The best panels and seminars about analog game design & publishing.
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Game Development Podcasts
Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.
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A series of in-depth conversations between video game makers on the business and craft of interactive entertainment.
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Ever had a great idea for a game? Us, too. Luckily, we also have a room full of devs to help us figure out how to make it! Let's see how this goes.
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Covering the full breadth of digital, tabletop, and role playing games, The Game Design Round Table inspires and educates aspiring and experienced game designers.
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Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.
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The Level Design Lobby, breaks down game and level design techniques, showing how they are used within games, as well as how we can improve upon them. It also shares reading material to its audience, while providing interviews with industry professionals. Please Subscribe ---- Twitter: https://twitter.com/Maxpears Website: http://www.maxpears.com/
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In Think Like a Game Designer, award-winning designer and Stone Blade Entertainment CEO Justin Gary speaks with world-class game designers and creative experts from various industries. Each episode deconstructs the creative process, offering insights into the art of game design and the broader cultural, technological, and business influences shaping a myriad of creative mediums. Join us for actionable advice and unique perspectives that will enrich your understanding of what it means to be c ...
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Game Dev Advice: The Game Developer's Podcast
The HP Video Game Podcast Network - John JP Podlasek
🎙️ Game Dev Advice is hosted by 30+ year game industry veteran John “JP” Podlasek, who interviews game designers, programmers, producers, artists, writers, arcade owners, CEOs, and more. Hear insider stories, practical tips, and real-world advice from across the gaming industry. Whether you're an aspiring developer or a longtime veteran, you’ll find valuable insights, career guidance, and behind-the-scenes stories—sometimes funny, always honest. 👉 Subscribe now and visit GameDevAdvice.com fo ...
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Coffee with Butterscotch is the hilarity-filled weekly podcast of award-winning indie video game studio Butterscotch Shenanigans, best known for its smash hit Crashlands. Grab a drink and tune in every week to learn the ins and outs of game development, productivity and workflows, the business of selling video games, our takes on entrepreneurship and building a small company from scratch, and how to be an unstoppable problem-solving machine. Got a question you want answered on the podcast? A ...
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Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in! Hosted by Brandon Pham
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This show's mission is to share the stories and views of people from a wide range of background experiences and experience levels, to help show a rich view of what's involved in making games (AAA, indies, game jammers, hobbyists, and more!), various sides of the game industry, and today's game communities and events. Intro and outro music is by Danny Baranowsky, used with permission.
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The official podcast of Out of the Park Developments, makers of the award-winning Out of the Park Baseball and Franchise Hockey Manager.
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A group of full-time game developers and part-time friends talk about video games! New episodes every Thursday.
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An interview podcast about making games with people in the industry. Hosted by Stuart Neill (@saintlystuart)
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Two hapless employees in a game studio are tasked by their boss to create a game based on a very vague concept every two weeks. They're given one hour to talk out different concepts, eventually deciding on something they can showcase to their boss at the end of the session.
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The monthly game design podcast that you haven't been waiting for! Join us as we discuss, explore, and get out of our depths in a new game design topic every episode.
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Podcast by Howling Hamster Games
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The podcast that focuses on Indie games and indie game developers. I spend every week talking about some great indie games out there and also talking to some great indie developers and about their stories about how they became game developers.
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A podcast about game development.
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Lostcast is a weekly podcast about making better video games with small teams.
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On the Zachtronics podcast we go behind the scenes of how indie games are made and interview independent game developers, asking them the questions that only another independent game developer would know to ask.
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A show about games and game design by Keith Burgun.
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Taylor and Rett set out to find the skills to create and program their own video games all while trying to embody the phrase, “if we can do it, you can too”
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Will Carle and Dan Auer talk through the behind-the-scenes work that the engineering and design teams do for Giant Bomb.
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An intimate conversation with the creators of some of the world's most remarkable games, hosted by comedian and life-long gamer Adam Conover. This season I will talk with the developers of Portal, Assassin's Creed, Hyper Light Drifter and many more about what it’s like to make video games for a living, how they come up with their ideas, and their first memory of the medium.
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BACKSTORY is an ongoing series of interviews with game designers and other notable members of the role-playing community, hosted by Alex Roberts. This show is all about the person behind the work: how did they get into gaming? Why did they start designing? What are they most excited about for the future? Alex loves getting to know people, and you'll love coming along for the ride.
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This podcast explores Storygame & Indie RPG design. We record 5 hours of gameplay & interview, both with the game developer, and then boil it down to a little over 30 minutes, presented in an wavplay format with sound effects and music. Best with headphones.
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Bruno Dias, Pedro Falcão and Gus Lanzetta are writers that work with video games and they wanna talk about them. This is a podcast about playing and making video games in Brazil, bringing a different point of view and cultural baggage to the international conversation about games. Also there's so much food talk, man.
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I analyze a game I love, discuss lessons learned from it, and then suggest straightforward tips to help every game developer sustain and grow their passion. Hosted by an ex music teacher turned indie game developer.
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The Game Development show for indie developers, Inside Indie Games’ explores what it is that inspires and motivates games developers make the games they do. Our community of independent games developers are among the brightest and best in UK games dev talent and, on this show, we're tapping into their expertise and experience, to find out how you can build your own successful games company. Learn from the experts what challenges, successes and opportunities are typical for independent games ...
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Falling Forward is a series of long-form, unedited conversations with creators, hosted by dan le sac. Guests include Game Developers, Musicians, Animators and more. Hosted on Acast. See acast.com/privacy for more information.
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They do the hard part of coming up with great video game ideas, so someone can make it. Daanish, Matt, Jeff, and Dan are veteran game developers with dozens of shipped games and decades of industry experience between them. Each week, they will conceive of, develop, and scrutinize the very best game ideas. New Episodes Every Tuesday. [email protected] @MakeThisPod Disclaimer: Dan Weiland and Matt Pierson are employees of Warner Brothers Entertainment Group ("WBE"), Daanis ...
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Hey, Good Game explores the stories behind your favorite brainy games. Each week, we interview game creators and dig into what it takes to build a successful indie game, how to monetize, and how to get traction.
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Welcome to The Debug Log, a podcast about game development. Hosts Andrew, Obinna, and Ryan are all professional game developers. From games for health care to AAA mobile games, these guys have experienced it all and have the scars to prove it. That being said, this is not your typical developer podcast. The Debug Log balances in-depth discussions and interviews with a casual and wry sense of humor. Aiming to be both entertaining and informative, the show targets developers of all skill level ...
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Welcome to the Gaming Blender Podcast, the Game Design podcast where hosts Matt and Scott combine random game genres and elements to create exciting hypothetical games every episode. Tune in to enjoy some truly unique games!
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On The Bike Shed, hosts Joël Quenneville and Stephanie Minn discuss development experiences and challenges at thoughtbot with Ruby, Rails, JavaScript, and whatever else is drawing their attention, admiration, or ire this week.
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Save State explores the cultural patterns that drive gaming and questions that lie at the heart of our digital and playable world.
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Kilo and Wigit talk about all things Bethesda, including news, lore, and our own experiences in game every week. We cover Bethesda's extensive catalog of games, collectibles, tabletop, and TV series. Find Wyrd Khaos Media on all social media platforms and join us every Friday morning wherever you get your podcasts!
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Candid conversations with game creators that dive deep into the art, craft, and process of making games.
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The podcast about the production and business side of developing video games.
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A Couple More Minutes is a podcast where a couple of veterans of the animation and video game industry talk about exactly that…….ANIMATION & VIDEO GAMES!!
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Lou Rosenfeld talks with a LOT of brilliant, interesting changemakers in the UX world and beyond. Subscribe to the Rosenfeld Media podcast for a bird's eye view into what shifts UX faces, and how individuals and teams can respond in ways that drive success.
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My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com Join our discord: https://discord.gg/GvYRtTQM9m Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.…
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The Development World of RPGs with Jeff Gardiner
1:23:41
1:23:41
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1:23:41Adam Orth chats with Jeff Gardiner from Something Wicked Games. Together they discuss his long history in the world of RPG development including titles in the Elder Scrolls and Fallout series; the trials and tribulations associated with starting your own studio; the perilous state of the games industry from funding to consolidation; and the lessons…
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Starting an Indie Studio, Getting a Publisher, and Shipping the RPG Indie Hit Fretless: The Wrath of Riffson with Jeff Linville, Ritual Studios
48:56
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48:56In this episode, Jeff Linville — co-founder of Ritual Studios — returns to Game Dev Advice to talk about the journey behind his band-inspired RPG Fretless: The Wrath of Riffson. From starting a studio with college friends to launching worldwide with French publisher Playdigious, Jeff shares the hard-won lessons of taking the leap into full-time ind…
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Episode 384: Board Game Design Fundamentals
54:51
54:51
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54:51Recorded at Metatopia 2024 Presented by Geoff Engelstein This session will go over the core processes and skills required for successful game design. While intended for people in the early stages of their design journey, we welcome designers of all skill levels to refresh their toolkit and provide valuable alternative real-world experience to other…
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We're joined by Frank Lantz (Q-UP) and Mare Sheppard + Raigan Burns of Metanet (N++) for the first episode of All Systems Brough, a year-long exploration of the work of Michael Brough. We share our thoughts on why Michael's oeuvre demands a deep dive, add some historical context, and share the plan for the year ahead. We also introduce a (final?) r…
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This week, Wigit and Kilo go over episodes 5 and 6 of the Fallout TV show. So much to talk about! We also discuss the new Fallout season 2 trailer, some of our observations and predictions, and we have news about Fallout 76, Elder Scrolls, and some hints we've found regarding new content on the way for Starfield! I feel like this description is a l…
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In episode 547 of 'Coffee with Butterscotch,' the brothers dig into Valve’s new Steam Machine and how it stacks up against Xbox’s push toward an “everywhere” platform. They explore why Steam slipping into the console space feels natural while Xbox showing up on PC and mobile still raises eyebrows, and what that says about each company’s strategy. T…
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Joël and Sally compare various note taking styles as they set out to find which ones work best for them. The pair break down the different ways of formatting their notes and what they’re used for, Sally explains her struggles with note taking in general and the work arounds she’s found to achieve similar results instead, and Joël provides a small u…
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In this episode of Behind the Cardboard, host Ellie Dix sits down with designer Marcus Ross for a deep dive into the world of conventions and trade shows in the tabletop industry. They explore what makes different conventions unique, how to define a "successful" con experience, and practical strategies for getting the most out of each trip. Marcus …
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In this episode, Soren interviews Tomislav Uzelac, best known for his work on the Unity of Command series. They discuss how he taped his first games from a radio station, building the MP3 encoder for Winamp, and whether there is a solution to snowballing in campaign modes. This episode was recorded on April 15, 2025.…
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Kyle Thiermann — Deadlines, Mentors, Curiosity, and the Craft of Connection (#94)
1:17:11
1:17:11
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1:17:11About Kyle Kyle Thiermann is a professional big-wave surfer, journalist, and creative director whose career bridges storytelling, advertising, and adventure. He’s written for Men’s Health, Surfer, and Outside Magazine, and helped shape campaigns for brands like Patagonia, Yeti, and Mudwater, with his ads and viral spots reaching over 100 million pe…
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When Games Become Casinos: The Gamblification of Everything
31:20
31:20
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31:20What happens when the mechanics of slot machines migrate into the games we play—and then into everything else? In this episode, Jamin Warren speaks with Dr. Joseph Macey and Topias Mattinen about how gambling systems have become standard features in mainstream games, and why those same techniques are now appearing in shopping apps, collectible toys…
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Obsidian's Josh Sawyer's Thoughts on Creating Engaging RPGs
1:08:50
1:08:50
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1:08:50Alexa Ray Corriea chats with Josh Sawyer, Studio Design Director at Obsidian Entertainment. Together they discuss his thoughts on developing RPGs; what he learned from working at legendary studio Black Isle Studios; how to successfully adapt Dungeons & Dragons to video games; writing for games with dialogue stacks; parsing and implementing feedback…
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It's opposite day on this week's episode. Instead of our regular Room 404 we have gone all topsy turvy as we head into the uncharted realms of Room 040! That's right, we have gone positive as we discuss the little things in games that we absolutely love. Got an idea for a game you would like to pitch to us? Send it in to [email protected]…
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It's hard for us to make a hack that doesn't grow into a game of its own. In this episode, we talk about two playtests—one for a game variant, another for a new hack—and say what went well, what needs work, and how to keep small things small. Links: Join the Turtlebun Discord: https://discord.gg/XD4WVDjvbz Support Design Doc Patreon: https://ww…
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How Service Design and AI Can Fix the Frontlines with Bethany Brown
31:57
31:57
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31:57frog North America's Head of Service Design, Bethany Brown, joins Lou to explore the intersection of service design, operations, and AI. With roots in industrial design and global experience across firms like EPA and Engine, Bethany brings a unique lens to tackling large-scale organizational friction.She walks us through a real-world case study fro…
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[Ep546] Does Google Play Pass make mobile viable for Indies?
1:02:21
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1:02:21In episode 546 of 'Coffee with Butterscotch,' the brothers talk about the power of in-person events like PAX East to recharge creativity and connect indie developers. They share insights from Google Play Pass and how subscription models have reshaped the indie ecosystem. It’s a deep dive into how indies stay inventive, connected and just unhinged e…
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In this Round Table episode, hosts Dirk Knemeyer and David Heron reflect on the most recent season — revisiting major takeaways, surprises, and what realistic success actually looks like in the RPG space today. They dive into the logistics behind creating RPG content, David's experience exploring different RPG systems like Daggerheart and Mothershi…
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Fancy setting us a gaming challenge? Get in touch here! We're back and this week a nice open ended episode after last episode's 'Dating Sim' hell. This week we're trying to make a sports game from open world and survival mechanics. The result is a golf game the likes of which the world has never seen! Thanks for listening and please leave us a revi…
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Designing for a new Frontier - Prashant Patil
40:56
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40:56First ep of Nov and we are kicking off with a great interview with Co-Founder/Art Director Prshant of 'Look North World'. Formed of incredible industry Vets who are taking their skills and designing for a new space for Fortnite's User Generated Content. join the Mailing List: https://bit.ly/4eNPm8X ------------------ Contact Prashant Patil --------…
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Joël and Sally analyse their job titles as they try to figure out exactly which borrowed labels best define their work at thoughtbot. Together they break down the components of commonly used titles such as engineer, architect and consultant to see which element reflects their work best, how they would describe their roles at thoughtbot, which indus…
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My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com Join our discord: https://discord.gg/GvYRtTQM9m Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.…
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149: Making A Meal Of It with Jenny Jiao Hsia and AP Thomson (Consume Me)
1:38:22
1:38:22
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1:38:22Rob, Sarah, and Doug chat with Jenny Jiao Hsia and AP Thomson about Consume Me, an award-winning autobiographical resource-management RPG about the pressure cooker of young adulthood. We discuss the game's ten-year development cycle, balancing dynamic difficulty in a game about overachievement, the complex dynamics of mining your own story, and mor…
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This week, we talk episode 4 of the first season of the Fallout TV show! Things are really getting intense. We also discuss new things coming to Fallout 76, a former developer's opinion on lengthy games, and what we have to look forward to at the Fallout Fan Celebration in Goodsprings, NV. Wigit gets smashed by a super mutant. Kilo realizes that th…
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Touko Tahkokallio — Curiosity, Physics, and the Power of Mental Playtesting (#94)
1:14:01
1:14:01
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1:14:01Touko Tahkokallio is one of the rare designers who has mastered both tabletop and digital worlds. Starting out as a theoretical physicist, Touko shifted careers to follow his passion for play. First by designing acclaimed board games like Eclipse, then shaping some of the biggest mobile hits of all time at Supercell, including Hay Day, Boom Beach, …
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[Ep545] GDC: Festival of Gaming - Should indie devs go in 2026?
59:13
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59:13In episode 545 of 'Coffee with Butterscotch,' the brothers discuss GDC’s rebrand into the “Festival of Gaming” and what the changes mean for indie developers considering the 2026 event. They break down the new pricing tiers, rising travel costs, and the shift toward business-focused networking, then share thoughts on how to prepare for conferences …
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In this episode of Behind the Cardboard, host Ellie Dix sits down with Chris Backe , a designer and digital playtesting expert, to explore the world of digital tools for game designers. Chris shares his go-to programs for virtual playtesting, insights into mastering platforms like Tabletop Simulator, and the pros and cons of testing games online ve…
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"STS Series 004 - Extra Life, What Have We Been Playing?, Where Does Creativity Come From?"
51:46
51:46
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51:46Send us a text S.T.S. is us talking about different topics without any sort of plan or script. We will be hosting these in between our regular episodes.By Jeff Gabor, Pete Paquette
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Behind the Scenes of Advancing Service Design with Shreya Dhawan & Gustavo Vieira
32:34
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32:34What do a Brazilian retail strategist and an Indian industrial designer have in common? A passion for transforming complex systems through service design—and a shared mission to push the profession forward. In this episode, Lou welcomes Gustavo Vieira and Shreya Dhawan, two of the curators behind the upcoming Advancing Service Design conference, fo…
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Crafting the Perfect Puzzle: James Sinclair on Handcrafted, Variant Sudoku
52:11
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52:11James Sinclair shares his remarkable journey from immigration lawyer to full-time puzzle crafter and creator of the Artisanal Sudoku Substack—a haven for lovers of elegant, human-made Sudoku variants. In this episode, James breaks down his puzzle design philosophy, his preference for handcrafted logic over AI generation, and how he’s turned persona…
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Joël and Sally grab a flashlight to share some scary dev stories with each other to celebrate spooky season. Sally tales the tale of the missing production database, Joël flees from some corrupted data, and each recall instances of haunted code and heart stopping moments from projects gone wrong. — Thanks to our sponsors for this episode Judoscale …
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My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com Join our discord: https://discord.gg/GvYRtTQM9m Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.…
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On this week's episode we have a pitch from Alex where he shares his idea for a DM type simulator game. Can we use our intelligence and charisma to figure this one out? You rolled a 1? Right, ok.... goblins eat your face. Do you have an idea for a game you would like to pitch to us? Drop us an email at [email protected] Drop us a comment …
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Happy Halloween! We have some special content and events from Bethesda to talk about for the spooky season this week. We also dive into Fallout season 1, episode 3. We talk about Ella Purnell being horrible at playing Fallout 4, cross-play in the works for ESO, and what Danny Trejo had to say about a Fallout New Vegas remaster. Wigit is a ninja. Ki…
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In episode 544 of 'Coffee with Butterscotch,' the brothers jump from sinus surgery to sales strategy, unpacking how pricing, perception, and player psychology shape the success of indie games. They share updates on How Many Dudes and explore how sales culture drives decisions that don’t always make financial sense. The conversation then zooms out t…
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You Can’t End the Game Until You Know What It Means
50:02
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50:02Endings are hard. The ending of a roleplaying game isn’t just the culmination of the story; it’s also when the themes and purpose of the game become clear. In this episode we talk about designing a conclusion that comes at the right time, conveys the right message, and still leaves room for all the improvisation of roleplaying. Episode mentions: Re…
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Season: RPG - Interlude: The Third Round Table
52:21
52:21
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52:21Today, Dirk Knemeyer and David Heron sit down to discuss many of the previous episodes from the last two months, diving deeper into conceptual ideas about RPG design, as well as the powerful connection and community that TribeNet has created for Dirk.
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Designing for Learning and Complexity with Jen Briselli
37:53
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37:53Jen Briselli’s journey into service design didn’t start with design at all—it started in a physics classroom. From studying the fundamental workings of the universe to teaching high schoolers how to grasp complex physics concepts, Jen’s interdisciplinary curiosity has always driven her path. That same intellectual agility eventually led her to disc…
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480: The President's Doctor with Jared Turner
33:03
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33:03Aji gets their priorities straight as they talks with fellow thoughtboter Jared Turner about his recent article titled The President’s Doctor. Jared breaks down the thought process behind the president’s doctor and the wasted time we accrue when working on a project, where we can minimise pauses and delays in our workflows, and why watching cat vid…
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Games Writing with Lis Moberly, Creative Lead @ 20th Century Games
1:17:11
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1:17:11Alexa Ray Corriea chats with Lis Moberly, Creative lead at 20th Century Games. Together they discuss how the path towards game development has changed over the years and the difficulties young people face with job placement; working with and helping junior writers join and stay in the games industry; the importance of institutionalized knowledge; a…
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