Search a title or topic

Over 20 million podcasts, powered by 

Player FM logo
show episodes
 
Artwork
 
Game development interviews, tips and tricks using Unity3D. We focus on indie game development using the Unity3D game engine via interviews and hands on discussions. We will be talking to all types of developers from one man in a basement to small teams. Stay tuned for the best juicy Unity game engine info and insights.
  continue reading
 
Artwork

1
Thousand Ant Indie Dev Podcast

Matt Mirrorfish and Sam Eng

icon
Unsubscribe
icon
Unsubscribe
Monthly
 
In this game dev podcast with Matt Mirrorfish and Sam Eng of Thousand Ant we talk about making indie games in Unity3d, programming in C#, how to find the right software design architecture, artistic expression in games and a whole lot more.
  continue reading
 
Artwork

1
wgcompsci

wgcompsci

icon
Unsubscribe
icon
Unsubscribe
Monthly
 
Hello Everyone! This podcast will feature weekly discussions covering everything computer science. Topics include: game design 2D and 3D using Unity3D, Web Design topics including HTML, CSS, JavaScript, SQL and Apache webserver, Android Application Development, computer programming with Java, C# and C++, video/audio and image editing, and so, so much more. New episodes will be released weekly on Sunday evenings. Subscribe and join in on the newest topics related to computer science and infor ...
  continue reading
 
Artwork

1
The Debug Log

thedebuglog.com

icon
Unsubscribe
icon
Unsubscribe
Monthly
 
Welcome to The Debug Log, a podcast about game development. Hosts Andrew, Obinna, and Ryan are all professional game developers. From games for health care to AAA mobile games, these guys have experienced it all and have the scars to prove it. That being said, this is not your typical developer podcast. The Debug Log balances in-depth discussions and interviews with a casual and wry sense of humor. Aiming to be both entertaining and informative, the show targets developers of all skill level ...
  continue reading
 
Glitched is a VR talk show in VR. The show was created by Eugene Capon in early 2016 as a product for AltspaceVR. Radio DJ Topher Welsh was brought on as a co-host during the first season. When Altspace shut down in August of that year the show became available for other opportunities. High Fidelity VR ordered a 6 episode run funding a second season and making Glitched the first VR talk show to be ordered like a TV show. The show has featured a variety of guests including VR industry profess ...
  continue reading
 
Loading …
show series
 
In this episode of the Thousand Ant Podcast Matt Mirrorfish speaks with indie video game developer Dan Cook, developer of Cozy Grove, Triple Town and Alphabear, among many others together with David Edery and the team at Spry Fox. We talk about indie game development theory, game design and Dan's story in the game industry. Find Tom on Twitter: htt…
  continue reading
 
In this episode of the Thousand Ant Podcast Matt Mirrorfish speaks with indie video game developer Tom Betts, developer of Sir You're Being Hunted, Signal From Tolva and the Light Will Keep Us Safe together with the team at Big Robot. We talk about indie game development, ways of funding indie games, experimentation and more. Find Tom on Twitter: h…
  continue reading
 
In this podcast Matt Mirrorfish sits down with Tory Vestergaard and Bryan Mehr of Sirenix, makers of Odin Inspector and Serializer one of the most popular and powerful Unity editor programming extensions on the Unity Asset Store. We talk about how the company got started, some of their ups and downs, what it's like working as a part of the Unity3D …
  continue reading
 
In this episode of the Thousand Ant Podcast Matt speaks with Professor Michael Sellers who is Director of the Game Design Program at Indiana University. Mike has a long and storied experience in the game design field with stints at Maxis, Kabam and many others over his decades in the industry. He's also the author of "Advanced Game Design: A System…
  continue reading
 
We all have to start somewhere. If you are interested in game development and hope to get started soon, you've come to the right place. On today's episode, the guys begin with a discussion of their origin stories and how they each got into game development. From there, they discuss how different the landscape is today and what things they would do …
  continue reading
 
In this episode of the Thousand Ant Podcast Matt speaks with Kennedy from @cozy.games about her work as a content creator and the community she leads who love to play cute and cozy games like Animal Crossing, Stardew Valley and many others. This is a bit of a different episode speaking with a content creator as opposed to a developer or business pe…
  continue reading
 
This week we have a classic game industry news round-up. Ryan and Obinna explain Roblox to Andrew while the whole gang tries to understand the weird new world of NFTs. We've been off the news beat for awhile so we touch on a variety of other topics before finally wrapping up with a deep dive into the Cyberpunk drama that has played out over the pas…
  continue reading
 
In this episode of the Thousand Ant Podcast Matt Mirrorfish speaks with Thomas Reisenegger from indie games promotion agency Future Friends Games. Matt and Thomas discuss the fundamentals of marketing and promoting an indie game in 2021, how to succeed on Steam, what makes some games more marketable than others, what a PR agency even exactly does, …
  continue reading
 
So after a long, hard talk with a couple of GenZ-ers, we decided to move from only-audio podcasts to both audio and video podcast recordings! This episode marks the first video edit of The Debug Log. Our goal is to post both the audio and visual versions of each episode on our various streaming services (i.e. Spotify, Apple Podcasts, and now YouTub…
  continue reading
 
From patches and updates to seasonal content and daily challenges, the ubiquity of live games has grown exponentially in the internet age. What started as an easy way to fix a released game, has grown into 50GB day-one patches and years of expanded content. While the promise of an ever-changing game can be enticing, not all live games are created e…
  continue reading
 
In this episode of the Thousand Ant Podcast Matt speaks with indie game developer Kyle Kukshtel about the indie game scene in New York, rants a bit about life in America (this was recorded pre-election 2020), indie game scenes in general, Kyle's awesome sci-fi spiritual strategy game Cantata, his free open source game data editor Depot and a whole …
  continue reading
 
In this episode of the Thousand Ant Podcast Matt speaks with Jonas Tyroller, who is a game developer and content creator. He is currently working on Will You Snail, an AI driven platformer with rage-game-elements and runs a terrific YouTube channel publishing game development content. He was also part of the team at GrizzlyGames who released Island…
  continue reading
 
In this episode of the Thousand Ant Podcast Matt Mirrorfish speaks with Jason Storey who you may have seen on Infallible Code, Jason Weimann's channel and many other respected channels of the Unity Gamedev sphere. He's also active on the Thousand Ant Discord, along with many others, in particular that of Infallible Code if you want to interact with…
  continue reading
 
In this game dev podcast with Matt Mirrorfish and Sam Eng of Thousand Ant we talk about making indie games in Unity3d, game design and the progress on both of our indie game projects Skate Story and Untitled Cute Space Game. We also take a look at the release notes for the Unity 2020.2 beta, talk about giant hamburgers, skate videos and a whole lot…
  continue reading
 
Clash of the Titans! Not only is it an objectively great 80's movie, it is also what you could call the current climate between Apple and Epic. Platforms are a tricky business. You need developers making software for your platform to make money, but you also need the developers to be happy with the platform and make money. So, what happens when one…
  continue reading
 
In this game dev podcast with Matt Mirrorfish and Matt Gambell of Game Dev Guide we talk about making indie games in Unity3d, staying motivated on long projects, programming in C#, how to find the right software design architecture, when to use assets or not, and a whole lot more. This is our second episode so we're just getting warmed up but drop …
  continue reading
 
Pandemics go beyond just disease and viruses. They have the capacity to sneak into the core of our being, society, and yes -- our game industry. The pandemic of racial inequality is at the forefront of the discussion today, which comes at the heels of the latest surge of the Black Lives Matter movement. We would be doing our Debug Log community a d…
  continue reading
 
In this game dev podcast with Matt Mirrorfish and Sam Eng of Thousand Ant we talk about making indie games in Unity3d, programming in C#, how to find the right software design architecture, artistic expression in games and a whole lot more. This is our first episode so we're just getting warmed up but drop us a comment if you enjoyed it or you have…
  continue reading
 
It's not very often that one is aware they are living through history as it happens. 2020 will always remembered as the year we all went into quarantine. Covid-19 has swept across and countries and cultures, changing our lives in ways we could not have imagined just a few months ago. In this episode we check-in we each other and discuss the various…
  continue reading
 
Like the complexities of for loops, switch statements, and allocating memory? Or, do you fancy getting the pixels to look just right on screen? Can't choose?! Well, lucky you, this episode and interview with Technical Artists Andrea Bobick and Razvan Luta is tailor made for you! In this episode we break down what technical art is, what Technical Ar…
  continue reading
 
In this week's episode, we talk to Mira Marquez and Kenneth Woodruff about designing for VR and AR applications! Our guests join Ryan and Obinna to talk design for this new medium. The group jumps into discussions that dive into the challenges associated with designing for VR/AR as well as offer some insights into the future of design as it relates…
  continue reading
 
New year, next gen! In this week’s episode Obinna, Andrew, and Ryan discuss the future of gaming in the next year. As some of you may already know there are some big changes coming for the industry next year. The big players have their next generation hardware ready to go for the holidays and streaming cloud services is on everyone’s agenda. We dis…
  continue reading
 
Everyone has been talking about the cloud… so, we figured we should too! In this week’s episode, we bring in another former Sprocketeer and backend server engineer, Tyler Ohlsen to talk about his experience when developing for the cloud and some of the tools, services, and concepts needed to begin developing games for the cloud. We try out a quick …
  continue reading
 
The party doesn't stop at 100! We're keeping the train moving right along with another fresh episode In this week's episode, we bring in former Sprocketeer and backend server engineer, Matt Bolt to talk about a series of blog posts that he recently posted. In The Road to Better Concurrency, Matt discusses some pitfalls of multithreaded code and the…
  continue reading
 
We finally did it! After 4 very short years, we managed to reach 100 episodes of The Debug Log.In this episode, we are joined by a very special person, none other than our lost co-host Eduardo Castillo Fernandez! Together, the 5 of us discuss some of our favorite experiences we've had producing this how over the past 100 episodes.Thanks for tuning …
  continue reading
 
What is better than three episodes about the dark underbelly of software development? FOUR episodes about the dark underbelly of software development!! That’s right depressed ladies and gents. It’s that time YET AGAIN! Put grandma and grandpappy to bed, grab a box of tissues, a tub of ice cream, a random picture of Obinna, and any other items neede…
  continue reading
 
What is better than two episodes about the dark underbelly of software development? Three episodes about the dark underbelly of software development! That’s right ladies and gents. It’s that time AGAIN! Put the dogs in their kennels, grab a keg of your favorite brew, and sit back and enjoy part three of The Darkside of Development. In this episode,…
  continue reading
 
As a game dev, you probably deal with bugs and glitches on a day-to-day basis. Today we are talking about the best kind of bugs, bugs that end up being happy accidents. The history of game development is full of stories of legendary glitches that became profound features, not only for the game being developed but for the industry at large. On today…
  continue reading
 
Gregg Katano joins us to talk us about his growing coworking space, Phase 2 in Culver City, his role with Hologate and helping them grow over the last year, and a ton of other fun projects he's been involved in. Phase 2: https://phasetwospace.com/ Hologate: http://hologate.com/ Gregg's Twitter: https://bit.ly/2U219v7 Facebook: https://bit.ly/2URsux…
  continue reading
 
The infamous VR Girl joins us from INSIDE VR in Flipside VR to talk about how the world of VR has changed her life, about the relationships and content we produce from inside VR, and we virtually drink some hot coffee. Check out the VR Girl: FB: https://bit.ly/2uiokCX YT: https://bit.ly/2HynJmt IG: https://bit.ly/2FmOtW8 Get More Glitched: bit.ly/2…
  continue reading
 
Loading …
Listen to this show while you explore
Play