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#028 Crowdfunding and Self-Publishing - Thomas Bidaux

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Manage episode 313728944 series 3283384
Content provided by devcom.global. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by devcom.global or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://staging.podcastplayer.com/legal.

In this episode, we welcome Thomas Bidaux, CEO at ICO Partners. In a conversation with our host Lars Janssen, he shares his thoughts about the current state of crowdfunding and self-publishing. What has changed over the past few years? What do you need to know if you want to get your game funded? How do you self-publish within the current ecosystem?

00:00:00 Welcome
00:00:33 Introducing Thomas Bidaux
00:06:26 Moving from developing to coaching/consulting
00:09:52 What changed in crowdfunding
00:18:39 The importance of presentation in a crowdfunding campaign
00:28:02 Self-publishing is not scary (when is it the right thing?)
00:36:07 The new role of a publisher
00:40:35 Increase your chances to get a publisher
00:47:04 The perfect platform for your game
00:50:00 It's all about influencers?!
00:53:10 Create a perfect company culture
01:03:46 Changes in hiring after the pandemic
01:11:09 Working as a board member for Women in Games
01:14:34 Goodbye

  continue reading

36 episodes

Artwork
iconShare
 
Manage episode 313728944 series 3283384
Content provided by devcom.global. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by devcom.global or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://staging.podcastplayer.com/legal.

In this episode, we welcome Thomas Bidaux, CEO at ICO Partners. In a conversation with our host Lars Janssen, he shares his thoughts about the current state of crowdfunding and self-publishing. What has changed over the past few years? What do you need to know if you want to get your game funded? How do you self-publish within the current ecosystem?

00:00:00 Welcome
00:00:33 Introducing Thomas Bidaux
00:06:26 Moving from developing to coaching/consulting
00:09:52 What changed in crowdfunding
00:18:39 The importance of presentation in a crowdfunding campaign
00:28:02 Self-publishing is not scary (when is it the right thing?)
00:36:07 The new role of a publisher
00:40:35 Increase your chances to get a publisher
00:47:04 The perfect platform for your game
00:50:00 It's all about influencers?!
00:53:10 Create a perfect company culture
01:03:46 Changes in hiring after the pandemic
01:11:09 Working as a board member for Women in Games
01:14:34 Goodbye

  continue reading

36 episodes

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