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What happens when an RPG asks you to play the dead, feed on emotion, and also hand over your own inner critic to another player? We go deep on Wraith: The Oblivion, the most haunting corner of the World of Darkness, unpacking why its ideas still feel daring: fetters that tether you to the living, pathos that turns feelings into fuel, and Shadows that weaponise doubt. From first edition’s glow-in-the-dark cover to the 20th Anniversary’s colossal compendium, we map the rise, fall, and quiet return of a cult classic.

If you'd like to purchase Wraith, it's currently available at 40% off (at time of release) on DriveThru RPG

Contact us at:
EMAIL: [email protected]
FACEBOOK: https://www.facebook.com/rolltosavepod
WEBSITE: https://rolltosave.blog

HOSTS: Iain Wilson, Steve McGarrity, Jason Downey
BACKGROUND MUSIC: David Renada (Find him at: [email protected] or on his web page).
TITLE, BREAK & CLOSEOUT MUSIC: Xylo-Ziko (Find them on their web page).

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Chapters

1. Opening And Why Wraith (00:00:00)

2. What Wraith Is And How It Plays (00:04:10)

3. The Shadow Mechanic And Harrowings (00:11:20)

4. The Underworld, Stygia, And Factions (00:20:00)

5. Splats Problem And Group Play (00:27:10)

6. Early Releases And 1st Edition Era (00:32:22)

7. Tempest, Player’s Guide, And Hunters (00:43:30)

8. Dark Kingdoms, Spectres, And Guild Books (00:49:40)

9. Risen And Second Edition (00:58:30)

10. Late Line Books And Renegades (01:04:40)

11. Ends Of Empire Finale Critique (01:09:20)

70 episodes