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Ecton and ToggleBit meet for the third episode of The Way of the Crab.
In this episode they discuss:
- What have they been working on?
- Premature allocation optimization
- Squashing Commits vs Keeping Commit History
- Domain Specific Languages (DSLs) vs Pure Rust
- Our game project
- Utilize generative AI?
- Character Progression
- How open will their design process be?
- "Finding the fun"
Here are links to various topics mentioned throughout the episode. The list is organized by when it is first mentioned.
- BonsaiDb
- BonsaiDb storage rewrite
- Rust's namespaced features, available in 1.60
- ToggleBit's Twitch Stream
- Why does std::env::args allocate?
- Anathema (ToggleBit's text-user interface project)
- Domain Specific Language (DSL)
- Gooey proof-of-concept
- quote
- Rust Analyzer Blog: IDEs and Macros
We welcome your feedback and questions and have set up these ways of reaching us:
- Email us at [email protected]
- Join our Discord community.
- Post on our GitHub Discussions
12 episodes