Asians Represent! Is here to celebrate and examine Asian representation in tabletop games and pop culture. We do this by creating conversation, introducing new perspectives to the broader gaming community, and creating spaces for new voices in the industry.
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Design Doc

Hannah Shaffer and Evan Rowland

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Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.
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TooFatLardies are the leading independent publisher of wargame rules. The Oddcast take an semi-regular look at what's happening on Lard Island with discussions on the big issues in game design and the hobby generall.
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Ludology

Erica Hayes-Bouyouris, Sen-Foong Lim

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Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, and discusses game history, game design and game players. Ludology is part of The Dice Tower Network, the premier board game media network.
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In Think Like a Game Designer, award-winning designer and Stone Blade Entertainment CEO Justin Gary speaks with world-class game designers and creative experts from various industries. Each episode deconstructs the creative process, offering insights into the art of game design and the broader cultural, technological, and business influences shaping a myriad of creative mediums. Join us for actionable advice and unique perspectives that will enrich your understanding of what it means to be c ...
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Do I like game design? Yes, indie'd! A podcast of bitesize interviews with indie tabletop roleplaying game creators about their work and game design theory & practice. Releases every two weeks.
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Game, Develop, Repeat

AnxiousBuddhaGames

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I analyze a game I love, discuss lessons learned from it, and then suggest straightforward tips to help every game developer sustain and grow their passion. Hosted by an ex music teacher turned indie game developer.
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Button Shy Deep Dive

Button Shy Games

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Button Shy founder Jason Tagmire and Narrative Lead Ian Howard, Button Shy Deep Dive guides the audience through the world of 18-card games without losing sight of what’s important: the human connections and emotions that gaming can inspire.
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Fun Problems

AJ Brandon and Peter C. Hayward

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Board game design is a deep and often challenging pursuit. We explore all aspects of game design and the fun problems (and solutions) that come with it.
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Deep Listens

Deep Listens

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A bi-weekly video game book club that takes a deep look at one game every episode. We discuss the literary elements, philosophical ideas, and game design decisions that make games great while keeping things funny and friendly. Tune in for some close readings of your favorite games! Email us at [email protected]
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Hey, Good Game

Nate Kadlac, Aaron Kardell, Joseph Rueter

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Hey, Good Game explores the stories behind your favorite brainy games. Each week, we interview game creators and dig into what it takes to build a successful indie game, how to monetize, and how to get traction.
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GameMakers

Joseph Kim

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The GameMakers podcast publishes current, entertaining, and in-depth discussions on F2P game development. Topics that we cover include the business of games, F2P monetization, liveops, game design, game development processes, team structure, and more.
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The Mana Pool

Chewie Slate

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Chewie, Mike, Brian, and Dirk have been talking about Magic: The Gathering on the internet for almost 10 years (at the time of this writing). Since there are so many shows about strategy and tournaments, these dorks focus on all the fun you can have with the game outside of that, from flavor to philosophy to game design to history to whatever else we can come up with. We're funny, we're serious about what we do, and we love it!
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Knox Game Design

Knox Game Design

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Knox Game Design is a monthly discussion by game creators in the Knoxville, Tennessee area. We share our ideas, show off projects, and discuss current topics related to video game development. Our group explores the many facets of the game design process, such as coding, graphics, modeling, animation, story, and promotion. You can find out more information on the group including future meeting dates at knoxgamedesign.org
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Bit Storm

Ben Slinger and Trevor Scott

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A comedy game design podcast by two guys who know nothing about comedy nor game design. Join Trevor Scott and Ben Slinger as they take prompts from random word generators, movies, game titles and more and turn them into occasionally hilarious but always interesting game designs.
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The Level Design Lobby, breaks down game and level design techniques, showing how they are used within games, as well as how we can improve upon them. It also shares reading material to its audience, while providing interviews with industry professionals. Please Subscribe ---- Twitter: https://twitter.com/Maxpears Website: http://www.maxpears.com/
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What does the new wave of open economies mean for monetization? Will negative externalities overcome cosmetics economies in the long run? What exactly does a game economist do? Game Economist Cast is a roundtable discussion of the latest developments in mobile, HD, and crypto games through a bunch of people figuring it out using the economic tool kit.
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The Eldritch Lorecast

Ghostfire Gaming

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Ben Byrne, Dael Kingsmill, Shawn Merwin, and James Haeck bring you the latest tabletop hobby news, discussions on roleplaying game design, ideas for players and GMs, and share their passion for tabletop roleplaying games and the community! For More info be sure to check out ghostfiregaming.com.
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Epic Adventure

Steve Kellams

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Are you ready for an epic adventure? Welcome to the Epic Adventure Podcast! Host Steve Kellams and guests discuss all things table top roleplaying. From TTRPG news and tabletop RPG game design to tips and tricks to make your games epic.
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Welcome to The Inner Game of Change podcast, where we dive deep into the complexities of managing organisational change. Tailored for leaders, change practitioners, and anyone driving transformation, our episodes explore key topics like leadership, communication, change capability, and process design. Expert guests share practical strategies and insights to help you navigate and lead successful change initiatives. Listen in to learn fresh ideas and perspectives from a variety of industries, ...
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Welcome to the Gaming Blender Podcast, the Game Design podcast where hosts Matt and Scott combine random game genres and elements to create exciting hypothetical games. Join us on a creative journey as we blend puzzle-solving with action-adventure, strategy with role-playing, and more. Each episode takes you through our process, discussing gameplay mechanics, captivating storylines, and immersive worlds. Whether you're a gaming enthusiast or a budding developer, our podcast offers endless in ...
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🎙️Welcome to the Lens and Veil podcast, join Shem, Sam and Zach as they discuss games they've played together, specifically focusing on game design elements. - ⭐About the Cast - Shem Phillips is the owner of Garphill Games and has designed a fair few board games. - Sam Macdonald is a Game Designer and Developer at Garphill Games, bursting onto the scene with his co-design together with Shem, Architects of the West Kingdom. - Zach Smith works for Garphill Games as Marketing and Media Manager, ...
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Game Dev Local Podcast (Previously Game Dev London) is all about bringing game design and game development to the game developers and fanatics across the games industry. Our hosts and guests bring their expertise and knowledge to each episode as we aim to help everyone, from those just starting out, to those looking to hone their skills! Each episode focuses on a specific area of #gamedev, from design, to news, to what's hot in the UK game scene right now! For more information visit "GameDev ...
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Factory and automation gaming is growing. Let's explore all that the genre has to offer, have some fun, and enjoy chatting about the newest developments! We discuss games such as Factorio, Satisfactory, Dyson Sphere Program, Captain of Industry, and many others! We explore mods, game design, player experience, and how it all works together to make each factory grow.
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The Maniculum Podcast

The Maniculum Podcast

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Maniculum: little hand, pointing finger; often found in manuscript marginalia. Hi! We’re Mac and Zoe, a professional medievalist and triple AAA game developer, and together, we use modern game design techniques to uncover the origins of your favorite tropes and adventures from medieval manuscripts. ​ In each episode, we explore a new medieval manuscript, its connections to modern TTRPGs, and teach you how to adapt these tales into compelling campaigns and amazing adventures. Whether you’re l ...
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This is ’Games Every Designer Should Play,’ the podcast that explores the world of game design by analysing some of the greatest games of all time. Join your lecturers in game design: Stuart Lilford, Adrian Mills, and David Grant, as they explore the essential games that have left a lasting impression on the industry and on us. In each episode, we dissect and analyse a game that shaped the landscape of game design. From classic titles to contemporary masterpieces, we unravel the intricate la ...
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Board Again Gaming

Board Again Games

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We talk about all things related to table top gaming - board games, miniature games, card games, and gaming adjacent things like painting and puzzles. A very irregularly updated hobby podcast. If you want to help me make the podcast better, you can show your financial support at the following link: https://www.buzzsprout.com/1354651/supporters/new
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Digital Coffee: Gaming Brew is a podcast hosted by Brett Deister that covers the latest news and reviews in the world of video games. With a focus on PC gaming, the show delves deep into discussions about new hardware releases, hardware surveys, gameplay mechanics, game design, and innovations in the industry. With each episode, Brett provides insightful commentary and analysis on the trends and changes shaping the gaming industry, as well as engaging discussions with guests and listeners on ...
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Designer & Designer

Brian Fling, Joe Alterio

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Designer & Designer is a podcast about design. Each episode dives into a design topic with candor and humor, exposing the rarely talked about challenges that designers face, and what it takes to create great design.
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Following up on our discussion of Cyberpunk 2077, we consider the Netflix series and what it means to be bodies in spaces, how we lie to ourselves and each other, and how the anime aspires to say something profound but ultimately get too caught up in its own romantic tropes to truly grapple with what it's trying to show. Substack: https://gamedesig…
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In this episode, Nina sits down with Marshall, a seasoned game designer whose career spans both F2P mobile and AAA titles like Shadow of Mordor and Shadow of War. We dig into their journey into game development, uncovering the twists and turns that led them to the industry, as well as diving into their design philosophies, favorite tools, and learn…
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In episode 113 of Game Design Unboxed: Inspiration to Publication we talk with Nicole Amato about transitioning into tabletop design after starting out as a video game journalist, small local game jams leading to big opportunities and how people choosing to use your innovative game mechanic in their prototype is flattering! They also chat about the…
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Ellie Dix is joined by Mandela Grandon, designer of Glasgow, Overstocked, and The Shakespeare Game. They talk about the benefits and process of co-design, the difficulties in working with another person, and how to even get a co-designer. They also discuss the finer points, like how to address experience gaps, outline goals and partnership structur…
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Elyot Grant, CEO and Game Director at Lunar Studios. Elyot shares his prolific journey from academia to game development, highlighting his expertise in creating engaging puzzles and successful indie games like Prisma. He discusses his favorite classic games, including Tetris and StarCraft, and provides deep insights into the intricacies of game des…
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Mentioned Arthur C. Clarke did die in 2008. Brian has no idea what he saw now. The Tech Oligarchy Arrives Mark Zuckerberg's political shift Meta's Llama AI models versus other foundational models "Making the world a better place" from Silicon Valley TV show The world is not as bad as we think it is. HyperFixed: Kristen Has Doubts Alternative social…
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It has been an amazing ten years! Thank you to everyone who listened! This is a short episode where I just talk a little bit about where I’m at, and why I’m deciding to end the Clockwork Game Design Podcast. Thank you to all of the amazing guests – DOZENS of them – over the years who provided their amazing insights and thoughts on a huge variety of…
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About Justin Ziran Justin Ziran is a veteran of the collectible and strategy games industry. He has decades of experience shaping some of the most successful brands in tabletop gaming. He began his career at Wizards of the Coast, where he played key roles in product teams for Dungeons & Dragons, Magic: The Gathering, and the Pokémon Trading Card Ga…
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As a kid in the 80’s, Eli fell in love with games on computers like the Apple II, Commodore 64, and later the Amiga and Macintosh. One of the very first games he played was called Karateka, which was inspiring for the realistic movements of its digital karate antagonists, even on a black-and-green Apple II monitor. Karateka on the Apple II Our gues…
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Welcome to Episode 09 of 'Games Every Designer Should Play,' the podcast that explores the world of game design by analysing some of the greatest games of all time. Join experienced Game Design lecturers Stuart Lilford, Adrian Mills, and David Grant as they dive into Subnautica—a survival game that blends mystery, exploration, and tension beneath t…
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In this episode, we dove into how game design can create toxicity in communities. How do the design choices behind popular MOBAs like League of Legends, DOTA, and Honor of Kings encourage (intentionally or not) toxic player behaviour? //SUPPORT Help us produce new and exclusive content! Join us on Patreon for ad-free audio and exclusive series! pat…
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What is a simulation? Are simulations games? A look at simulations such as SimCity, Micropolis, and Conway’s Game of Life. Links and Notes Demo source code – https://github.com/levidsmith/KnoxGameDesign/blob/master/simulations/conway/conway.c Micropolis source code – https://github.com/SimHacker/micropolis MicropolisJS – https://www.graememcc.co.uk…
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Mentioned Medium’s Snowflake Growth Tool (original GitHub repo) Stanford Product Design Rubric (Stanford Design Program) I, X and T shaped Designers Book: Radical Candor by Kim Scott Book: The Visual MBA (or Creative MBA — verify the exact title) Short Story: The Swimmer by John Cheever Newsletter: Good Work by Joe Alterio – goodwork.is Topics Disc…
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We're joined by Ben Wilson (Saltsea Chronicles), John Axon (Capybara Games), and Scott Anderson (Unity) to discuss Pingolf, the 31st game in the UFO 50 collection. “Each year the best golfers in the galaxy show up to compete at the UFO Invitational.” Next week: Mortol II Audio edited by Dylan Shumway. Discussed in this episode: Desert Golfing https…
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We're recapping the 2025 season of our favorite tv show, Flemish De Mol (Season 13). Laura, Jey, and Doug break down Episode 5 and share their Mole suspicions. Join us on the Discord for tips on how to watch, chat about the episodes, and to play a Mol guessing game with us. Links: Every Game In This City, Season 1 - Escape Rooms in Kuala Lumpur htt…
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Welcome to another episode of Digital Coffee: Gaming Brew, hosted by Brett Deister! In this jam-packed episode, Brett takes us through the latest happenings in the gaming and tech worlds, starting with the surprising growth in global PC shipments and what looming US-China trade tensions mean for the future (and our wallets). He covers the rising pr…
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In this episode of Off the Deep End, we decide to rank multiple video games that the main Deep Listens podcast played, partially out of spite and partially because we needed a podcast for this week. Join Braden "ArbitraryWater" REDACTED, Chris "ZombiePie" REDACTED and Gino Grieco on a fun retrospective journey through almost a decade's worth of pod…
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Does releasing the SRD 5.2 for D&D 2024 fulfill the last of the WotC promises? Can 3rd party 5e publishers finally rejoice? We ponder these questions while the Tabletop Games industry collapses around us due to tariffs. D&D Beyond changelog: https://www.dndbeyond.com/changelog#2024CoreRulesErrata TTRPG industry survey: https://cardboardedison.com/t…
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In school, art is often positioned in curricula as an enrichment subject, not a core skill like math or language arts. But those of us who pursue the arts instinctually recognize that there is something in creative expression that is foundational to the human experience. Susan Magsamen, executive director of the International Arts + Mind Lab at the…
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Send us a text I couldn’t tell you the date, but I remember sitting in my parent’s basement, my buddy Dave was over and spending the night. We were staying up late, drinking why too much Dr. Pepper and eating all the popcorn we could get our hands on. We were watching late night movies and having a blast like most 10-year-olds. That’s when we watch…
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Welcome to a very special mini-series on The Inner Game of Change. I’m thrilled to take you on this journey as we explore something both timeless and practical: Mental Models for Managing Change. In this episode of Mental Models for Managing Change, we explore a mental model that helps us pause, reflect, and challenge how we make sense of the world…
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We’re introducing a new dynamic to our latest roleplaying game! You all came to this amusement park as friends, but one of you started serving the park’s demonic forces. And things are about to get mean. How can characters become enemies while players remain friends? When the rules ask you to clash with you peers, care and consideration needs to be…
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Lohdro is a Factorio player who has achieve pyrrhic victory and lived to tell the tale, enjoyed it even! Let's see what he has to say about the journey. Krydania Links: Krydania Discord - ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://discord.com/invite/gtXXwBNZ9c⁠⁠ Main Channel YT Link - ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.youtube.com/@Krydax8⁠⁠ Patreon $upport - ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠h…
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Fancy setting us a gaming challenge? Get in touch here! This week Matt and Scott create a truly unique game. One on One fighting mechanics with procedural generation and physics? No problem at all! Have a listen and enjoy the two of them mashing these mechanics and genre together to make something quite wonderful. Thanks for listening and please le…
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In the 4th installment of our current Into the Depths series, we dive into Caves of Qud. This sprawling open-world roguelike has been in development since 2007 and Early Access since 2015. Doug and Rob - joined by special guest host Star St. Germain - continue talking about the main quest with one of the game's creators, Jason Grinblat. This episod…
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Send us a text What is the GDP-maximizing set of copyright protections? 10 years? 5 years? None at all? Chris, Eric, and I debate the relevance of patents and copyright protections and the gains to network effects of knowledge. Does the "gentlemen's agreement" to avoid patent protections on game design help or hurt the industry? Chris talks about M…
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My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Twitch Stream: https://www.twitch.tv/anxiousbuddhagames Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com Join our discord: https://discord.gg/GvYRtTQM9m Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, …
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Ever wondered how an Asians Represent podcast episode comes together? In this special No Dice, No Problem episode, Daniel and Drew sat down for a laid-back chat about Battletech and to answer listener questions...only to end up planning some episodes for the next exciting season of Asians Rep! Check out the John Who? podcast: johnwhopodcast.carrd.c…
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Mentioned V0 by Vercel that generates front-end code Builder.io for creating UI flows from language prompts UXPilot for generating UI from specs Lovable for different design styles Perplexity as a tool that bypasses SEO spam Why do AI company logos look like buttholes? Jakob's Law of Internet User Experience 23:48 Brian says he didn’t do a great jo…
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Welcome to The Inner Game of Change, the podcast that explores the evolving landscape of change management, leadership, and transformation. In today’s episode, I’m thrilled to be joined by Susan Zhang, a creative technologist, author, and global thought leader. From her beginnings in China to her journey as an international student in Australia, Su…
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We're joined by Stephanie Boluk (UC Davis), Patrick LeMieux (UC Davis), and Gab Koenig (Tux and Fanny) to discuss Rock On! Island, the 30th game in the UFO 50 collection. “Rally your cavemen and defend your cave from waves of attacking dinosaurs.” Next week: Pingolf Audio edited by Dylan Shumway. Discussed in this episode: Jon Perry – How Tabletop …
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