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Game Dev Advice: The Game Developer's Podcast

The HP Video Game Podcast Network - John JP Podlasek

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Monthly
 
+30 year game industry veteran John "JP" Podlasek interviews game designers, programmers, producers, artists, arcade owners, writers, CEOs and others about game development. Experienced or aspiring game developers alike will find useful, thought-provoking, and sometimes funny advice from others in the game industry. Find info at gamedevadvice.com and subscribe now!
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Indie Game Movement

Andrew Pappas, Game Marketing Strategist and Consultant

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Andrew Pappas, founder of RenGen Marketing helps take indie devs and their games to a whole new level by discussing business best practices and sharing marketing strategies and tips to better navigate the world of indie game marketing. Regardless if you’re an indie dev starting out or a veteran small team, the topic discussions apply to anyone wanting to better understand the online environment and stand out in a saturated market. A marketer since 2011, Andrew has found a passion for applyin ...
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Andrew Pappas, founder of RenGen Marketing helps take indie devs and their games to a whole new level by discussing business best practices and sharing marketing strategies and tips to better navigate the world of indie game marketing. Regardless if you’re an indie dev starting out or a veteran small team, the topic discussions apply to anyone wanting to better understand the online environment and stand out in a saturated market. A marketer since 2011, Andrew has found a passion for applyin ...
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Adventures in Angular

Charles M Wood

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Join our weekly discussion about how to build top end Angular applications and become an Angular expert. Become a supporter of this podcast: https://www.spreaker.com/podcast/adventures-in-angular--6102018/support.
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Many games are fun, but few stay with us after the credits roll. So today, we’re going to dive into how indie devs can use game mechanics, narrative, and aesthetic choices to create emotional resonance and meaning in their titles. From narrative tools to methods that focus on player empathy, we unpack the secrets behind making games that create a l…
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Many games are fun, but few stay with us after the credits roll. So today, we’re going to dive into how indie devs can use game mechanics, narrative, and aesthetic choices to create emotional resonance and meaning in their titles. From narrative tools to methods that focus on player empathy, we unpack the secrets behind making games that create a l…
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We welcome Freya Holmér back into the clubhouse to talk about 3D game development for independent game developers. We get into the specifics of the tools available for devs and why they work and don't work for different teams, but it's mostly an excuse to talk about Freya's new 3D modeling software. Half-Edge - Freya Holmér Shader Forge - Freya Hol…
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Or, you can watch the video on YouTube: https://youtu.be/iU2PMrYUNIQ After attempting and failing to get an episode out the last couple of weeks, I am happy to say that I finally recorded one, and I am getting it out early this week. A lot of stuff has happened over the last 2.5 weeks, so here’s a quick run down, along with links: Optimizations wer…
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Mainstream game development is at a crossroads—bloated budgets, safe bets, and sequel fatigue are threatening innovation. But the indie scene might just be the industry’s best hope. In this episode, our guest unpacks how indies are not only surviving but reshaping the gaming landscape. We dig into what makes indie studios uniquely suited to lead th…
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Mainstream game development is at a crossroads—bloated budgets, safe bets, and sequel fatigue are threatening innovation. But the indie scene might just be the industry’s best hope. In this episode, our guest unpacks how indies are not only surviving but reshaping the gaming landscape. We dig into what makes indie studios uniquely suited to lead th…
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In this episode of Game Dev Advice, writer and comedian Mike Drucker shares his journey across the worlds of television, video games, and comedy. Starting as an assistant and researcher at Saturday Night Live, Mike moved into game localization at Nintendo—where he even played basketball with Reggie Fils-Aimé—before joining The Tonight Show Starring…
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This week, your Nice Hosts have a new prompt from a new source. Lydia's husband, Ian, draws from a rainy source of inspiration and the Hosts are all-in. We brush up on the water cycle, requisition the equipment, practice our Trans-Atlantic accents, dunk on hot dogs, and puzzle over water-based cloud economies. Big Pharma - Steam Le Ballon Rouge - W…
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Leveling up in real life takes more than just discipline, passion and trying to level up others, it takes smart design. In this episode, we explore how game design principles can help us, devs and creators, develop practical life skills, reframe personal challenges, and even learn more effectively from that process. To today, we’re going unpack how…
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Leveling up in real life takes more than just discipline, passion and trying to level up others, it takes smart design. In this episode, we explore how game design principles can help us, devs and creators, develop practical life skills, reframe personal challenges, and even learn more effectively from that process. To today, we’re going unpack how…
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Your nice hosts talk about saving both your position in a game and saving your secrets from being spread around. Also in this episode: Stephen's birthday is coming up, Lydia's been presenting in webinars for a while, and Mark's got a new game coming soon! Category Quest - ELB Learning Webinar | Let’s Play! Category Quest: ELB Learning’s Newest Game…
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Indie devs often wear too many hats, making it hard to give each area, like production, marketing, and community the attention it deserves. But what happens when you're stretched too thin? How does that affect your game, your message, and the trust you've built with players? In today’s discussion, we’ll look at the real-world challenges of running …
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Indie devs often wear too many hats, making it hard to give each area, like production, marketing, and community the attention it deserves. But what happens when you're stretched too thin? How does that affect your game, your message, and the trust you've built with players? In today’s discussion, we’ll look at the real-world challenges of running …
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Watch the video on YouTube: https://youtu.be/rLRNnlzIOQM I connected with Vercel this past week to discuss how I could both optimize and try to control the costs that https://www.starterpacks.net was accumulating. I did walk away with some techniques that I will try on the next site I launch on Vercel where I need to try to maintain a consistent bi…
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Mark rushes through the introduction to talk about his two rush projects, one of which, Blippo+, was announced on Sunday during the PC Gaming Show! You'll hear more about that next week, but until then, Lydia talks about feeling seen in Anime, Stephen laments that his filmmaking class has not only ruined movies for him, but also music, and Dale doe…
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Many developers dream of going viral, but few understand what it actually takes to get there. While focusing on virality isn’t everything, it can help build momentum. So today, we’re going to talk about how to identify, shape, and publish games with viral potential, all without chasing trends or sacrificing originality, by learning what early signa…
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Many developers dream of going viral, but few understand what it actually takes to get there. While focusing on virality isn’t everything, it can help build momentum. So today, we’re going to talk about how to identify, shape, and publish games with viral potential, all without chasing trends or sacrificing originality, by learning what early signa…
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Unfortunately I missed my milestone of getting an early release of https://www.skylounge.social deployed during Release Day. But, it wasn’t for a lack of trying. It’s kind of hard to run when it feels like you have a knife in your stomach and you don’t know how to stop the bleeding. I dig into what attempts I made to optimize the NextJS App for htt…
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This week in the club house Adrian Sandoval describes how video games are speed running art history. Your nice hosts have their minds blown many times and Steven discovers he might actually like history!? Stay tuned to find out where the 90 day return policy came from. Little Nemo and the Nightmare Fiends - Team Nemo Chris Totten, co-author of Adri…
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The publishing model most indie devs face is outdated and often stacked against them. Rigid contracts, hidden expectations, and a lack of real partnership force devs to choose between full independence or giving up too much. But thankfully, a new approach is emerging. In this episode, we explore what a modern publishing model looks like, one that’s…
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The publishing model most indie devs face is outdated and often stacked against them. Rigid contracts, hidden expectations, and a lack of real partnership force devs to choose between full independence or giving up too much. But thankfully, a new approach is emerging. In this episode, we explore what a modern publishing model looks like, one that’s…
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Your nice hosts all secured a Switch 2 pre-order... from a certain point of view. Then, Stephen examines the body, Mark attempts a vocabulary, and Lydia has recommendations. Chants of Sennaar - Wikipedia Nintendo Switch 2 preorders were a total mess — at first - Jay Peters , The Verge Missed out on a Nintendo Switch 2 pre-order? GameStop and Best B…
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Many indie studios feel locked out of traditional PR, feeling like you need an agency and big budget just to get noticed. In this episode, we break down how to earn meaningful media coverage with a story worth telling and how to create a system to share it. Learn how a strategic approach to visibility can build credibility, attract players, and dri…
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Many indie studios feel locked out of traditional PR, feeling like you need an agency and big budget just to get noticed. In this episode, we break down how to earn meaningful media coverage with a story worth telling and how to create a system to share it. Learn how a strategic approach to visibility can build credibility, attract players, and dri…
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The clubhouse welcomes Ashley Phipps, producer for the game Clock Out at 2, to discuss the topic of mental health and discrimination. Mental Health and Discrimination Game Design Gaming Narrative Clock Out at 2 Demo - Borderless Studios , Steam What to know about microaggressions - Anna Smith Haghighi , Medical News Today Queerty Gamers - Queerty G…
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A quick update on this glorious hump day, just in time before I head out to the Atlanta PHP meetup (https://phpxatl.com). Tomorrow, May 21st at 11:30am EDT I’ll be chatting with Brian Casel (https://briancasel.com) about his recent launch of Instrumental Components (https://instrumental.dev). Join us in the stream and if you have any questions for …
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Attribution often feels like a black box for indie devs, but ignoring it can cost you time, money, and momentum. In this episode, we break down what attribution really is, why it matters, and how small teams can start tracking what counts while learning how to avoid misleading metrics, balance data with creative instincts, and make smarter marketin…
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Attribution often feels like a black box for indie devs, but ignoring it can cost you time, money, and momentum. In this episode, we break down what attribution really is, why it matters, and how small teams can start tracking what counts while learning how to avoid misleading metrics, balance data with creative instincts, and make smarter marketin…
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I listened to a podcast episode back on January 30, 2025, and there are 3 little words that have been bouncing around in the back of my head ever since whenever I turn on the mic to stream or record, "oil your chair". The podcast episode was from Justin Jackson (https://justinjackson.ca) and Jeremy Enns (https://jeremyenns.com) on their Podcasting …
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In this episode the club house talks about the games that they have been playing. Mark attempts to define the terms good friction and bad friction, declares his distaste of rouge-likes, and talks about friction in his current projects. Lydia shows us how to make scoring sound way more academic. Civilization VII Age of Mythology Retold Blue Prince 0…
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When it comes to game jams, too many projects get shelved before they reach their full potential. In this episode, we’re going to explore how jams and small projects can become launchpads for long-term opportunity with the right support. From mentorship and incubation to funding access and marketing guidance, learn how structured programs are helpi…
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When it comes to game jams, too many projects get shelved before they reach their full potential. In this episode, we’re going to explore how jams and small projects can become launchpads for long-term opportunity with the right support. From mentorship and incubation to funding access and marketing guidance, learn how structured programs are helpi…
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Some quick updates on the status of https://www.starterpacks.net and announcing the new project that I am working on! Since the last update, the crawlers have been crawling—HEAVILY—accessing the site over 24M 👀 times. Needless to say, my Vercel bill is going to be a little higher this month, but 🤞 it will be worth it. Since the last update where th…
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Your nice hosts get a crash course on video game IP law from lawyer and MinnMax cohort, Haley MacLeon. We learn about incorporating, publishing agreements, the difference between a lot of commonly used terms like "copyright", and the joys of contract templates. MinnMax - MinnMax Game Informer Revival - Game Informer Video Game IP Law Marketing Misc…
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From trailers to reward tiers, creators often stress over the wrong things when preparing for a Kickstarter launch. So in this episode, our guest challenges common misconceptions and shares hard-earned insights from analyzing numerous campaigns. We’ll cut through the noise and offer practical, proven strategies that anyone would be confident to bac…
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From trailers to reward tiers, creators often stress over the wrong things when preparing for a Kickstarter launch. So in this episode, our guest challenges common misconceptions and shares hard-earned insights from analyzing numerous campaigns. We’ll cut through the noise and offer practical, proven strategies that anyone would be confident to bac…
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In this interview, veteran game designer Stuart Maine shares his 28-year journey in the gaming industry, detailing his humble beginnings in a cyber café to becoming a senior designer at Two Desperados, a mobile games company in Serbia. Stuart recounts his early days at Bullfrog and his time at renowned companies like Acclaim and Blitz, working on n…
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A new Nintendo is on the way, and your nice hosts talk about both it and the world it's being born into. It kicks off a longer than usual episode where Lydia just wants a way to experience horror games, Mark has an unpopular opinion, and Stephen thinks players have too much agency already. 0:31:57 Let's Plays Endoparasitic miziziziz itch.io Let’s P…
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You can also watch the video on YouTube here: https://youtu.be/ENFM-pQK5iM A quick update about some recent updates I pushed out on https://www.starterpacks.net. In the last episode, I announced the addition of the Quick Starter Pack Editor to the site. Since then, I have rolled out a few tweaks to make it nicer, like preventing duplicate entries t…
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A lot of developers dream of starting their own studio, but the reality is far from glamorous. In this episode, we dive deep with our guest to unpack the overlooked, gritty, and often emotional process of building a studio from scratch. From pitching to production pipelines, they're going to share what aspiring founders need to prepare for, emotion…
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A lot of developers dream of starting their own studio, but the reality is far from glamorous. In this episode, we dive deep with our guest to unpack the overlooked, gritty, and often emotional process of building a studio from scratch. From pitching to production pipelines, they're going to share what aspiring founders need to prepare for, emotion…
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Your nice hosts settle their differences in opinions when it comes to food to serve up a fresh game design document in a new Nice Games Jam episode. Prompt Create a game with one of my favorite things, food! It cannot be about/or have mechanics that are cooking. Think: growing food, pairing foods, making an international food court, menu design, us…
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The game industry is full of risks, IP disputes, cyberattacks, contract issues, even failed crowdfunding campaigns. And while we never anticipate these things happening to us...sometimes, they surface when we least expect it, inviting all sorts of chaos. So today, we explore how devs can avoid the hassle of the unknown by understanding how insuranc…
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The game industry is full of risks, IP disputes, cyberattacks, contract issues, even failed crowdfunding campaigns. And while we never anticipate these things happening to us...sometimes, they surface when we least expect it, inviting all sorts of chaos. So today, we explore how devs can avoid the hassle of the unknown by understanding how insuranc…
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After a few weeks away I am back with some fresh updates that have been deployed to Starter Packs (https://www.starterpacks.net). The first—and best feature, imho—is the Quick Starter Pack Editor. This feature makes it easy to add people to your existing Bluesky Starter Packs in as little as 3 clicks (maybe more if you want to add them to multiple …
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Mark is still out sick, so Dale takes his place in the clubhouse and brings a topic! The club makes a prediction that by the time that this episode comes out, Mark will still be sick, and if you are listening on Patreon, that is absolutely true. If you aren't listening on Patreon, you probably should be. The group talks about how often and when to …
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Steam’s algorithm is the engine that powers visibility on the platform, but understanding how it works is often a big mystery. So today, we’re going to bust some of the most common and persistent myths indie developers believe about how the algorithm functions, getting to the bottom of which signals actually matter, so you can stop worrying and foc…
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Steam’s algorithm is the engine that powers visibility on the platform, but understanding how it works is often a big mystery. So today, we’re going to bust some of the most common and persistent myths indie developers believe about how the algorithm functions, getting to the bottom of which signals actually matter, so you can stop worrying and foc…
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Roles reverse as Dale joins Stephen and Lydia for a Nice Game Jam prompted by Mark. The results are an antiques-fueled jaunt through time, and an unexpected win for Stephen. Costcodle - Zak Kermitz , Costcodle Timeline Inventions - Zygomatic , Zygomatic Hypodermic Needles - Sawbones: A Marital Tour of Misguided Medicine , Maximum Fun Prompt "Come u…
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Traditional marketing methods often struggle to cut through the noise, leaving indie developers searching for better ways to reach their audience. But what if the key isn’t just better tactics or bigger budgets, but a deeper understanding of players themselves? In this episode, we dive into how player-centric design principles can transform marketi…
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