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Voices of VR

Kent Bye

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Designing for Virtual Reality. Oral history podcast featuring the pioneering artists, storytellers, and technologists driving the resurgence of virtual & augmented reality. Learn about the patterns of immersive storytelling, experiential design, ethical frameworks, & the ultimate potential of XR.
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Everything VR & AR

The VRAR Association

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Everything VR & AR is a weekly podcast covering technologists, enthusiasts, and companies with real world deployments of virtual reality and augmented reality experiences. Learn from interviews with the leaders in gaming, entertainment, productivity, enterprise, social, education, medicine, software, hardware, psychology and more. This podcast covers everything that is VR and AR including the hottest topics and news in virtual reality and augmented reality. Nathan Pettyjohn, Founder of the V ...
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FReality is a Virtual Reality and immersive tech podcast recorded live every other Saturday at 10am Pacific, 1pm Eastern, and 6pm in the UK. We cover the entire XR spectrum including VR, AR, and MR. Join us live or catch up with past video episodes on the FReality YouTube channel. Previously known as the VR Inside Podcast.
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The In Reality podcast is a weekly deep dive into news from the Augmented Reality & Virtual Reality Industries by industry vets & experts. Get in touch with us : [email protected] Sponsored by marxent.com and hosted by Joe Bardi and Joe Johnson, In Reality is produced bi-weekly and is available both on soundcloud and marxent.com
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David Heaney and Ian Hamilton discuss: 1. Meta Horizon Desktop Editor Can Now AI Generate 3D Meshes & Textures 2. Meta Now Sells Quest 3S Refurbished For $270 Immersive Video 3. Insta360 X5 Improves The Quality Of The Handheld 8K 360° Camera 4. Horizon Worlds Now Supports 3D 180° Video For Events Like Concerts Smart Glasses 5. Ray-Ban Meta Glasses …
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David Heaney and Ian Hamilton discuss: 1. Meta Horizon Desktop Editor Can Now AI Generate 3D Meshes & Textures 2. Meta Now Sells Quest 3S Refurbished For $270 Immersive Video 3. Insta360 X5 Improves The Quality Of The Handheld 8K 360° Camera 4. Horizon Worlds Now Supports 3D 180° Video For Events Like Concerts Smart Glasses 5. Ray-Ban Meta Glasses …
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Charlotte Mikkelborg is the series director of the Adventure series on Apple TV, which is shot on Apple Immersive Video and co-produced by Atlantic Studios (formerly Atlantic Productions) and Apple. I think it has the strongest storytelling released by Apple so far, and it also has some of the most innovative and cutting edge shots that really show…
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David Heaney discusses: 1. Sony Raises PS5 Console Price In Europe & Australasia 2. Quest 3S Is $270 For The Next Two Weeks, A $30 Discount 3. Trump Exempts Many Electronics From His "Reciprocal" Tariffs 4. A Developer Got PlayStation VR2's HDR Partially Working On PC 5. Nvidia's RTX 5060 Family Will Power Entry-Level PC VR From $300 6. REK Wants T…
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David Heaney discusses: 1. Sony Raises PS5 Console Price In Europe & Australasia 2. Quest 3S Is $270 For The Next Two Weeks, A $30 Discount 3. Trump Exempts Many Electronics From His "Reciprocal" Tariffs 4. A Developer Got PlayStation VR2's HDR Partially Working On PC 5. Nvidia's RTX 5060 Family Will Power Entry-Level PC VR From $300 6. REK Wants T…
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David and Kyle discuss: Civilization VII VR PlayStation VR2's Eye Tracking Working On PC Quest 3 Winning Best Inflight Entertainment Award Quest's Horizon OS v76 DaVinci Resolve supporting editing Apple Immersive Video the report claiming Apple Vision Pro 2 mass production has begun Pico Motion Tracker Waist Version Half-Life: Alyx's first scene be…
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David and Kyle discuss: Civilization VII VR PlayStation VR2's Eye Tracking Working On PC Quest 3 Winning Best Inflight Entertainment Award Quest's Horizon OS v76 DaVinci Resolve supporting editing Apple Immersive Video the report claiming Apple Vision Pro 2 mass production has begun Pico Motion Tracker Waist Version Half-Life: Alyx's first scene be…
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Ant Williams is a freediving athlete featured in the third episode of The Adventure Series titled "Ice Dive" that's co-produced by Apple and Atlantic Studios (formerly Atlantic Productions). In the episode, Williams attempts to swim a world record distance 182 meters under ice, and I wanted to get some additional behind-the-scenes context on his ex…
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Ian Hamilton and David Heaney discuss: - Will Nintendo Switch 2 Get VR? - Bigscreen Beyond 2 Still Selling Very Fast - Microsoft Flight Simulator 2024 Getting Foveated Rendering - visionOS 2.4 - Virtual Desktop's new macOS update - Meta Is Now The UFC Technology Partner, Including For Quest - Meta HUD Glasses Price, Features & Input Device - Will T…
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Ian Hamilton and David Heaney discuss: - Will Nintendo Switch 2 Get VR? - Bigscreen Beyond 2 Still Selling Very Fast - Microsoft Flight Simulator 2024 Getting Foveated Rendering - visionOS 2.4 - Virtual Desktop's new macOS update - Meta Is Now The UFC Technology Partner, Including For Quest - Meta HUD Glasses Price, Features & Input Device - Will T…
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CURRENTS is a stunning debut from Jake Oleson as it pushes the grammar of 180 filmmaking to new heights. Oleson comes from the world of advertising and music videos, and he went through a rigorous pre-production process where he had actually already edited the entire piece before shooting any production footage by using still stereoscopic test phot…
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OTO'S PLANET was being exhibited on the Quest at SXSW, but I had a chance to check out the Apple Pro Version ahead of the SXSW festival and I felt like I much preferred it. OTO'S PLANET picked up the second place prize at Venice Immersive, but I missed being able to interview the director Gwenael Francois there. I did manage to catch up with Franco…
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Another Apple Vision Pro piece at SXSW 2025 was COSMOS IN FOCUS by Atlantic Studios (recently rebranded from Atlantic Productions). This was a short and sweet educational experience that allowed you to explore the imagery of the James Webb telescope, but it's both spatially contextualized in the night sky planetarium style. It is also fused togethe…
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There was an projection-based immersive experience called ORIGINS - LIFE'S EPIC JOURNEY that was originally formatted for a digital art museum in Germany called Kunstkraftwerk Leipzig, but it was translated into a three-channel video installation that was showing in a small conference room at SXSW. I only saw the video version at SXSW, and so I hav…
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FLY TO YOU tells the story of Kang Songjeol who was separated from her childhood friends in the aftermath of the 1950 split between North and South Korea. Oral history interviews were captured in 360 video, and her childhood memories were recreated with point scans derived from Leici BLK360 LiDAR scans combined with Azure Kinect volumetric captures…
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SYMPHONI is a brand new hand-tracked rhythm game that was inspired by the mechanics of conducting a symphony. It was directed by Ingram Mao and developed by a number of undergrads and graduates of the USC Games program. This game also goes from mixed reality into fully immersive VR as you progress through each of the stages, but it's a really fresh…
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ECHOVISION is the latest experience from multi-disciplinary artist Jiabao Li that has three major parts. The first part is a mobile-phone based mixed reality experience that does a metaphoric translation of echolocation by using LiDAR to detect your immediate physical surroundings, and then reveals it with a rippling shader that is voice activated.…
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There were a number of pieces at SXSW that were centered around embodied interactions including HONEY FUNGUS, which is a series of interactive embodied experiments telling a broader story of cultivating intimacy with ecology. This piece leans more into embodied dream logic rather than clearly articulating a narrative journey, and I had a fascinatin…
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1906 ATLANTA RACE MASSACRE is a phone-based AR experience directed by Nonny de la Peña that digs into the forgotten history of the violent attacks on the black community by white mobs incited by race-baiting politicians and newspapers. The arc of the story is told through the lens of black journalist Max Barber, who was chronicling the events as th…
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THE CHOICE returns to SXSW with the latest Chapters 2 and 3, and continues to capture intimate testimonials of women and couples who make the choice to abort their pregnancies. Chapters 1 and 2 take place in Texas where abortion is now nearly totally banned in all but a few situations. The legal specificity of these exceptions is ambiguous enough t…
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WAYS OF KNOWING: A NAVAJO NUCLEAR HISTORY tells the story of the impact of uranium mining on the Navajo community. This film is a unique collaboration between a Navajo storyteller Sunny Dooley and nuclear nonproliferation expert Lovely Umayam where the story of US nuclear history is told through an indigenous lens. This means telling the story of h…
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SHELTER is a 360 video documentary telling the story of civilians in Ukraine seeking protection in bomb shelters. The film poetically transports you the many different ways Ukrainians are sheltering from small cramped basements to parking garages to hospitals. It also contrasts these underground spaces to the aftermath of war from bombed out buildi…
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TRACES: THE GRIEF PROCESSOR is a multi-user interactive VR experience where four people are invited to poetically explore and learn more about their grief. Created by documentary filmmaker Vali Fugulin, it features didactic conversations about grief with ritualist Stéphane Crête who leans upon Francis Weller's Five Gates of Grief. Fugulin resists d…
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There were a number of projects exploring social dynamics within immersive pieces, including the special jury prize winner for the XR competition PROOF AS IF PROOF WERE NEEDED. This was a projection-based video project that featured video feeds from four different rooms in a home where a couple is searching for different objects. There are five aud…
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The final AI-related piece this year was THE LAST PRACTICE, which I unfortunately have not had a chance to see yet because there were a number of technical glitches that prevented me from seeing it on site. I did however have a chance to remotely catch up with director Phil McCarty to talk more about the story and mechanics of the experience. Part …
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Another AI-based project at SXSW this year was SWEET! by Dutch designer and artist René van Engelenburg of DROPSTUFF MEDIA. This is a projection-mapped physical installation designed to facilitate a very brief conversation with an OpenAI LLM-driven virtual being about the parallels between how sugar is added to all of our food and how AI is current…
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Curating archives was a theme that I also explored in a conversation with Tamara Shogaolu about her piece ORYZA: HEALING GROUND that premiered at DocLab 2024. She was at SXSW showing the interactive AR story game ANOUSCHKA exploring the memories of her grandmother through various cultural artifacts (see Shogaolu interview with her about ANOUSCHKA f…
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The SXSW XR Competition jury prize winner REFLECTIONS OF LITTLE RED DOT had some really innovative mixed reality integrations, and was also a part of a new trend of cultivating an archive of material as an artistic practice. This piece by director Chloé Lee featured about 3 hours of documentary interview footage shot in Singapore starting in 2015 e…
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THE SECRET LIFE OF MONSTERS: THE GATEWAY EXPERIENCE is a mixed reality puzzle game created by Wallrus Creative Technologies as an immersive demo in order to feature the unique tracking technology they've created in order to better facilitate LBE mixed reality experiences on the Quest. They built a tracking system hidden within their custom tiling i…
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Andrew Schneider’s "NOWISWHENWEARE (the stars)" absolutely blew me away, and it was a story-driven, immersive art exhibit at the University of Texas Performing Arts Center that opened at the end of SXSW. It uses a cube of 4000 LED lights in a dark theater space to create a visual spectacle, but also to hide an incredible magic trick. There was an a…
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Wayne Powell is the Global Artist Relations Manager for d&b audiotechnik, and he's been getting more and more interested in how independent artists and musicians are using spatial audio. He was in Austin, Texas with an array of 13 speakers enabling a spatial audio mix for Roman Rappak's annual Ristband mixed reality live performance. I had a chance…
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On the last day of immersive exhibitions, I saw Roman Rappak's latest RISTBAND mixed reality live performance experiment, which now has a 4-year streak going at SXSW. This year he added an array of 13 d&b audiotechnik speakers that used wave field synthesis to create a spatial audio mix that was added to his mixed reality performance. I have Rappak…
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The Polyphonic Spree band founder Tim Delaughter was looking for innovative ways to get people to listen to the entirety of his latest album called Salvage Enterprise. He was driving around a lot of speakers in his van and setting up pop-up listening parties around his home town when he thought there should be a better way to coax people into liste…
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Web developer Pete Adams created seven different really cool WebXR worlds for his songs featured in the A NUMBER FROM THE GHOST experience. His music was really great to listen to as I explored his abstract open worlds that were being modulated by different three.js effects. It's tough going to make it as an independent musician today, and so Adams…
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Tenderclaws debuted their first piece in competition at SXSW with a short called FACE JUMPING, which was a surreal, seemingly open world experience with a number of interactive experiments leveraging eye tracking in novel ways. Tenderclaws has consistently pushed the edges of locomotion in everyone of their interactive narratives, and FACE JUMPING …
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IN THE CURRENT OF BEING is a powerfully-told story about electroshock conversion therapy using haptics, mixed reality, and a free-flowing dream logic structure paired with a documentary interview of a survivor. It was a deeply moving experience, and won the new Agog Social Impact Award at SXSW (more on that below). The director is BODY OF MINE's Ca…
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Ian Hamilton and David Heaney discuss: VR Headset Prices Now Used To Measure UK Inflation Apple Reveals The Date It's Expected To Unveil visionOS 3 Vivo Vision Looks Like A Blatant Apple Vision Pro Clone Bigscreen Beyond 2 Selling Impressively Fast Already Pico 4 Ultra OS 5.13.0 Inside The VR Holodeck That Sells Real Estate Quest v76 PTC Lets You U…
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Ian Hamilton and David Heaney discuss: VR Headset Prices Now Used To Measure UK Inflation Apple Reveals The Date It's Expected To Unveil visionOS 3 Vivo Vision Looks Like A Blatant Apple Vision Pro Clone Bigscreen Beyond 2 Selling Impressively Fast Already Pico 4 Ultra OS 5.13.0 Inside The VR Holodeck That Sells Real Estate Quest v76 PTC Lets You U…
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Ian Hamilton and David Heaney discuss: Varjo XR-4 To Require Subscription For Some Features Metallica On Apple Vision Pro Quest Thumb Microgestures & Improved Audio To Expression Quest Passthrough Camera API Snap Spectacles See Peridots Play Together & Now Use GPS LG Ceases XR Product Efforts, But Will Continue R&D Meta CTO Responds To Controversy …
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Ian Hamilton and David Heaney discuss: Varjo XR-4 To Require Subscription For Some Features Metallica On Apple Vision Pro Quest Thumb Microgestures & Improved Audio To Expression Quest Passthrough Camera API Snap Spectacles See Peridots Play Together & Now Use GPS LG Ceases XR Product Efforts, But Will Continue R&D Meta CTO Responds To Controversy …
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There is a six-month exhibition titled "Other Worlds Are Possible" featuring a retrospective of a dozen different immersive storytelling pieces that will shown at the Le Pavillion in Nemur, Belgium from March 22 to September 21, 2025. The exhibition was curated by independent immersive curator Ana Brzezińska, and will also feature other AR pieces, …
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Ian Hamilton and David Heaney talk for over three hours covering more than a dozen subjects in this week's episode: Samsung's Headset Could Launch In Q3, With A Very High Price Niantic Sells Pokémon Go To Saudi Arabia To Fund Spatial AI Transition GOLF+ Tests Tracking Your Real Putter Using Logitech's MX Ink Major Developers Are Already Using Quest…
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Ian Hamilton and David Heaney talk for over three hours covering more than a dozen subjects in this week's episode: Samsung's Headset Could Launch In Q3, With A Very High Price Niantic Sells Pokémon Go To Saudi Arabia To Fund Spatial AI Transition GOLF+ Tests Tracking Your Real Putter Using Logitech's MX Ink Major Developers Are Already Using Quest…
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Kyle Riesenbeck and David Heaney discuss: - PlayStation VR2's Price Cut To $400 - Apple's New Spatial Gallery Platform On Vision Pro - Yankee Stadium Friday Night Baseball Apple Immersive Video Coming In - AMD RX 9070 & 9070 XT Graphics Cards Out Now - Aria Gen 2 Research Glasses - Meta Researchers Generate Photorealistic Avatars From Just Four Sel…
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Kyle Riesenbeck and David Heaney discuss: - PlayStation VR2's Price Cut To $400 - Apple's New Spatial Gallery Platform On Vision Pro - Yankee Stadium Friday Night Baseball Apple Immersive Video Coming In - AMD RX 9070 & 9070 XT Graphics Cards Out Now - Aria Gen 2 Research Glasses - Meta Researchers Generate Photorealistic Avatars From Just Four Sel…
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The SXSW XR Experience Selection runs from March 9-11 and contains 15 pieces in competition and 16 pieces in the spotlight, and I had a chance to chat with SXSW's XR programmer Blake Kammerdiener about each of these pieces. He provides some highlights from the XR Track Sessions at SXSW, and also mentions that there is an immersive piece called NOWI…
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The Theater application for the Apple Vision Pro by Sandwich Vision launched in June 2024 with the spatial livestreaming of John Gruber's live interview of Apple Executives at WWDC. They have been collaborating with independent producers of spatial video to distribute rentals and purchases of immersive content spanning across stereoscopic 180-video…
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Lovesick is a narrative game featuring a character-driven story of a bank on the brink of collapse that faces a series of supernatural events that they must escape from. It features a lot of escape room and puzzle mechanics that are mixed with embodied gameplay, but at the heart it's about the relationship between these four different band members …
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In a series of posts from February 8th to 11th, open source developer Matthieu Bucchianeri started making allegations that Meta's OVRPlugin is blocking non-Meta OpenXR runtimes, thereby undermining the open and interoperable spirit of OpenXR. He claims that "the OVRPlugin takes intentional precautions to exclude non-Meta platforms. This means that …
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Niantic launched their Into the Scaniverse application on Quest 3 on February 26th, 2025 that features over 50,000 Gaussian Spats from 120 different countries. They originally launched the WebXR version on December 10th, 2024 at IntoTheScaniverse.com, which was built using Niantic Studio (be sure to check out their comprehensive history of Gaussian…
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