Elite Rugby Banter - the rugby pod where the commentary is as unpredictable as the bounce of the ball. Join Phil, Ant, and Andrew, three rugby nerds and fantasy draft managers, as they give their biased and unqualified but never dispassionate opinions on all things rugby related. Andrew: Rugby claim to fame: length of the field try against Bishops for the u12 C team Teams supported other than the Springboks: Stormers, Scotland Favourite rugby moment: every Breyton Paulse flick-flack Ant: Rug ...
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How to come up with a game or a challenge. - Think of a core skill. - Put a roadblock into teaching that skill or performing it well ○ Examples - Evaluate whether it is fun ○ Achievable ○ Simple ○ Too difficulty ○ Teaching the wrong skill ○ Relevant enough to the original skill Games: - Think of a core skill, but in more broad terms like: ○ Streamlines ○ Gliding ○ Movement ○ Buoyancy ○ Pushing on water - Create rules and goals - Goals are objectives: what the people do, ideally doing the skill you want them to work on, or a target by which the swimmers must do the skill you want to work on to succeed. - Rules are the roadblocks, or the conditions that lead to struggle and learning - Evaluate whether or not they're fun. --- Support this podcast: https://podcasters.spotify.com/pod/show/swimmingideas/support
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102 episodes