Jordan Sorcery speaks with some of the most influential games designers, writers, and artists from the history of Games Workshop, Warhammer, and the wider tabletop gaming industry.
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John Piper answering tough theological and pastoral questions.
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Sermons by Jordan Brown
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Jordan Sorcery and his great gaming friend Rob explore the movies that influenced, inspired, and informed the creation of Warhammer Fantasy, 40k, Necromunda, and many more classic Games Workshop games
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Can we lose eternal rewards by becoming incapacitated or less fruitful as we age? Or can our sin cancel out rewards we would have received?By John Piper
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The Most Extraordinary Experience in This World
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14:19
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14:19Knowing God is the most extraordinary experience in the world. But how do we come to know him authentically, deeply, personally?By John Piper
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‘No One Ever Hated His Own Body’ — Really?
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12:28Did Paul know about self-harm and poor body image? If he did, how could he still say that “no one ever hated his own flesh”?By John Piper
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Persecution, troubles, heaviness of heart — are these different forms of God’s discipline? Pastor John traces God’s good purposes in different kinds of pain.By John Piper
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We know the new heavens and new earth will be a place of perfect, endless joy. But will we really never get bored, even after millions of years?By John Piper
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Those who try to live the Christian life outside of community are missing something crucial. So, how might Christian loners move toward life together?By John Piper
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If God has already promised not to withhold anything good from us, then does asking him for more imply that yesterday’s good wasn’t good enough?By John Piper
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How Can I Grow in Humility as I Grow in Knowledge?
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11:09
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11:09If knowledge puffs up, will formal Bible education make us proud? Pastor John points out pride’s craftiness and offers five weapons of humility.By John Piper
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What does the Bible say about Mary, Jesus’s mother? What is Mary’s true legacy for Christians today?By John Piper
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Sandy Mitchell has written countless classic 40k and Warhammer Fantasy stories for GW Books and the Black Library. Pen name of author Alex Stewart, Mitchell, is the force behind the brilliant Commissar Ciaphas Cain series of novels and short stories. In conversation with Jordan Sorcery Alex talks about his early career reviewing films like Highland…
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What is the difference between guilt and shame? And when do true feelings of guilt or shame become false feelings that reject God’s grace?By John Piper
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What Jordan Peterson Gets Wrong About Happiness
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11:07Is the purpose of life to find meaning? Pastor John responds to Jordan Peterson’s claim that happiness cannot be our goal.By John Piper
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Dave Taylor | White Dwarf Australia
1:28:23
1:28:23
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1:28:23Former White Dwarf Australian editor Dave Taylor in conversation with Jordan Sorcery. We talked about Dave's career with Games Workshop, some behind the scenes White Dwarf insights, how the international editions came to be, and Dave's most recent project - Dave Taylor Miniatures, a company that publishes Art Of books by some of the best miniature …
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God promises never to leave us nor forsake us, but sometimes the Bible says he withdraws his presence from us. How can those both be true?By John Piper
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How can our faith turn from nominal to authentic? Pastor John reflects on God’s power to establish and sustain belief through his promises.By John Piper
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When God commands a godly life of genuine affections, how do we obey? John Piper draws our attention to the transforming mercies of God.By John Piper
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How Did Jesus Freely Live a Scripted Life?
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11:14As Jesus headed toward the cross, he knew he was fulfilling the script that was written for him. So, how did he authentically choose a death already decided?By John Piper
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Bob Naismith was one of the early Citadel sculptors who helped to define the foundations of Warhammer and 40k. From the original Space Marine design, predating Rogue Trader and the start of 40k, to the plastics created for HeroQuest and Space Crusade, Bob and Jordan talk about an incredible career full of iconic and important work. Bob Naismith int…
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Graeme Davis was part of the team that brought WFRP to incredible life, and his career has taken him to amazing worlds like Vampire the Masquerade, Supernatural, and Vaesen. In our conversation we explored the opportunities and perils of drawing on folklore for making monsters, such as with the Fimir of Warhammer, and the ways in which encounter an…
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How Much of Christianity Remains a Secret?
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14:29How much of the Christian faith has already been revealed to us now, and how much of it remains a secret that we won’t understand until we get to heaven?By John Piper
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If No One Seeks God, How Is Anyone Saved?
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13:37If sinners cannot seek God, how does anyone receive salvation? Pastor John shows that God must give his power and grace precisely because we cannot seek him on our own.By John Piper
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Are Christians Happier Than Non-Christians in This Life?
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11:50Why are Christians most to be pitied if there’s no resurrection? Don’t we still experience more joy than non-Christians? Pastor John gives four responses.By John Piper
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If we have no memory of hating or opposing God before he saved us, then how should we understand the Bible’s claim that we were his enemy?By John Piper
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Making Monsters | Trish Carden in Conversation with Jordan Sorcery
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1:25:11Trish Carden joined Citadel in the 80s and became a legendary sculptor for Citadel Miniatures. Working closely with Aly Morrison, Bob Naismith, and many others Trish soon gained famed as the Monster Girl, able to creature magnificent beasts, dragons, and monsters that were unforgettable. With Aly Morrison, Trish established Marauder Miniatures, a n…
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Advice for Reading Romans After Decades of Experience
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12:44Why does Pastor John believe Romans is the greatest letter ever written? And how would he encourage Christians to benefit from this monumental book?By John Piper
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Revolutionary Reporting | Rascal News in Conversation with Jordan Sorcery
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57:19Rowan Zeoli and Caeylin Ellis of the independent tabletop gaming news site Rascal join Jordan to chat about the founding of the site, taking games journalism seriously, and the future of gaming. Rascal News was founded a year ago by 3 tabletop journalists who had worked for Polygon, Dicebreaker, Gizmodo, and I09. As those organisations have been sh…
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Should I Use AI to Help Me Write Sermons?
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14:06Should pastors and ministry leaders use artificial intelligence as a tool to write their sermons and newsletters? If so, how? If not, why not?By John Piper
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How much life application should pastors offer in their sermons? Pastor John commends interweaving exposition and application throughout each sermon.By John Piper
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When Jesus taught that impurity comes from within, was he departing from the Old Testament? Pastor John considers purity across the covenants.By John Piper
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Ralph Horsley | Warhammer, D&D, and Magic: The Gathering Artist
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49:29Fantastic fantasy artist Ralph Horsley has worked at Games Workshop and the Black Library providing incredible art for Inferno! Magazine and many Warhammer and 40k books. His career has seen him take on the biggest fantasy worlds with work on Dungeons & Dragons and Magic: The Gathering, as well as more recently returning to the Old World to illustr…
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If God justifies by faith apart from works, then why do some passages seem to suggest that forgiveness comes through the act of baptism?By John Piper
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Acts 20:24 has encouraged and challenged Christians throughout the centuries. How, in particular, has it shaped the life and ministry of John Piper?By John Piper
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Bolt Action | Rick Priestley, Alessio Cavatore, and Friends In Conversation with Jordan Sorcery
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2:17:25Bolt Action, the World War 2 miniature wargame, just received a hugely succesful 3rd edition from Warlord Games. This is the story of Bolt Action from the people who made it. From the origins of the first Bolt Action Miniatures sculpted by Paul Hicks, through the acquisition of the line by Warlord Games, to the creation and development of the game …
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Why Is Witchcraft Handled So Differently Across Scripture?
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12:05In the Old Testament, witchcraft is met with capital punishment — but not in the New. Why does God handle this sin differently across redemptive history?By John Piper
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Is There Good Magic and Edifying Sorcery?
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14:30Do the signs and wonders in Scripture justify using righteous magic in fiction? Pastor John helps us discern the kinds of stories that serve our sight of Reality.By John Piper
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Paul Cockburn | White Dwarf Editor & Warhammer Roleplay
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1:30:34
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1:30:34In the 1980s Bryan Ansell took over Games Workshop and reshaped it into a brand new company. Paul Cockburn joined Games Workshop from TSR UK having worked on Imagine Magazine and supplements for Dungeons & Dragons. During his time at GW Paul oversaw the relocation of White Dwarf from London to Nottingham and its evolution into a dedicated Warhammer…
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Sometimes, the story of another Christian’s joy in God serves to kindle our own. Pastor John takes us to a remarkable moment in the life of Hudson Taylor.By John Piper
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If God Pastors Me, Why Do I Need Pastors?
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12:07God could have designed the world so that all the help we need comes from him directly. Instead, he often ministers to us indirectly through other people. Why?By John Piper
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Mike Hutchinson | Modern Wargames Designer
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1:11:36
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1:11:36Gaslands creator Mike Hutchinson is one of the best modern wargames designers having released amazing 28mm fantasy battle games like Hobgoblin, hilarious skirmish game of drunken space orcs Space Gits, and even a multi-GM roleplaying game called The Crawling Chaos. Mike Hutchinson in conversation with Jordan talks about his career, design ethos and…
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How can we begin to grasp the meaning of biblical narratives and their application to life? Pastor John offers an example from the story of Joseph.By John Piper
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One Believer Dies, Another Lives: On Reading Providence
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10:15In Acts 12, God allows Herod to kill James, but he thwarts the king’s plan to kill Peter. What might this chapter teach us about God’s providence?By John Piper
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John Thornthwaite | Games Workshop Head of Plastics
1:21:19
1:21:19
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1:21:19John Thorntwaite, former Head of Plastics for Games Workshop between 1985 and 1999, joins Jordan Sorcery to talk about the development of injection modelled miniatures for Warhammer and 40k. We talk about Bryan Ansell's intentions for Games Workshop plastic manufacturing, test cases like the slotta base and Fighting Fantasy miniatures, psychosyrene…
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How does a promise about the future help us fight for purity today? Pastor John unpacks the power of the greatest pleasure purchased at the greatest price.By John Piper
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People for millennia have said, in one way or another, “There is no God.” Pastor John describes five ways we suppress the knowledge of God’s existence.By John Piper
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Juan Diaz is a much loved miniature sculptor who worked at Games Workshop for 16 years producing countless amazing minis for Citadel and Forge World. Amongst his many classic sculpts are the first daemon prince Be’Lakor and the infamous Daemonettes of Slaanesh. In conversation with Jordan Sorcery Juan talks about the culture and people he worked wi…
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Is heaven a physical place that exists right now? As Pastor John answers, he encourages us to focus mainly on the relational, not the spatial, aspect of heaven.By John Piper
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Why Pray for Protection When Suffering Keeps Coming?
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13:58
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13:58Even when our prayers for protection feel pointless, they are not. God is our good and sovereign Father, and it is never pointless to ask him for what we need.By John Piper
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The Spiritual Battles in Your Bible Reading
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13:20As we begin a new year of Bible reading, what obstacles can we expect to meet along the way — and what benefits will keep us reading day by day?By John Piper
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‘A Man at Church Thinks We Should Marry — I Disagree’
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8:50If someone is convinced that he knows God’s will for us, yet we disagree, what can we do? Pastor John offers five ways forward.By John Piper
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Your Bible-Reading Feedback, and How to Help Us in 2025
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9:30Hear John Piper’s invitation to partner with us. A $10 monthly gift enables us to reach 70 more people with God-centered resources. https://dsr.gd/3AYGuj2By John Piper
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