Search a title or topic

Over 20 million podcasts, powered by 

Player FM logo

Massefffect Podcasts

show episodes
 
Artwork

1
Reignite

Reignite

icon
Unsubscribe
icon
icon
Unsubscribe
icon
Monthly
 
A podcast by two friends who love storytelling, video games, and romance! Reignite is a podcast where Matt and Frankie play through a series but this time their playthroughs will be more critical. Every choice will be made as close to their moral compass as possible and they will discuss the choices they made and what meaning, knowledge, or wisdom they can pull from the game. Play along with them and share your experiences!
  continue reading
 
Loading …
show series
 
Anders needs help finding evidence of a plot to make all mages in Kirkwall tranquil. The squad creeps through the underground passage that leads into the Gallows, fighting spiders and Lyrium smugglers along the way. At the end of the passage, our target Sir Alrik is terrorizing a mage girl who only wanted to see her mom. Justice (or perhaps he is n…
  continue reading
 
We find Sebastian in the Chantry talking to Grand Cleric Elthina. Despite killing Flit Company mercenaries, there is more to be done for the prince of Starkhaven. He has discovered that his family’s allies, the Harimanns are responsible for the murder of his family. He doesn’t want to provoke a war, but it isn’t the best idea for the sole heir to w…
  continue reading
 
The Arishok informs Hawke that there was a theft. Someone stole what they thought was the formula for explosive gaatlock powder but it was switched out with the formula for a poisonous gas. After a long trek through a smuggler’s cave, Hawke confronts the obvious thief, Javaris, only to discover he’s the fall guy and the real thief is an elf woman. …
  continue reading
 
Once we finish with the viscount it’s time to see how Kirkwall, and our friends, have changed since our rise in society. Special thanks to Redd Spinks for our amazing logo as well as to Miracle of Sound for the song Age Of The Dragon, which we use as our theme music. You can find the show on Instagram and Bluesky!! Please rate and review us on Appl…
  continue reading
 
IT’S TIME. After we give Bartrand our gold and maps, then it’s time to select our party and get going. But not before Leandra begs us to leave our little sibling home. She never wants us to do anything fun. No matter who Hawke takes along, it is a long march through the deep roads until we hit a cave in. Hawke must take initiative and clear out the…
  continue reading
 
In this episode we’re going to go over some of the side quests we left until the last minute–or did we? Some were fetch quests but some of them gave interesting insight into Hawke’s world. Special thanks to Redd Spinks for our amazing logo as well as to Miracle of Sound for the song Age Of The Dragon, which we use as our theme music. You can find t…
  continue reading
 
Hawke receives a mysterious letter requesting a meeting on the wounded coast to save some innocent lives. When Hawke and company arrive, it is Ser Thrask, our templar acquaintance whose own mage daughter chose to die rather than live in the circle. Thrask informs Hawke that there are apostate mages hiding in the caverns behind him. They escaped whi…
  continue reading
 
A stressed out mom in the alienage is seen speaking to a templar about her missing son. She tells us that he is showing signs of magic that can’t be controlled and she’s afraid he might hurt himself. With some tips to follow, Hawke and crew go off to locate the boy and help him decide his next steps. Special thanks to Redd Spinks for our amazing lo…
  continue reading
 
Kirkwall runs on rumors, and our buddy Varric is the sieve through which they filter down into actionable information. According to Varric, a chantry sister is roaming low town at night looking for help with a special task. The sister in question, Sister Petrice, can be found making a poor decision to follow some unsavory characters into an alleywa…
  continue reading
 
While your hosts are strong advocates for mage rights, it’s hard to ignore a woman worried about her brother–especially if she’s destitute without him. Macha informs us that her brother, a templar recruit has gone missing and Knight Commander Meredith is keeping the situation hushed up. A visit to the Gallows reveals that Keran isn’t the only missi…
  continue reading
 
Remember our pal Javaris? He offered us money if we went out of our way to kill some Tal Vashoth, qunari who abandoned the qun to kill for their own glory. According to him, if we, including our guest Troytlepower, kill the Tal Vashoth, the Arishok who leads the qunari who have been stranded in Kirkwall will share the ultra sacred super secret form…
  continue reading
 
There’s a bounty out to find the missing son of Kirkwall’s viscount. What a better way to earn some gold and rise in the estimation of the nobility Hawke should have been part of? Too bad Hawke isn’t first to the party. The Winters already have a lead, but they don’t seem the type of people to talk things out. With the blessing of the Seneschal, Ha…
  continue reading
 
This is Reignite, Kirkwall’s only true crime podcast. Today we bring you the first part of a gruesome string of murders spanning over 3 years. From tracking a missing noble woman who possibly ran away from her dreadful husband, to uncovering a conspiracy of missing women, our investigator scours Kirkwall from High Town to Low following the trail of…
  continue reading
 
There are many people for us to speak to while we wander around Hightown, one of which is a magistrate who has a mission for us. He has heard that we are able to get things done on the sly and wants us to battle our way through ancient ruins to collect an escaped convict and bring him back for justice, the ancient ruins are filled with beasts that …
  continue reading
 
We have a complete party and a mission– earn 50 big ones so Bartrand will let us tag along on his expedition. Our first cash grab is to help out Hubert, a salesman based in High Town. He owns a mine ominously named “The Bone Pit” where something mysterious has disrupted production. Miners aren’t reporting in and no one will check it out because of …
  continue reading
 
Now that we’re fresh out of indentured servitude, maybe it’s time we keep our promise to the scary lady who rescued us from darkspawn. Off to Sundermount we go to present Marethari with an amulet. The Dalish are, understandably, wary of our approach, but we are expected so we get something of a free pass to at least keep breathing until they decide…
  continue reading
 
With this week's guest Andrew McMahon in tow we head back to the Hanged Man where we see a beautiful lady beat the shit out of a bunch of gross men. Of COURSE we want to talk to her. She immediately decides we can help her by having her back on a duel. When we go to support her, we learn that her opponent plays dirty (shocking) and is waiting to he…
  continue reading
 
Our former employer points us to a dwarf named Anso who needs someone to reclaim cargo that was…not not stolen from him by some very reasonable smugglers. A few dead bodies later and it seems like the crew has been had. What’s really going on here? Special thanks to Redd Spinks for our amazing logo as well as to Miracle of Sound for the song Age Of…
  continue reading
 
With Hawke’s sibling, we break into the Amell estate and clean out the slavers that purchased it from Gamlen all those years ago. Once they’re gone, Hawke has the opportunity to explore, pick up a gift, and then return to Leandra with news of what the will really said. We also catch up on the latest Dragon Age: The Veilguard news! Special thanks to…
  continue reading
 
With Aveline in our party our next stop is to visit Sundermount to clear up that ambush. Once all of the well equipped bandits are dead, it’s a job well done! Right? Apparently not in Captain Jeven’s eyes–instead he accuses Aveline of showboating and threatens to throw both Aveline and Hawke in jail if they disobey orders again. Aveline refuses to …
  continue reading
 
With Varric in our party, we have a lot of opportunities ahead of us. We check in on our old friend Aveline, get more information out of Varric, visit our uncle’s terrible house, and make a new friend who immediately puts our lives in danger. Special thanks to Redd Spinks for our amazing logo as well as to Miracle of Sound for the song Age Of The D…
  continue reading
 
And so we leave behind the Hero of Ferelden and move on to a new story. Varric Tethras, a dwarf is dragged in to sit before the Seeker, Cassandra Pentaghast. She is looking for The Champion and believes that Varric can reveal where they are. Sit back and attend the tale of the Champion of Kirkwall. Special thanks to Redd Spinks for our amazing logo…
  continue reading
 
We’ve made it to the end of Season 5! Time to talk about the highs and lows of Dragon Age: Origins and all of its DLC. We also chat about our prep for Season 6 and what to expect as we gear up for our next adventure! Special thanks to Redd Spinks for our new amazing logo as well as to Radek Wade and Echoes of Oblivion for the song World of Thedas, …
  continue reading
 
Remember those nobles? We can’t put them off any longer. They want to know what we plan on doing about the Darkspawn. We’re sent off to Amaranthine only to learn that the city guard considers Amaranthine to be a lost cause and The Mother is marching on the keep. Here is our big choice–do we stay and search for survivors or do we return to our keep …
  continue reading
 
The nobles are gathered, concerned about how the wardens will protect them in the coming war with the Darkspawn. But before we deal with all that noise, it’s time to fuck off for a bit and help our friends with their problems. Special thanks to Redd Spinks for our new amazing logo as well as to Radek Wade and Echoes of Oblivion for the song World o…
  continue reading
 
At Knotwood Hills, we find the Darkspawn trying to drag away a member of the Legion of the Dead– Sigrun did not consent. With the Warden’s help, Sigrun returns to Kal’Hirol, the site of some serious darkspawn activity that obliterated her faction of the Legion, leaving only her behind. Here we finally see both sides of the Darkspawn schism push aga…
  continue reading
 
The Warden enters the Wending Wood to investigate the caravan attacks and finds wreckage being picked over by looters. After running around the wood, fighting darkspawn, sylvans, arguing with a botanist, talking statues, and doing some research–it becomes clear that not everything is as simple as it appears. We encounter an elf hellbent on defendin…
  continue reading
 
We take our first step out of Amaranthine toward Blackmarsh, where Grey Warden Kristoff is rumored to have disappeared. Blackmarsh is shrouded in mystery and fear–rumors of hauntings and monsters become reality as the warden moves through the marsh. Unfortunately, it’s too late to rescue Kristoff. He was killed as a ploy by darkspawn to draw the Wa…
  continue reading
 
We still haven’t quite gotten into the meat of the story, but we’re getting there! We’ve started clearing out the basement of darkspawn, found some nifty trinkets to give our friends, explored the city of Amaranthine, such as it is, opened up the way for the main quests, and dealt with some smugglers! Special thanks to Redd Spinks for our new amazi…
  continue reading
 
With two new wardens at our side, it’s time to see what we’re working with. Our counselors, Captain Garavel, Seneschal Varrel, and Mistress Woolsey all have something for us to work on. Everywhere we turn, someone is in need. While exploring the Keep, we encounter a burglar, a stone mason, and a courier with missions for us to complete. Special tha…
  continue reading
 
We have finally moved on to Awakening. Whether you’re importing a surviving Hero of Ferelden or starting fresh with a new warden, we enter the scene as the Warden Commander for Amaranthine, holdings granted to the Wardens as a result of their role in ending the Blight in Denerim. As always, the first day of the job goes to hell as we discover a sne…
  continue reading
 
No matter what we chose before the battle against the Archdemon, Morrigan leaves our party and disappears as she promised she would. The Warden sets off to find her, whether to help an old friend or get revenge for a perceived slight is up to the player. Along the way we meet Ariane, a Dalish warrior who also hunts Morrigan, but to retrieve a stole…
  continue reading
 
It’s time for a solo mission! Sort of. The warden leaves behind their companions to return to the Deep Roads. Here they join Jerric Dace as they retrace the steps of an expedition for Amgarrak, a laboratory said to have recreated the work of Caridin with the help of a Tevinter mage. 20 men disappeared on the expedition for this lost research, inclu…
  continue reading
 
Before Leliana was a sister at the Chantry, she was a bard in Orlais, working for Marjolaine. This DLC is a glimpse into the moment that changed the course of Leliana’s life. With her friends Sketch and Tug, Leliana sets about to create chaos in Ferelden at Marjolaine’s request. What starts as a night of rowdy mischief-making in the name of Orlais …
  continue reading
 
Now that our warden’s story is over–for the moment, at least–we turn our attention to another timeline, one in which our warden does not survive the joining and it falls to Alistair to end the Blight. As a Darkspawn Vanguard, we must follow the Arch Demon’s instructions and fight our way to Fort Drakon where a final battle will decide the fate of D…
  continue reading
 
Before we can take on the horde, Riordan has some important information for our wardens. Apparently the reason Grey Wardens are the only ones who can end a blight is because their darkspawn blood will draw the soul of the archdemon into the Warden’s body, destroying them both. Fun! Ultimately, one of our Wardens must die, it seems– except our swamp…
  continue reading
 
Now that we’ve uncovered yet another one of Loghain’s nasty little secrets, it’s time to confront him at the Landsmeet! A debate breaks out where the Warden gets the opportunity to use everything they’ve learned about Loghain’s actions as regent to sway the Landsmeet. Unfortunately, our outcome is not guaranteed. It all comes down to how we’ve hand…
  continue reading
 
Thanks to an alliance with Anora, the Warden learns that there is UNREST IN THE ALIENAGE. I’m surprised anyone gives a shit but I guess you don’t want the dying screams of the systematically oppressed to drown out the voices of the nobility, right? The Warden & Crew visit the Alienage where elves are forced to live impoverished to find that Tevinte…
  continue reading
 
Back to our regularly scheduled programming– Now that we’ve got a bunch of nonsense out of the way, we can tell Arl Eamon that we’re ready to start the Landsmeet. Loghain wastes no time arriving at Eamon’s doorstep to let us know he won’t stand for our challenge to his authority. It’s clear we need a better foothold in the city. Once Eamon leaves u…
  continue reading
 
Our final DLC journey is back to the battlefield of Ostagar. We return to the place where it all began, a place changed by time and war, overrun by the darkspawn that destroyed an army. While we explore, we learn more about King Cailan as well as recover his arms, armor, and eventually– his body. We also do some of the companion quests! Special tha…
  continue reading
 
Levi Dryden has been hanging out in our camp for AGES just waiting for the warden to pay attention to him. Apparently Duncan promised to help Levi discover the truth behind his family’s alleged betrayal and regain Warden’s Keep as a strategic outpost. So off we go to do just that! Special thanks to Redd Spinks for our new amazing logo as well as to…
  continue reading
 
While traveling across Ferelden, we come across a merchant stuck at a crossroad–literally. He offers us a golem’s control rod but no golem. The Warden, an intrepid explorer always interested in opportunity, takes their team to Honnleath where the golem is said to be waiting but so are the Darkspawn. Special thanks to Redd Spinks for our new amazing…
  continue reading
 
We have one treaty left so it’s off to the Brecilian forest to speak with the Dalish elves. When we arrive, of course it’s not as simple as “here’s the treaty, let’s go to war”-- we have to solve yet another problem. The Dalish are being attacked by werewolves of the forest. Special thanks to Redd Spinks for our new amazing logo as well as to Radek…
  continue reading
 
Whelp, it’s time to fumble around in the deep roads. The squad follows Branka’s trail deeper and deeper underground and through waves of darkspawn to discover some unsettling truths about Orzammar’s current paragon and the Anvil of the Void. Special thanks to Redd Spinks for our new amazing logo as well as to Radek Wade and Echoes of Oblivion for t…
  continue reading
 
We couldn’t put it off any longer (well we could have but Matt wanted to go here next), so it’s time to take on Orzammar. The warden and friends get thrown into a civil war between Prince Bhelen and Lord Harrowmont to determine who will be the next king and thus grant aid to the wardens against the Blight. Special thanks to Redd Spinks for our new …
  continue reading
 
While Loghain argues with his daughter we are attacked! Once the battle is over, the leader of the attack, an elf named Zevran, spills all the beans. So many beans we can’t pick them all up! Then it’s onward to Denerim because we have one singular mission and that is to find Brother Genetiv and the Urn of Sacred Ashes. Special thanks to Redd Spinks…
  continue reading
 
When we arrive at Lake Calenhad, of course there is something wrong in the tower. Turns out blood mages have done some bad shit and there are now demons everywhere and the Templars are too scared to do their jobs. Greg wants to call for the right of Annulment which would kill EVERYONE including innocent mages and children. The warden decides to go …
  continue reading
 
After a HEATED discussion, we agreed that we would first go to Redcliffe and Arl Eamon. So much happens that to summarize it all would be a podcast in itself so here are the highlights: Alistair’s father was King Maric, a mysterious evil plagues the village from the castle, Arl Eamon’s son, Connor, is a mage and summoned a demon and so much more! S…
  continue reading
 
Next stop, Lothering! When we leave Flemeth’s hut with 10% of a plan, we’re fairly certain it’s two inexperienced Grey Wardens and a grumpy witch against the blight, but with one stop we double our party with a good boy, a formerly cloistered sister of the chantry, and a Qunari murderer. All the makings of a family! We also learn that Loghain is ta…
  continue reading
 
Now that we’ve met the king and Duncan has more or less left us to our own devices, it’s time to explore Ostagar and get up to some shenanigans. We meet some other recruits as well as the newest Warden, Alistair. We journey to the Wilds, meet some witches, attend a war meeting, get voluntold to handle lighting a beacon, and discover a GREAT BETRAYA…
  continue reading
 
Loading …
Copyright 2025 | Privacy Policy | Terms of Service | | Copyright
Listen to this show while you explore
Play