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GAMETHING

Pippin Barr, David Wolinsky, and Mark Chains

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GAMETHING is an audio book-club about videogames. Each episode, experimental game designer Pippin Barr and oral historian David Wolinsky choose a game to play separately and exchange answering machine messages about it until the tape runs out. The result is a conversation about anything and everything (mostly everything) they find interesting about videogames.
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In which we play Storyteller (2012), and decide who lives, who loves, and who solves their problems with a sword to the face. 🎭📜🧩👸🐟 🎓🏛️🧚☝️✨✂️✈️ Drag. Drop. Fate. These, and other GAMETHINGS. Storyteller was developed and published by Daniel Benmergui. It won the IGF Nuovo Award in 2012.By Pippin Barr, David Wolinsky, and Mark Chains
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In which we play Cosmic Top Secret (2018), and piece together a crumbling dad bod. 🕵️‍♂️🇩🇰⛏️🧭🗓️😧🏀👴🚷💍❌ A Cold War mystery, a crumpled-up spy, and intelligence as child’s play. Oh, and now you're a paper airplane. These, and other GAMETHINGS. Cosmic Top Secret was developed by Klassefilm and Those Eyes and published by Klassefilm. It was a finalist f…
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In which we play THAT NIGHT, STEEPED BY BLOOD RIVER (2020), forging our own signatures, driving in the mountains, and—is someone going to pick up the damn phone?! 🛎️👽✂️💐✍️🚌🎹🃏🦹⛓️‍💥 You check in, but maybe not as yourself. You wander, but never arrive.​ ​These, and other GAMETHINGS. THAT NIGHT, STEEPED BY BLOOD RIVER was developed and published by Ta…
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In which we play SpyParty (2018), an asymmetric game of deception, precision, and the delicate art of not getting shot. ⌖🤨🪞🤖🫥💃📊📱⏳🧍🍞 A fancy party. A lurking sniper. Move like a machine, think like a human, hope for the best. These, and other GAMETHINGS. SpyParty was developed by Chris Hecker and John Ciminio and published by Chris Hecker. It was an…
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In which we play Titanic II: Orchestra for Dying at Sea (2022), and let the current take us. 🛳️🛳️💀🤷🪦🎥🛟🎵🤠📸🎨🧪 A place between places, a song half-remembered, a gift shop at the end of the world. These, and other GAMETHINGS. Titanic II: Orchestra for Dying at Sea was developed and published by flan. It was a finalist for the IGF Nuovo Award in 2023.…
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In which we play and watch Five Nights at Freddy’ses (2014, 2023), take on the night shift, and don't even get to try the pizza. 🧸🧸🧸🧸🧸🧸🧸🧸🧸🧸🧸🧸🧸🧸🧸🧸🐻 These, and other GAMETHINGS. Five Nights at Freddy’s was developed and published by Scott Cawthon. Five Nights at Freddy’s is a movie.By Pippin Barr, David Wolinsky, and Mark Chains
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In which we play and watch Dooms (1993, 2004, 2005, 2016), and confirm that somehow, it runs on not only a computer but also a DVD player. 📼🏠➖😬🔦🌚📏⏰🦨🤷✂️🎭🪓🧑‍🎨📜🪖🔮 These, and other GAMETHINGS. Doom was developed and published by id Software. Doom 3 was developed by id Software and published by Activision. Doom was developed by id Software and published…
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In which we play and watch Pokémons (1996, 1997), and catch seven. 🧶🟣🐈🧊📦💊🛠️🦗😫🛡️🚀📍🧵🚧💪🏽 These, and other GAMETHINGS. Pokémon: Red was developed by Game Freak and published by Nintendo. Pokémon: Blue was developed by Game Freak and published by Nintendo. Pokémon: Indigo League is a TV show.By Pippin Barr, David Wolinsky, and Mark Chains
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In which we play and watch Final Fantasy XIVs (2013, 2017), the “who’s your daddy?” of Final Fantasies. 👨‍👦✏️🖤💻🎢⏳🐞🕹️🤘😬🏥🌿🦸🙋‍♂️🐻💡😴🙃 These, and other GAMETHINGS. Final Fantasy XIV was developed by Square Enix Business Division 5 and published by Square Enix. Final Fantasy XIV: Dad of Light is a TV show.…
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In which we play and watch Donkey Kongs Country (1994, 1997), but never find the Statue of Liberty. 🍌🧘🧑🏽‍🦲👀🐢 🎩👴🏽💍🤣🛢️👿⌨️ 🐊⬅️👾🚪🚤 These, and other GAMETHINGS. Donkey Kong Country was developed by Rare and published by Nintendo. Donkey Kong Country is a TV show.By Pippin Barr, David Wolinsky, and Mark Chains
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In which we play and watch Warcrafts (1994, 2004-2024, 2016), and try to follow the plot through the fog of wars. 👨‍🎤🧑🏽‍🌾🤝🇺🇸🧙📜🎲📖🔭🌲👹 📊⏳🗺️💀📺🥤 These, and other GAMETHINGS. Warcraft: Orcs & Humans was developed and published by Blizzard Entertainment. World of Warcraft: The War Within was developed and published by Blizzard Entertainment. Warcraft: The…
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In which we play and watch Fallouts (1997, 2024), and among the ruins, ponder the dramatic weight of rummaging through lockers and roughing up wasteland toughs. ☢️🐀🐀📐❔🚧🎥💣👏🏽🚂🥊🎯📘🦆👀👍👮🏽‍♂️ These, and other GAMETHINGS. Fallout was developed and published by Interplay Productions. Fallout is a TV show.By Pippin Barr, David Wolinsky, and Mark Chains
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In which we play and watch Phoenix Wrights (2001, 2012), and have a series of great and litigious hair days. ⌚🔍❤️🧐🌸🎹⚙️👄🤫🎭🎞️🇺🇸🩸🧑🏽‍⚖️🎗️ These, and other GAMETHINGS. Phoenix Wright: Ace Attorney was developed and published by Capcom. Phoenix Wright: Ace Attorney is a movie.By Pippin Barr, David Wolinsky, and Mark Chains
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In which we capture Afrika (2009), and safari on easy mode. David scrutinizes a hippo ​​across a narrow abyss of non-comprehension. Pippin gives it up for an anti-capitalist giraffe. These, and other GAMETHINGS. Afrika was developed by Rhino Studios and published by Sony Computer Entertainment.By Pippin Barr, David Wolinsky, and Mark Chains
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In which we capture theHunter: Call of the Wild (2017), and shoot the digital animals right into our screenshots folders. Pippin sneaks up on a smiling duck. David sees surveillance everywhere. These, and other GAMETHINGS. theHunter: Call of the Wild was developed and published by Expansive Worlds.By Pippin Barr, David Wolinsky, and Mark Chains
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In which we capture Umurangi Generation (2020), and make a few bucks before the world ends. Pippin taps into his inner cave-painter. David pushes new artistic boundaries. These, and other GAMETHINGS. Umurangi Generation was developed by ORIGAME DIGITAL and published by ORIGAME DIGITAL and Playism.By Pippin Barr, David Wolinsky, and Mark Chains
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In which we capture Beyond Good & Evil (2003), join the resistance as a photojournalist, and then lose sight of what we're fighting for. Pippin finds Christina’s World on Hillys. David squints at the subtitles. These, and other GAMETHINGS. Beyond Good & Evil was developed and published by Ubisoft.By Pippin Barr, David Wolinsky, and Mark Chains
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In which Pippin revisits preseason pick Ecco the Dolphin (1993) in a live radio-stream. Pippin stares into the interstitial water, reads the poetry, and makes it to the right hand side. These, and other GAMETHINGS. Ecco the Dolphin was developed by Appaloosa Interactive and published by Sega.By Pippin Barr, David Wolinsky, and Mark Chains
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