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Gamedev Podcasts

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This show's mission is to share the stories and views of people from a wide range of background experiences and experience levels, to help show a rich view of what's involved in making games (AAA, indies, game jammers, hobbyists, and more!), various sides of the game industry, and today's game communities and events. Intro and outro music is by Danny Baranowsky, used with permission.
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Game Dev Unchained

Game Dev Unchained

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Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in! Hosted by Brandon Pham
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A podcast 'by screenwriters for screenwriters' (and not only), where Polish screenwriter Brunon Hawryluk talks with creators engaged in storytelling and narratology. #Cinema #TV #Comics #Literature #GameDev #Theater #Radio Plays More about NBW: FB: https://www.facebook.com/naturalbornwriterspodcast IG: https://www.instagram.com/naturalbornwriters Support NBW: https://buycoffee.to/naturalbornwriters
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Bonfire Conversations

Hamidreza Nikoofar

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Welcome to Bonfire Conversations, a podcast where we gather around the metaphorical bonfire to share inspiring stories, explore creative journeys, and ignite deep, meaningful dialogues. Hosted by Hamidreza Nikoofar, each episode delves into the minds of remarkable individuals across various fields, including music, film, art, and beyond. Join us as we chat with influential guests, uncovering the passions, challenges, and triumphs that shape their unique paths. Whether you’re a creator seekin ...
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Building Better Games

Benjamin Carcich

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Leadership in game dev is hard. I can't make it easy, but I can make it a heck of a lot better. My name is Benjamin Carcich, and this podcast helps leaders in game dev who feel stuck, ignored, and out of options find their path to success. I've spent the last several decades studying and leading in environments ranging from the U.S. Army through to game development. I want to share what I've learned. Better leadership is a huge opportunity in the games industry. Let's make it better together ...
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The Level Design Lobby, breaks down game and level design techniques, showing how they are used within games, as well as how we can improve upon them. It also shares reading material to its audience, while providing interviews with industry professionals. Please Subscribe ---- Twitter: https://twitter.com/Maxpears Website: http://www.maxpears.com/
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Autodesk GameDev

Autodesk GameDev

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The GameDev podcast by Autodesk is a place to hear from some of the best minds in the games industry. We interview game developers who are at the cutting edge of innovation in games, to learn where they came from, how they got here, and where they’re going. Find more GameDev stories here: http://area.autodesk.com/customer-stories/games Follow us on twitter https://twitter.com/adskgamedev
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Game Dev Local Podcast (Previously Game Dev London) is all about bringing game design and game development to the game developers and fanatics across the games industry. Our hosts and guests bring their expertise and knowledge to each episode as we aim to help everyone, from those just starting out, to those looking to hone their skills! Each episode focuses on a specific area of #gamedev, from design, to news, to what's hot in the UK game scene right now! For more information visit "GameDev ...
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Coffee with Butterscotch is the hilarity-filled weekly podcast of award-winning indie video game studio Butterscotch Shenanigans, best known for its smash hit Crashlands. Grab a drink and tune in every week to learn the ins and outs of game development, productivity and workflows, the business of selling video games, our takes on entrepreneurship and building a small company from scratch, and how to be an unstoppable problem-solving machine. Got a question you want answered on the podcast? A ...
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Game Dev Advice: The Game Developer's Podcast

The HP Video Game Podcast Network - John JP Podlasek

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🎙️ Game Dev Advice is hosted by 30+ year game industry veteran John “JP” Podlasek, who interviews game designers, programmers, producers, artists, writers, arcade owners, CEOs, and more. Hear insider stories, practical tips, and real-world advice from across the gaming industry. Whether you're an aspiring developer or a longtime veteran, you’ll find valuable insights, career guidance, and behind-the-scenes stories—sometimes funny, always honest. 👉 Subscribe now and visit GameDevAdvice.com fo ...
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Rust Game Dev

Richard Patching

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In-depth interviews with indie game developers creating titles with the Rust programming language. We cover technical topics as well as the business of open source and commercial indie games development.
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Downloadable Context

Tony Parmenter / The 1st 10 Minutes

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A monthly podcast featuring interviews with video game developers. Video game development is a complex undertaking, but behind all the products and processes are the people, whose thoughts, experiences, and perspectives inform the work that they do, and how they do it. This podcast aims to delve into what makes individual developers tick.
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WHERE HORROR COMES HOME Meet some of the greatest minds in game development at Feardemic's Apartment - the podcast where we look behind the scenes of horror video games together with our guests. New episodes out every Wednesday!
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Hosted by Sasquatch B Studios - We are a husband and wife indie dev team who quit our jobs and sold our house to fund starting our indie game studio. We talk about ALL things gamedev on this show, from personal struggles and triumphs, to industry tech. We also interview well-known dev-loggers and ask them burning dev questions!
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80 Level Podcast

Nick Grant

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80 Level Podcast is an episodic show for game developers, digital artists, animators, video game enthusiasts, CGI and VFX specialists. Join us to learn about new workflows, discuss new tools and share your work.
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This podcast is en excerpt of my devlog in which i talk about one ludological topic each week. I will try to deconstruct a mechanic or part of a game, see what its benefits and drawbacks are and try to come up with ideas on how to use it and what can be improved.
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Game designer Matt Jackson, a 10 year game industry vet, and his guests explore the world of game design and game dev to bring you their perspectives on how games are made. Explore the fundamentals to get you started on your first game, learn how small, medium and large projects come to life from a wide range of game devs and gain knowledge to build better games.
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Joakim Achren from Elite Game Developers talks to founders and investors on how to start, run and grow a games company. In a nutshell, this is a podcast about the founders and investors who are building the games companies of the future. What are their success stories, failures, what they’ve learned from them and how more people will be able to get into creating games through successful games companies.
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D3 Podcast

D3 Podcast

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Grab a stool at the studio bar and join us for a beer as we chat with the video game industry's most fascinating developers, designers, artists and tech geeks. Your host Ryan Woodland is a game developer veteran with over 20 years in the industry and your co-host Jeremy Morrison is a broadcast television and indie film producer/editor.
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RTS Masterminds Podcast

Balint Marczin & Brandon Casteel

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Balint Marczin and Brandon Casteel discuss all aspects of RTS games. Along with key guests in the game industry and influencer scenes, the podcast delivers significant insights in the hopes of making a difference in the industry, and educating the public with insider information based on years and years of first-hand experience. Hosted on Acast. See acast.com/privacy for more information.
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Welcome to Branching Factor, a podcast about video games from people who play, develop and research video games. In each episode, join our host Dr. Tommy Thompson as he sits down with co-hosts Dr. Anne Sullivan, George Osborn, Dr. Mike Cook, and Quang as they explore the gaming world. Learn about how video games are made, the goings-on of the games industry, what academic research in games is all about, interviews with guests, and more! Branching Factor is brought to you by the AI and Games ...
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In episode 541 of 'Coffee with Butterscotch,' the brothers break down the strategy behind Steam Daily Deals and how pricing choices ripple through sales, regions, and player engagement. They explore the psychology of discounts, the oddities of regional pricing, and wrap up with a listener question about ghosting in business. Support Crashlands 2! O…
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Hey All, We are blasting through Sept way quicker than I want haha, but I wanted to announce the plan of what I will be doing come October for Blocktober and hopefully I can hear what you are all thinking! join the Mailing List: https://bit.ly/4eNPm8X ---------------------------- Let's Design Books ----------------------- Ebook - https://bit.ly/39B…
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We invite Joanna May into the clubhouse again in this supersized episode to design a game about stowing illicit goods into spacecraft as it's being built! (Note: Minor hiccup with the audio recording in the first 2 minutes, so Lydia is off mic briefly but it fixes itself.) Tangrams - Wikipedia We mention Dogpile!, a game we made in a previous game …
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In episode 540 of 'Coffee with Butterscotch,' the brothers dig into the messy art of indie game pricing, from Levelhead’s strange sales patterns to how discounts really move the needle. They share experiments with YouTube Shorts, what the engagement data says, and how community feedback loops into both development and marketing. It’s a conversation…
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In this episode, Oscar is joined in his podquest to 'learn everything about #gamedev you never dared to ask' by Jordan/Sunny and Daniel/Dansky of Team Folon, two of the incredible team behind the epic Fallout London. The guys talk through their journey, the issues they faced, the challenges they had to overcome to make that amazing, the crazy scale…
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https://www.project-grail.com/ https://www.linkedin.com/in/iammalte/ https://www.linkedin.com/in/ta-roy/ Malte and Roy to discuss their journey developing "Project Grail," a retro-inspired first-person shooter. The conversation covers their backgrounds in AAA studios, the influence of classic games like Doom and Wolfenstein, the challenges of balan…
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Ready to take your game development career to the next level? Join the Game Dev Leadership Accelerator: https://forms.gle/nqRTUvgFrtdYuCbr6 Do layoffs mean studio leadership is bad? While the popular answer is often "yes," the truth is more complex. Layoffs can reveal many things, from bad times in the market to failures to manage finances to corpo…
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Julian Winding, the Danish composer and electronic artist behind The Demon Dance from Nicolas Winding Refn’s The Neon Demon, joins me on Bonfire Conversations. In this episode, we dive deep into his upbringing in Denmark and England, his early rock beginnings, and how he found his voice in electronic and film music.Julian opens up about collaborati…
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Joanna May returns to the clubhouse as a guest host! Your four nice hosts chat Tetris, knitting, and CSS, but also have a pair of actual topics to discuss... Mark's game Blippo+ is out NOW! Go buy it on Switch and Steam! 0:13:36 Role-playing Complete History Of The Soviet Union, Arranged To The Melody Of Tetris Pig with the Face of a Boy YouTube Te…
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In this solo episode, I address three significant topics in the game development industry: backlash from social media posts following the assassination of conservative activist Charlie Kirk, the tragic death of Microsoft engineer Pratik Pandey linked to crunch culture, and the broader industry shakeout leading to significant job losses. The discuss…
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In episode 539 of 'Coffee with Butterscotch,' the brothers look into how platform fees and distribution monopolies shape the survival odds for indie studios. Alongside updates on Crashlands 2 and Levelhead, they answer listener questions about microtransactions and live service models before zooming out to the bigger question of how developers can …
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Ready to take your game development career to the next level? Join the Game Dev Leadership Accelerator: https://forms.gle/nqRTUvgFrtdYuCbr6 In this special Q&A episode for Episode 100, we're answering your most pressing questions from the Game Production Community Discord! Join Ben Carcich as he dives into critical topics that every game developmen…
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In this episode of Bonfire Conversations, host Hamidreza Nikoofar sits down with Jonathan Jacques-Belletête, the visionary artist and game director behind Hell is Us and the art director of Deus Ex: Human Revolution and Mankind Divided.Jonathan reflects on his journey from Montreal to the global stage, the creation of the iconic Cyber-Renaissance a…
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Your nice hosts Lydia and Ellen are on a seriously playful adventure in beautiful Rochester, New York for the Serious Play conference! They discuss game accessibility, D&D therapy, lexical gaps, validation, and more. In addition, Lydia beats the pavement and gets the hot scoop on what attendees learned at the conference and the games that shaped th…
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In this episode, Stu sits down with GDL’s brand-new Director Monty to: Officially welcome them to the team Dive into why game dev events matter more than ever Share what GDL is building for the UK indie community (and beyond) We talk about the power of events in helping developers connect, showcase, and survive in an industry that’s as tough as it …
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In episode 538 of 'Coffee with Butterscotch,' the brothers unpack the chaos of a rogue translator derailing Silksong’s Chinese localization, the rollercoaster of post-launch game reviews, and the uphill climb of making sequels. They also share tips for finding trustworthy news, and drop the Overflow Update for Crashlands 2, pack with fresh content.…
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Stuck in slow loops and broken systems? The Game Dev Leadership Accelerator can help you make lasting change. Sign up to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6 Why do most teams default to two-week sprints, even when they're wrong? In this episode, Ben Carcich breaks down a simple model with three dials that you should use to tune your ite…
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Alien: Rogue Incursion - Evolved Edition | Coming Soon to PS5, PS5 Pro, Steam, Xbox, and Epic Ross De Vito | LinkedIn In this episode we have Ross DeVito, a gameplay programmer at Survios, a VR studio. Ross shares his journey from studying mechanical engineering at Cal Poly San Luis Obispo to finding fulfillment in virtual reality game development.…
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In this episode, Mark and Stephen talk about what they are excited about. Lydia deals with a existential crisis about keeping too much stuff. And nobody talks about the full motion video game that Dale made during a Global Game Jam during the topic on video content, where they talked extensively about FMV games. Don't worry! Dale edited this episod…
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Gościem #38 draftu podcastu Natural Born Writers jest KRZYSZTOF RAK - scenarzysta i producent filmowy. Współzałożyciel Gildii Scenarzystów Polskich. Producent kreatywny w Watchout Productions i Wonder Films. Oraz oczywiście: autor scenariusza do głośnych "BOGÓW", filmu, który niedawno zajął 2. miejsce w plebiscycie Filmwebu z okazji 50-lecia Festiw…
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In episode 537 of 'Coffee with Butterscotch,' the brothers look into the buzz around Hollow Knight: Silksong, exploring how it’s reshaping release calendars and why the original Hollow Knight became an indie legend. Crashland 2 game dev stories, QA chaos, and Levelhead updates round out the episode. Support Crashlands 2! Official Website: https://w…
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In this episode Oscar is joined in his podquest to 'learn everything about #gamedev you never dared to ask' by Constantin-Alexandru Iorga, Sr LiveOps Manager at Scopely working on Stumble Guys. We talk about what's involved with managing a community game that needs sustainable ongoing updates as part of LiveOps.Constantin-Alexandru Iorga…
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In this episode, we discuss the recent layoffs in the game industry and the economic challenges faced by game studios, focusing on the long development cycles and mismanagement in AAA studios like Cloud Chamber's BioShock project. We examine the role of AI in game development, highlighting its potential to assist with asset creation and coding whil…
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Is there a way to predict whether a game will hit or flop? In this episode, Ben is joined by Colan Neese, who has spent a lot of time looking at how audiences relate to products at companies like Twitch and Nielsen. Colan's work at Mind Game Data is focused on "puzzling through the problem of anticipating which games are likely to take off at launc…
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In this episode of Bonfire Conversations, I sit down with award-winning filmmaker Mor Loushy, director of Netflix’s powerful three-part documentary series American Manhunt: The Osama Bin Laden Mission.With the remembrance of September 11 approaching, this story carries an even deeper weight. The series takes us inside one of the most dramatic manhu…
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A banger of an episode today as I am joined by the Associate Lead Scripter Vladimir Gaidenko. We break down his career and what his time is like balancing that of his leadership abilities while scripting the games he works on (We are talking level Scripting) join the Mailing List: https://bit.ly/4eNPm8X ---------------------- Contact Vladimir -----…
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