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Game Design Podcasts

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Design Doc

Hannah Shaffer and Evan Rowland

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Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.
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Ludology

Erica Hayes-Bouyouris, Sen-Foong Lim

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Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, and discusses game history, game design and game players. Ludology is part of The Dice Tower Network, the premier board game media network.
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Fun Problems

AJ Brandon and Peter C. Hayward

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Board game design is a deep and often challenging pursuit. We explore all aspects of game design and the fun problems (and solutions) that come with it.
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Game, Develop, Repeat

AnxiousBuddhaGames

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I analyze a game I love, discuss lessons learned from it, and then suggest straightforward tips to help every game developer sustain and grow their passion. Hosted by an ex music teacher turned indie game developer.
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Deep Listens

Deep Listens

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A bi-weekly video game book club that takes a deep look at one game every episode. We discuss the literary elements, philosophical ideas, and game design decisions that make games great while keeping things funny and friendly. Tune in for some close readings of your favorite games! Email us at [email protected]
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TooFatLardies Oddcast

TooFatLardies

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TooFatLardies are the leading independent publisher of wargame rules. The Oddcast take an semi-regular look at what's happening on Lard Island with discussions on the big issues in game design and the hobby generall.
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Welcome to the Gaming Blender Podcast, the Game Design podcast where hosts Matt and Scott combine random game genres and elements to create exciting hypothetical games every episode. Tune in to enjoy some truly unique games!
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Knox Game Design

Knox Game Design

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Knox Game Design is a monthly discussion by game creators in the Knoxville, Tennessee area. We share our ideas, show off projects, and discuss current topics related to video game development. Our group explores the many facets of the game design process, such as coding, graphics, modeling, animation, story, and promotion. You can find out more information on the group including future meeting dates at knoxgamedesign.org
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In Think Like a Game Designer, award-winning designer and Stone Blade Entertainment CEO Justin Gary speaks with world-class game designers and creative experts from various industries. Each episode deconstructs the creative process, offering insights into the art of game design and the broader cultural, technological, and business influences shaping a myriad of creative mediums. Join us for actionable advice and unique perspectives that will enrich your understanding of what it means to be c ...
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Do I like game design? Yes, indie'd! A podcast of bitesize interviews with indie tabletop roleplaying game creators about their work and game design theory & practice. Releases every two weeks.
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The Mana Pool

Chewie Slate

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Chewie, Mike, Brian, and Dirk have been talking about Magic: The Gathering on the internet for almost 10 years (at the time of this writing). Since there are so many shows about strategy and tournaments, these dorks focus on all the fun you can have with the game outside of that, from flavor to philosophy to game design to history to whatever else we can come up with. We're funny, we're serious about what we do, and we love it!
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GameMakers

Joseph Kim

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The GameMakers podcast publishes current, entertaining, and in-depth discussions on F2P game development. Topics that we cover include the business of games, F2P monetization, liveops, game design, game development processes, team structure, and more.
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Bit Storm

Ben Slinger and Trevor Scott

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A comedy game design podcast by two guys who know nothing about comedy nor game design. Join Trevor Scott and Ben Slinger as they take prompts from random word generators, movies, game titles and more and turn them into occasionally hilarious but always interesting game designs.
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The Level Design Lobby, breaks down game and level design techniques, showing how they are used within games, as well as how we can improve upon them. It also shares reading material to its audience, while providing interviews with industry professionals. Please Subscribe ---- Twitter: https://twitter.com/Maxpears Website: http://www.maxpears.com/
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The Eldritch Lorecast

Ghostfire Gaming

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Ben Byrne, Dael Kingsmill, Shawn Merwin, and James Haeck bring you the latest tabletop hobby news, discussions on roleplaying game design, ideas for players and GMs, and share their passion for tabletop roleplaying games and the community! For More info be sure to check out ghostfiregaming.com.
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A game development log where I share the hardest game design problems, and share thoughts on the games I'm playing. My name is John Rudolph Drexler and you can find my games at catacombian.com
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Epic Adventure

Steve Kellams

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Are you ready for an epic adventure? Welcome to the Epic Adventure Podcast! Host Steve Kellams and guests discuss all things table top roleplaying. From TTRPG news and tabletop RPG game design to tips and tricks to make your games epic.
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Game Dev Local Podcast (Previously Game Dev London) is all about bringing game design and game development to the game developers and fanatics across the games industry. Our hosts and guests bring their expertise and knowledge to each episode as we aim to help everyone, from those just starting out, to those looking to hone their skills! Each episode focuses on a specific area of #gamedev, from design, to news, to what's hot in the UK game scene right now! For more information visit "GameDev ...
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Hey, Good Game

Nate Kadlac, Aaron Kardell, Joseph Rueter

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Hey, Good Game explores the stories behind your favorite brainy games. Each week, we interview game creators and dig into what it takes to build a successful indie game, how to monetize, and how to get traction.
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Paper Labyrinths

Nic Tringali, Brendan McLeod

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Paper Labyrinths is a podcast about overlapping disciplines of game design. Join Nic Tringali and Brendan McLeod as they have conversations with designers, artists, critics, and others whose work exists at the intersections of video games, analog games, and other forms of media.
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What does the new wave of open economies mean for monetization? Will negative externalities overcome cosmetic economies in the long run? What exactly does a game economist do? Game Economist Cast is a roundtable discussion of the latest developments in mobile, HD, and crypto games, through a bunch of people figuring it out using the economic toolkit.
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Welcome to The Inner Game of Change podcast, where we dive deep into the complexities of managing organisational change. Tailored for leaders, change practitioners, and anyone driving transformation, our episodes explore key topics like leadership, communication, change capability, and process design. Expert guests share practical strategies and insights to help you navigate and lead successful change initiatives. Listen in to learn fresh ideas and perspectives from a variety of industries, ...
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The Gentleland® Show is a creative deep-dive into the worlds of game development, storytelling, and culture. Hosted by Jacky Martin, Sam Tang, and Edwin Dizer, this show brings together gaming enthusiasts, game developers, and industry experts to explore what it really takes to bring games to life! From indie gems to global trends, from dev logs to deep lore, this show is all about the heart of gaming culture.
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This is ’Games Every Designer Should Play,’ the podcast that explores the world of game design by analysing some of the greatest games of all time. Join your lecturers in game design: Stuart Lilford, Adrian Mills, and David Grant, as they explore the essential games that have left a lasting impression on the industry and on us. In each episode, we dissect and analyse a game that shaped the landscape of game design. From classic titles to contemporary masterpieces, we unravel the intricate la ...
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🎙️Welcome to the Lens and Veil podcast, join Shem, Sam and Zach as they discuss games they've played together, specifically focusing on game design elements. - ⭐About the Cast - Shem Phillips is the owner of Garphill Games and has designed a fair few board games. - Sam Macdonald is a Game Designer and Developer at Garphill Games, bursting onto the scene with his co-design together with Shem, Architects of the West Kingdom. - Zach Smith works for Garphill Games as Marketing and Media Manager, ...
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Factory and automation gaming is growing. Let's explore all that the genre has to offer, have some fun, and enjoy chatting about the newest developments! We discuss games such as Factorio, Satisfactory, Dyson Sphere Program, Captain of Industry, and many others! We explore mods, game design, player experience, and how it all works together to make each factory grow.
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Digital learning games have shaped what happens inside and outside of classrooms. They've led to some of the game industry’s most fascinating successes and failures. And they have important lessons for us about teaching and learning. Join learning game maker Brian Alspach as he covers the history of this influential videogame genre and the classic titles we've played to learn.
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I love making software. I also love sharing that experience with others. I explore it all in this Podcast, from apps to games and in between. From developers just getting started to professionals. We all have something to learn and share with others on our journey.
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Why We Roll

The Stillfleet Studio

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Why We Roll is a streaming show and podcast about designing tabletop roleplaying games, hosted by Chris Pickett (Danse Macabre) and Wythe Marschall (Stillfleet). Chris and Wythe host in-depth conversations with professional game designers with a focus on contemporary indie TTRPGs. They also occasionally run actual-play sessions and offer behind-the-scenes looks at the games they’re developing. Topics covered to date include game-design inspirations and best practices, the politics of games, ...
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Digital Coffee: Gaming Brew is a podcast hosted by Brett Deister that covers the latest news and reviews in the world of video games. With a focus on PC gaming, the show delves deep into discussions about new hardware releases, hardware surveys, gameplay mechanics, game design, and innovations in the industry. With each episode, Brett provides insightful commentary and analysis on the trends and changes shaping the gaming industry, as well as engaging discussions with guests and listeners on ...
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Spiritual Successor

Spiritual Successor

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Spiritual successor is a comedy, video game design podcast inspired by Polygon's CoolGames Inc. Spiritual Successor is hosted by Blake Raya and AJ Hart Hosted on Acast. See acast.com/privacy for more information.
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Overview of ten special weapons for a 2D platformer game, along with demos in MonoGame with explanation of C# code. The weapons covered are normal (buster), eight way, freeze, wave, boomerang, tornado, charge, orbit shield, roller, exploder. Links and Notes Source code – https://github.com/levidsmith/KnoxGameDesign/tree/master/special_weapons Podca…
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Greg Loring-Albright is the designer of Ahoy, Keep the Faith, and co-designed Bloc by Bloc: Uprising with T.L. Simmons. Moreover, he teaches Game Studies and Game Design at Harrisburg University. We discuss his recent zine RULEBOOKS FOR RADICALS on the importance of designing games in dire times. Outro music: Radioactivity "Time Won't Bring Me Down…
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In this, the first episode of season 6, our YEAR OF METAL GEAR, we dive into the Kojima lore, why you shouldn't always take it at face value, and what it means to think of one's creative output as a kind of genetic legacy. ALSO: a mysterious message from an enigmatic stranger... Substack: https://gamedesigndiscourse.substack.com/ Patreon: https://w…
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About Jonathan Jonathan Grant is a creative director at Zynga, founder of Orbital Games, and co-host of We Thought It Would Be Easy with Jordan Weisman. His career spans startups, acquisitions, and AAA environments, where he’s pitched ideas in Zynga boardrooms, built risky new projects, and collaborated with legends of the industry. Jonathan’s work…
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Laura chats with Jeremy Johnston and Robin Ward about The Roottrees are Dead, their genealogy, murder-mystery, “static deduction” game. We discuss the development process of taking a jam prototype to full release, developing hints and systems that lead players to satisfying discoveries, and the taxonomy of games like The Roottrees are Dead and The …
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Ready for a gaming rollercoaster? Buckle up as we dive into the latest industry drama, from lawsuits to data breaches and everything in between. First up, Roblox faces legal heat over child safety concerns. We'll explore why some states are taking action and what it means for the popular platform. Battlefield 6 and Call of Duty Black Ops 7 Face Off…
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Why is your ad revenue flat even when your game's traffic is growing? Margins are getting squeezed by hidden fees, and old strategies of yelling at partners no longer move the needle. In this episode, we sit down with veteran ad monetization consultant Kelly Kang to get her modern playbook for building a resilient and profitable ad strategy from th…
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You can support this show on Patreon⁠⁠! Today, I’m talking to Allen Varney, who runs the Bundle of Holding currently, which I think everyone listening to this had heard of. Before that, he worked as a freelance writer, editor, game designer for TSR, Steve Jackson Games, West End Games, FASA, and more. He was the lead designer for Paranoia XP, the 2…
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Off the Deep End is on the pulse of hot and relevant video games this week with a look at a video game from last year that you likely forgot came out, Dragon Age The Veilguard. Can moxie and half-decent combat overcome a deeply troubled development? Did Braden really say he wants this game to be *more* like Destiny? Is Dragon Age even a coherent se…
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Hey Why We Rollers, Wythe and Chris here with a BIG announcement: We are LIVE with Danse Macabre: Medieval Horror Roleplaying on Kickstarter, all through October! Make sure to check out the game, spread the word, and back us as we bring the post-apocalyptic medieval world to print! Danse Macabre Kickstarter: https://stillfleet.com/danse/ Check out …
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Darrington Press attracts HUGE 3rd party talent like the Dungeon Dudes, who announce Dungeons of Drakkenheim: Daggerheart. The Mighty Nein on Amazon gets a launch date, WotC want MOAR D&D video games, and a new 5e 2024 Psion drops in Unearthed Arcana. Delve into the Dungeons of Drakkenheim: Daggerheart - https://ghostfiregaming.com/GGYT_DKDH_2025_1…
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Welcome to A Change Question — a special mini-series from The Inner Game of Change. In each short, solo episode, I bring you one question worth sitting with — the kind that can spark both personal and professional shifts. Most of us believe change starts the moment we make a decision. But the truth is, a decision is only the promise — the act is th…
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Send us a text Clarice emerges from the bathroom in a half-crouch, arms out, both hands on the gun, extended just below the level of her unseeing eyes. She stops, listens. In her raw-nerved darkness, every SOUND is unnaturally magnified - the HUM of the refrigerator... the TRICKLE of water... her own terrified BREATHING, and Catherine's faraway, ec…
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Do the Fey of Lorwyn fit into the Forgotten Realms? Is there a better MtG crossover for 5e 2024? The Grim Hollow Campaign Guide erupts onto D&D Beyond, Stranger Things gets a new box set, and we ponder what power is in a True Name? Get the Grim Hollow Campaign Guide on D&D Beyond! https://ghostfiregaming.com/GGYT_GHPG_2025_2_204 Email your question…
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It's the return of Erica! Sen got to goof off most of the summer without her, but now she's back and she has a great topic to start off Q3-Q4 of 2025 - Familiarity. Erica and Sen discuss how designers and publishers may want to think about familiarity when producing games. While the saying usually goes something like "familiarity breeds contempt," …
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Recorded at Metatopia 2024 Presented by Avonelle Wing and Nicholas Ambrose My first question when someone tells me they're self-publishing a game is "What are your goals?" Sometimes, the answer is "I just want to know someone out there is playing it." Often times, though, designers are knee-deep in designing their One True Game, have sunk countless…
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Hey All, We are blasting through Sept way quicker than I want haha, but I wanted to announce the plan of what I will be doing come October for Blocktober and hopefully I can hear what you are all thinking! join the Mailing List: https://bit.ly/4eNPm8X ---------------------------- Let's Design Books ----------------------- Ebook - https://bit.ly/39B…
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Welcome to The Inner Game of Change, where we explore the invisible forces that shape the way we lead, live, and learn, because real change, as you and I know, always starts on the inside. Today, I am joined by Lindsay Phillips. Lindsay is the founder of SkyPhi Studios, a Forbes contributor, and a seasoned change leader who has helped organisations…
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