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Imprinted Echoes

Ghostlight Media

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Imprinted Echos (formerly called Palimpsest) is an actual play podcast using the Cypher System set in the world of Numenera (both made by Monte Cook Games). Join Zann, Rin, Brigid and Chase as they dive into the mysterious world of Numenera and uncover the secrets held in the Steadfast and Beyond.
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Darcy Ross leads James D'Amato, Kat Kuhl, and Alan Linic into the actuality with an actual play of Monte Cook Games' Invisible Sun. In the city of Satyrine, there is cab driven by a woman with hollow eyes. She can take you where you need to go, but she always takes what you can afford to pay.
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Welcome to the Qmenera Podcas! We are an all queer cast, and I’m the originator and producer, Kelrick. I’m very excited to share with you our inaugural Campaign. We will be playing Numenera, produced by Monte Cook games/@montecookgames. I'm being brave this time Narrating this podcast and creating a homebrew campaign for my initial outing! Join us we figure out how to survive the 9th world!
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Shattered Sky

Lauren Bond

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Shattered Sky is a long form actual play podcast using Cypher System, set in a home brew fantasy world. Our story takes place roughly a century after a series of apocalyptic events that unleashed monsters, spread a plague and broke the sky. Join players Nathan Kiss, Steph MHC, Markus Maes, Claudia Jacob and GM Lauren Bond as their characters work against the oppressive forces of the corrupt government and try to change the world.
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In the world of Pendula, magic wanes and magic rises. On the cusp of a new rising, with the shifting and waking powers, so too comes conflict. This is a story about a changing world, and the would-be heroes that discover themselves amid the turmoil and changes around them. This is a story about revolution. A story about magic, and flawed people in flawed circumstances. This is the story of Empyrean Rising. Empyrean Rising is a completed actual play table-top roleplaying game using the Cypher ...
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Origins of the Fall

Wastebin Productions

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Far into the future, humanity still thrives. Even after the world has ended 9 times. Welcome to the Ninth World! A distant future for our planet where technology has turned to magic, and the lands are more foreign than anything you have ever experienced. And nothing is more incredible than the Numenera, the old technology and artifacts of the previous worlds.Origins of the Fall will be set in this distant future, around a rag tag group stumbling upon something huge. Please, become one of us. ...
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Framed for treason, our heroes seek to clear their names while exploring The Strange, a dark network that holds infinite dimensions. The Penumbra Extinction is a multidimensional sci-fi actual play podcast that releases every Monday. Most of the time. Subscribe on Apple Podcast, Google Play Music, Stitcher, Soundcloud, or use the podcast RSS Feed. Watch our live stream on our Twitch and YouTube channels. Support us on Patreon.com/ceritus. Follow us on Facebook and Twitter. The Strange is a C ...
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Finding themselves at an exclusive, elevated club aptly called the Nest, the reunited friends take time for a night of letting loose a little bit. There’s a little something for everyone here. Dancing for Jhori, drinks for Nehemiah, eavesdropping for Smalren, and plenty to keep the attention of their current companions. After everything they’ve end…
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Everyone has gotten their shopping needs out of the way so it’s time to figure out the rest of the evening. Havi suggests going to the Whispering Posts to see what establishments come recommended by the Qi locals. Suffice to say, the posts do not disappoint. Whispers are heard, fine dining is decided, and memories are experienced differently. Join …
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After meeting up with Havi and making plans for the evening, everyone decides to do a little shopping. They are assured that almost anything they could imagine wanting can be found in Qi’s markets and shops. Everyone is looking for something different but everyone finds something they want. Animal boarding is arranged, styles are considered, and fr…
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Qi is a massive city so starting near the markets for a place to stay seems like as good an idea as any. As the small group makes their way into the city proper they learn a little more about the city that calls itself the center of the world. There’s a calm excitement that seems to have taken hold of all of them. Lodging is acquired, rumors are pi…
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After taking a little time to recalibrate from everything involving Dremlin, our explorers have decided it time to go back home. But given the events they’ve left in their wake, it seems a wise idea to not take the same route back to Legam. They decide to make a stop in Qi, the largest and most advanced city in the Steadfast. This decision is mostl…
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Sometimes recovery is just as hard as the fight and this is no exception. Even with Drumlin defeated, standing in the wake of his actions is devastating. Returning the memories held hostage is a prime concern but so is figuring out how to help those that the warlord had abused in captivity. Not to mention the thought of how the journey home will be…
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Thank you for joining today! As always we hope you’re all staying safe and healthy. Dremlin is dead, as are many from his company. The worst is over but now that the dust has settled, the aftermath is clear. The price was with it, but still needs to be paid. Emotions are dealt with, wounds are seen to, and clarity is sought. Join us as Nehemiah, Sm…
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Having successful infiltrated the Academy research center to look into the strange tree and growths, the group encounter those actively assigned by the city to investigate the occurrence and uncover increasing concerns as to what may have caused it, and just how dangerous it may be to the city and its population... or the rats. Never forget the rat…
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The fight with Dreamlin and his company is brutal to say the least. All the stops are pulled out to try and end this with as few casualties as possible. Blackmail is uncovered, allies take a beating, and victory is within reach. Join us as Nehemiah, Smalren, and Jhori struggle to stay on top. Music and SFX Credits: Intro - “Whispers of the Ancients…
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Four characters, alike in dignity, in fair Isonbridge, where we lay our scene. From ancient powers unfolding, find introduction to each other and conspiracy... or rather, less Shakespeare and more four somewhat chaotic characters find themselves gathered through circumstance or coincidence, and in seeking news - or possible entertainment - stumble …
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There isn’t much more to say once a fight begins. Although currently separated everyone steels themselves for a brutal combat against Dremlin and the ruthless retinue he keeps. Memories are manipulated, creatures are controlled, and the line is held. Join us as Nehemiah, Smalren, and Jhori fight for theirs and others lives. Music and SFX Credits: I…
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Though Dremlin is happy to talk, the wool is not easily pulled over his eyes. While Nehemiah desperately stalls for time and tries to keep handle off Bree, Smalren and Jhori do their utmost to get Hadick out of the clearing before everything breaks into chaos. Cruelty is endured, rescues are mounted, and negotiations turn violent. Join us as Nehemi…
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Somehow simultaneously, everyone takes a breath and takes a step forward. So many steps have been taken to get here and yet somehow these are the most important. A plan in place and hopes held high. Will the plan survive contact with the enemy? Or will these steps forward, be steps backward? Reunions are attempted, tense conversations are navigated…
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With distractions now out of the way, everyone buckles down to actually consider how they are going to approach this scenario ahead. Dremlin is so close by, it’s going to be important to plan their steps carefully and thoroughly. Strange dreams are experienced, reconnaissance is collected, and careful pans are made. Join us as Nehemiah, Smalren, an…
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A request, or perhaps more of a demand, has been made of the group. Get rid of the interdimensional creatures terrorizing this site, and the data sphere voice known as Entrav can give some assistance. Even if they are a little perturbed by the situation, no one can argue that fewer threats would be a good thing. And while making their way toward Dr…
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It turns out that even if these cross-sectional devices are helpful, they’re somewhat terrifying! Currently unconscious in the belly of one of these massive structures, we can only hope that everyone ends up ok on the other side of this encounter. Especially when there seems to be someone watching their journey. Progress is attempted, voices are me…
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Continuing on through the maze of rods and odd structures, our group is becoming increasingly worried about what they’re encountering and how long it seems to be taking to get through to their destination. What else will step into their path before they're able to Dremlin? Ghosts are fought, rests are taken, and structures are explored. Join us as …
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The interior of the Blade Interstice is confusing at best. Having a rough map of the area is helpful for sure, but that doesn’t stop the things found between the walls any less perplexing. And it doesn’t help that these structures seem very intent on implanting strange metal rings into everyone. Trees are communed with, another explorer is met, and…
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Episode 126: Anamnesis: Cross-Sectional Mudhonks now taken care of, It’s time to enter the maze of walls that comprises the confusing Blade Interstice. They weren’t able to get much information about this place other than the existence of strange structures and very thin, dangerous creatures. But finding Dremlin before more people forget who they a…
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After gathering what little info they could have Dremiln’s whereabouts in the area, the party heads north to a strange ruin called the Blade Interstice. Even though it’s a short journey, it doesn’t fail to be an interesting one. Important discussions are had, honking is heard, and quicksand is resolved. Join us as Nehemiah, Smalren, and Jhori keep …
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Gtharren is not quite what everyone expected. Not quite big enough to be a town and far more transient than most places they’ve visited. But if this is in fact where Dremlin was headed, there should be answers somewhere. Questions are answered, explorers are met, and pies are shared. Join us as Nehemiah, Smalren, and Jhori inquire around. Music and…
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Time is taken to assist Mordrias further by carefully removing crystals from his body. While it helps his situation, it does not cure all his memory loss. Without any more information on Dremlin’s plans, everyone gears up to finish the trek to Gtharren. Crystals are broken, crystals are left alone, and crystals are observed. Join us as Nehemiah, Sm…
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It’s high time to leave Dynafel. After gathering their custom purchases and restocking supplies, the party hits the road at a good pace. And as always travel proves to be more complicated than foreseen. Aneen are herded, someone in need reappears, and crystals are broken. Join us as Nehemiah, Smalren, and Jhori make their way to Gtharren. Music and…
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Imprinted Echoes has been nominated for a CRIT Award in the Best Setting Description category! Thank you to anyone who nominated us! If you have a moment to vote for us, you can do so here: https://forms.gle/imYynywZFp58m8H66 Although the Jackal and Architect have been dispatched, the summoned stalking shade still needs to be dealt with. Unfortunat…
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Finally back at the Aneen & Far, the group makes plans to leave Dynafel first thing in the morning. But as they start to settle in for the night, some unfinished business is at the door. Adoption is considered, traps are triggered, and old adversaries are faced. Join us as Nehemiah, Smalren, and Jhori are taken by surprise. Music and SFX Credits: I…
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Everyone is in a bit of a pickle. Nehemiah has been pulled off the streets by masked assailants. Smalren has infiltrated the building in an attempt to help him. And Jhori has been trying to wrangle a newly hatched tetrahydra with the help of a reluctant Oben. All plans the party had for talking over recent events and leaving town as soon as possibl…
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The Slumbering Spectacle was truly a spectacle. And it seems as though Dremlin may have left his mark on even the most fanciful of experiences. Needing to catch each other up, everyone heads back to the Aneen and Far to talk. But it wouldn’t be a game of Numenera if GM intrusions didn’t throw a wrench into the works. Plans are updated, motherhood i…
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Now with a few less shins burning holes in their pockets, everyone heads to the amphitheater to see what this performance by the Slumbering Spectacle entails. With the help of a large numenera device this troupe weaves the dreams of the audience members into performance. As our group steps into this surreal experience, they also uncover something a…
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What’s the best thing to do when you arrive in a new city? Shopping of course! And since Dynafel is known for its textiles, some new clothes are definitely on the list. It’s also decided to check out the dream based performance troupe at some point. But that’s going to have to wait till some shins are spent. Beautiful garments are tried on, technol…
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Having settled in just a bit, everyone does a little exploring. While some people are getting to know the city of Dynafel, others are investigating their traveling companion’s motives. While Oben’s help has been greatly appreciated, no one is quite sure if he is to be fully trusted. Rooms are snooped in, noodles are enjoyed, and helpful guides are …
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The party finally sees Dynafel on the horizon. They’re warned of a few things as they enter the city but honestly everyone is hoping to relax just for a moment before pressing on. Accommodations are chosen, calm comments are sought out, and new attractions are considered. Join us as Nehemiah, Smalren, and Jhori settle in, in Dynafel. Music and SFX …
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Brex went running for a fight, with a pack of iron margr. Now that the encounter has come to an end, they need to regroup and refocus on the plan. Emotions are released, items are retrieved, and travel activities are shared . Join us as Nehemiah, Smalren, and Jhori get back on track. Music and SFX Credits: Intro - “Whispers of the Ancients” by Just…
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Usually the stoic protector, Brex has suddenly gone sprinting for a a fight, with a pack of margr set squarely in their crosshairs. But not just any margr, iron margr. The gang rushes to assist but this isn’t going to be easy. Group dynamics are explored, new belongings are utilized, and creative tactics are employed. Join us as Nehemiah, Smalren, …
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The duplicates in the town of Mirath have been dealt with. And though there are last rights and wishes to deal with as well as making sure the village is set up to continue defending themselves, it’s high time our travelers get back on the road. Bodies are cared for, paths are planned, and goodbyes are said. Join us as Nehemiah, Smalren, and Jhori …
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We finally know the origin and purpose of the creatures that have been terrorizing the people of Mirath. Unfortunately, it was not as clean cut as anyone would have liked. Now armed with a tool to help identify cinomar duplicates in their midst, the group returns to the village to try and put an end to this entire problem. It proves to be both a di…
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Music and SFX Credits: Intro - “Whispers of the Ancients” by Justin Longacre (https://www.youtube.com/channel/UCb91nye1bAWGc70VQevM5cA) Music: Unseen Horrors by Kevin MacLeod Free download: https://filmmusic.io/song/4569-unseen-horrors Licensed under CC BY 4.0: https://filmmusic.io/standard-license Music: Ossuary 6 Air by Kevin MacLeod Licensed und…
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In order to find out where these tarza are coming from, venturing into the woods is absolutely the next step. But the fact that night has fallen makes everything a bit more complicated and definitely a lot creepier. Blood sucking swarms are diverted, clues are tracked down, and origins are uncovered. Join us as Nehemiah, Smalren, and Jhori brave th…
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The situation in this small settlement is much stranger than even originally thought. The creatures attacking townsfolk is one thing but there’s something else sinister in the village laying in wait. Can they figure out the connection before it's too late? Biology is examined, voices are consulted, and personal considerations are made. Join us as N…
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Upon arriving in Mirath seems like it will be a short visit in a small village. Even with meager accommodations, everyone takes a brief moment to relax for a little while. But as more is learned about these strange creatures and the odd happenings around town, it's beginning to look like this short visit will be more complicated than originally exp…
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It seems that the road is safe for the moment. After handling the individual trailing them the party takes a quick breather. But not before they see someone else coming up the road. Travel companions are met, advice is shared, and unknown creatures are encountered. Join us as Nehemiah, Smalren, and Jhori make some new friends. Music and SFX Credits…
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Everyone made it out of the city. Though just barely. With the help of a new-old friend, the party cautiously and quickly strikes out eastward. Precautions are taken, routes are altered and followers are evaded. Join us as Nehemiah, Smalren, and Jhori begin the next leg of their journey. Music and SFX Credits: Intro - “Whispers of the Ancients” by …
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The fight has only escalated. With the Saint’s identity revealed, the stakes are now higher than ever. Even if they make it out of this room alive, what will the consequences of their new knowledge be? Last ditch efforts are made, allies come in clutch, and something postponed catches back up. Join us as Nehemiah, Smalren, and Jhori make their stan…
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The Ghost has become impatient. No more talking, time for action. The fight isn’t going to be an easy one. Everyone has a few tricks up their sleeves, let’s hope that’s enough. Blows are weathered, intrusions are expended, and identities are unmasked. Join us as Nehemiah, Smalren, and Jhori take on the Saint and their congregation. Music and SFX Cr…
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The time for infiltration has arrived. Having done as much preparation as currently possible, three outsiders and one blacklisted insider are about to step into the belly of this metaphorical beast. And as long as everyone sticks to the plan, everything will be just fine? Right? Belongings are confiscated, negotiations are attempted, and very stron…
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Information is very hard to come by when you’re trying to work around dealings with a deeply seeded criminal organization. And even harder when you’re trying desperately to keep your cover story straight. Regardless, plans need to be acted on. Ploys are solidified, inventors are visited, and puzzles are picked up. Join us as Nehemiah, Smalren, and …
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Now having let loose a little, it’s time to get back to business. There are a number of leads to follow up on but the biggest one is finding a way to meet with the Saint. Which will take a certain level of finesse on the part of the party. Covert meals are enjoyed, criminals are intimidated, and rough plans are laid out. Join us as Nehemiah, Smalre…
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There is plenty of information to parse through. But before the group pursues any of their leads, some much needed rest and recuperation is in order. It’s been far too long since everyone was able to just relax for a moment. Museums are visited, saunas are enjoyed, and challenges are attempted once again. Join us as Nehemiah, Smalren, and Jhori dec…
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Now back on solid ground there is so much to take care of. Tana needs to be reunited with Sael, the mask needs to be handed over to Habina, and Lem needs to be queried. All of this and more in pursuit of Dremlin and Hadick. With the list of contacts growing, the party will need to be careful who they tell what. Agreements are seen to, information i…
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