The Shackcast is a show where we talk about videogames, technology, gaming news, and interviews. aaronshack.substack.com
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Videogame Writing Podcasts
A games and literature podcast all about stories and game dev, from London-based indie developers Weather Factory. Currently all about making a CRPG with a two-person team.
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A series of in-depth conversations between video game makers on the business and craft of interactive entertainment.
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Sara & David are hanging out dishing about the things you watch and the games you play.
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Writers Max and Nick Folkman sit down with other writers and developers to discuss storytelling in video games.
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Just another WordPress.com site
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The only podcast whose sole ambition is to publish monthly.
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Podcast by Mark B Writing
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A weekly podcast featuring some of the leading community managers and industry professionals from across the video game industry. We touch on issues of interest to anyone managing a community, social media, or other customer facing channels. Anyone who has ever wondered what a community manager does, and why, should put this podcast on their playlist.
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Remember those classic Atari 2600 games? They were sure fun to play, but didn't you ever wonder why they sent a plumber to take out Donkey Kong? What Yar was seeking revenge against? What made those robots go berserk? Me too? ATARI BYTES is more than a game review podcast. It's an exploration of the games to divine what exactly the story within the game is. And if we can't find those answers, we'll make 'em up.
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The Lollygaggers Podcast covers a variety of topics from popular and geek culture, including board games, video games, roleplaying games, comics, television, and film. In addition to covering new, trending content, the hosts (Jeff & Justin) also conduct re-watches and retro reviews of older films, movies, comics, and games.
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Obsidian's Josh Sawyer's Thoughts on Creating Engaging RPGs
1:08:50
1:08:50
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1:08:50Alexa Ray Corriea chats with Josh Sawyer, Studio Design Director at Obsidian Entertainment. Together they discuss his thoughts on developing RPGs; what he learned from working at legendary studio Black Isle Studios; how to successfully adapt Dungeons & Dragons to video games; writing for games with dialogue stacks; parsing and implementing feedback…
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Skeleton Songs is BACK with a game-dev-centric season all about the inside story of making an indie RPG. In this episode, find out why CRPGs are such hard work, why UI eats time, why we're scared of Disco Elysium, and what's up with Travelling At Night. Also we have a fight about jazz. Support the show…
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I was a guest on The Show Radio w/ Andrew Alliance We talked Halo, Destiny, ARC Raiders, Steam Machine, & more! | Shackcast Episode 78
1:24:27
1:24:27
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1:24:2711/14/2025 Aaron shares a conversation with Andrew Alliance from his appearance on The Show Radio. We talked about Halo, Destiny, ARC Raiders, Steam Machine, & more! For a limited time, save 50% on my Aaron's Love & Half HP T-Shirt! Order here, coupon code SHOCKTOBER25: https://aaron-shack-shop.fourthwall.com/promo/SHOCKTOBER25 Join My YouTube Comm…
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The Development World of RPGs with Jeff Gardiner
1:23:41
1:23:41
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1:23:41Adam Orth chats with Jeff Gardiner from Something Wicked Games. Together they discuss his long history in the world of RPG development including titles in the Elder Scrolls and Fallout series; the trials and tribulations associated with starting your own studio; the perilous state of the games industry from funding to consolidation; and the lessons…
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Channel Update, Feedback, & more! | Shackcast Episode 77
52:58
52:58
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52:5811/8/2025 In this episode Aaron talks about the YouTube Channel, the Podcast, Feedback, and more! Join the conversation during this LIVE episode! For a limited time, save 50% on my Aaron's Love & Half HP T-Shirt! Order here, coupon code SHOCKTOBER25: https://aaron-shack-shop.fourthwall.com/promo/SHOCKTOBER25 Join My YouTube Community as a Member & …
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Halo: Campaign Evolved, Everything is an Xbox, & Paramount attempts to buy WB | Shackcast Episode 76
1:01:54
1:01:54
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1:01:5410/27/2025 In this episode Aaron talks about the 25th anniversary of Halo, the pre-release reveal of Halo: Campaign Evolved, how Everything is an Xbox, and how Paramount attempting to buy WB can harm the brand and DC Comics as a whole. For a limited time, save 50% on my Aaron's Love & Half HP T-Shirt! Order here, coupon code SHOCKTOBER25: https://a…
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Games Writing with Lis Moberly, Creative Lead @ 20th Century Games
1:17:11
1:17:11
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1:17:11Alexa Ray Corriea chats with Lis Moberly, Creative lead at 20th Century Games. Together they discuss how the path towards game development has changed over the years and the difficulties young people face with job placement; working with and helping junior writers join and stay in the games industry; the importance of institutionalized knowledge; a…
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From Used Car Salesman to Indie Game Publisher: The New Blood Story
1:27:41
1:27:41
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1:27:41Trent Kusters chats with Dave Oshry of New Blood Interactive. Together they discuss how he went from games journalism to publishing; navigating the ins and outs of publishing on PC and how they landed their first deal; how nostalgia meets modern in the boomer shooter genre; their approach to the publisher/developer revenue split; how they uplift in…
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How to Pitch Game Projects to Publishers with Focus Entertainment's Yves Le Yaouanq
1:33:29
1:33:29
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1:33:29Adam Orth chats with Focus Entertainment's Chief Content Officer, Yves Le Yaouanq. Together they discuss his journey and the lessons he's learned working for some of the biggest game developers and publishers in the industry; his work on the research and development side of games; the need for publishers to focus on quality of content and gameplay;…
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Xbox Game Pass Price Hike! Assassin's Creed Reconstruction Canceled, & more! | Shackcast Episode 75
1:09:12
1:09:12
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1:09:1210/11/2025 In this episode Aaron talks about the Xbox Game Pass Price Hike, with Game Pass Ultimate increasing by 50%! Also the Assassin's Creed game set during Reconstruction, a post American Civil War game featuring an African American Slave battling the KKK is canceled. Destiny 2's Portal is cause for concern as Bungie tries to innovate and mana…
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How Ready or Not Creates Tension Behind Every Door
1:39:19
1:39:19
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1:39:19Trent Kusters chats with Sean Gorman (Lead Designer) and Mark Ranson (Art Director) from Void Interactive, creators of the tactical first-person shooter, Ready or Not. Together they discuss how the studio balances realism, tension, and storytelling without glorifying violence; their "fear every door" design philosophy; lessons learned from AAA deve…
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ActingRelic's Tokyo Trip, AC Black Flag, Space Marine 2 Update, First & Only | Shackcast Episode 74
2:40:17
2:40:17
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2:40:17Episode Recorded: 9/22/2025 Links from this episode: Monster Hunter Cafe Menu https://en.paselaresorts.com/collaboration/mhsb/menu 'Stop Removing the Modern Day!' Assassin's Creed Fans React as Black Flag Remake Reportedly Cuts Everything Outside the Animus https://www.ign.com/articles/stop-removing-the-modern-day-assassins-creed-fans-react-as-blac…
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Escape From Tarkov and the Creation of Extraction Shooters with Nikita Buyanov
1:26:09
1:26:09
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1:26:09Log in to your account at www.escapefromtarkov.com and redeem the code NIKITAONGMNPODCAST to receive a special gift from Battlestate Games. Trent Kusters chats with Nikita Buyanov, the COO, Founder, and Game Director at Battlestate Games, creators of Escape From Tarkov. Together they discuss his journey in games to the founding of Battlestate Games…
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Creating a Modern but Retro Immersive Sim in Skin Deep
1:44:01
1:44:01
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1:44:01Trent Kusters chats with Brendon Chung, Tynan Wales, and Suzanne Will about their immersive first-person shooter, Skin Deep. Together they discuss the inspiration for Skin Deep and how it evolved from it's original design; their desire to create an accessible entry point for the immersive sim genre; their ideas around level design and player guidan…
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Fantastic 4: First Steps & Disney Marvel/Star Wars seeks Male audience again | Shackcast Episode 73
1:50:45
1:50:45
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1:50:458/24/2025 In this episode Aaron talks about his thoughts after seeing the new Fantastic 4: First Steps movie in 2025. Aaron also reacts to Disney Marvel/Star Wars seeks Male audience again. Support the channel! Sign up for Memberships, Exclusive Discounts, & Merch at: https://aaron-shack-shop.fourthwall.com Check out my Half HP T-Shirt in my merch …
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The Many Roles of Actor Alex Jordan on The Alters
1:17:36
1:17:36
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1:17:36Alexa Ray Corriea chats with actor Alex Jordan who most recently starred in the sci-fi survival game, The Alters. Together they discuss his journey as an actor and his work in video games; the unique opportunity The Alters provided due to it's premise revolving around clones; how he worked with the development team to find a distinct voice for each…
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Creating the Music for Doom: The Dark Ages with Composer Duo, Finishing Move
2:10:04
2:10:04
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2:10:04Austin Wintory chats with Brian Trifon and Brian Lee White from the award winning music composition and sound design team, Finishing Move Inc. Together they discuss their history in music and what led them to games; why they began collaborating on game scores and the advantages that brings; how they tackled a massive franchise with set audience exp…
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How Ray Chase went from Actor to Game Developer with Date Everything
1:28:46
1:28:46
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1:28:46Alexa Ray Corriea chats with actor Ray Chase about his first project as a game developer, Date Everything. Together they discuss his memorable work as the voice behind many of our favorite characters and why he decided to try his hand at development; where the idea to date household objects came from; how they managed to write dialogue for 100+ dat…
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How Moonhood Handcrafted The Midnight Walk with Real Claymation
2:07:42
2:07:42
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2:07:42Trent Kusters chats Klaus Lyngeled and Olov Redmalm from Moonhood, who recently released the handcrafted cozy horror game, The Midnight Walk. Together they discuss their early careers and how they found themselves working together and eventually co-founding their own studio; their previous work on titles such as Fe and Lost and Random and how that …
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How Two Studios Brought LEGO Horizon Adventures to Life
1:43:54
1:43:54
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1:43:54Trent Kusters chats with Stéphane Varrault from Guerrilla Games and Xu Xiaojun from Studio Gobo about their collaborative work on LEGO® Horizon Adventures. Together they discuss how their two studios worked together on bringing Aloy's adventures to the LEGO® universe; what it takes to appeal to a younger audience; how they designed the game to focu…
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We're over halfway through 2025 and we've got Karrie (Lead Writer and Lead Narrative Designer of Pacific Drive, previously wrote and designed on League of Legends for Riot Games, Totemic for Collage Games, and Not Tonight 2 for Panic Barn. Also worked as a Director of Marketing at Strangely Compelling Multimedia, a Producer at tinyBuild Games, a Le…
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Uncovering the Secrets Behind Bionic Bay with Creator Juhana Myllys
1:31:13
1:31:13
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1:31:13Adam Orth chats with Juhana Myllys, creator of physics based platformer Bionic Bay. Together they discuss how he identifies great ideas and where he finds inspiration; the early designs and concept art that led to the development of Bionic Bay; designing the core gameplay such as the swap mechanic and platforming; and creating a visual language tha…
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