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Part Two of a Two Part Episode

Continuing on from last week's examination of how depictions of the work place in fiction have transitioned over the decades from daily grinds where hard work will reward the worthy to places where you can find fun and family (if you're a team player) to recent depictions of bleak office hellscapes where baffled, exploited employees are required to perform a series of increasingly bizarre and senseless tasks (Severence - we're looking at you), this week Jules and Madeleine delve into the archetypes of this genre. Why might you want to write an anarchist or a saboteur? Why is sci-fi such good fit for telling workplace stories and why might you want to write one? And just what can we learn from these stories?

Under the microscope this week: Severence, Fight Club, Squid Game and many more.

Title music: Ecstasy by Smiling Cynic

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113 episodes