Hosted by Sasquatch B Studios - We are a husband and wife indie dev team who quit our jobs and sold our house to fund starting our indie game studio. We talk about ALL things gamedev on this show, from personal struggles and triumphs, to industry tech. We also interview well-known dev-loggers and ask them burning dev questions!
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Gamedev In Podcasts
A podcast 'by screenwriters for screenwriters' (and not only), where Polish screenwriter Brunon Hawryluk talks with creators engaged in storytelling and narratology. #Cinema #TV #Comics #Literature #GameDev #Theater #Radio Plays More about NBW: FB: https://www.facebook.com/naturalbornwriterspodcast IG: https://www.instagram.com/naturalbornwriters Support NBW: https://buycoffee.to/naturalbornwriters
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This show's mission is to share the stories and views of people from a wide range of background experiences and experience levels, to help show a rich view of what's involved in making games (AAA, indies, game jammers, hobbyists, and more!), various sides of the game industry, and today's game communities and events. Intro and outro music is by Danny Baranowsky, used with permission.
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Game Dev Local Podcast (Previously Game Dev London) is all about bringing game design and game development to the game developers and fanatics across the games industry. Our hosts and guests bring their expertise and knowledge to each episode as we aim to help everyone, from those just starting out, to those looking to hone their skills! Each episode focuses on a specific area of #gamedev, from design, to news, to what's hot in the UK game scene right now! For more information visit "GameDev ...
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The podcast where nice gamedevs talk gaming and game development. Nice!
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In conversation with game creators from India www.gamedev.in
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Balint Marczin and Brandon Casteel discuss all aspects of RTS games. Along with key guests in the game industry and influencer scenes, the podcast delivers significant insights in the hopes of making a difference in the industry, and educating the public with insider information based on years and years of first-hand experience. Hosted on Acast. See acast.com/privacy for more information.
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The GameDev podcast by Autodesk is a place to hear from some of the best minds in the games industry. We interview game developers who are at the cutting edge of innovation in games, to learn where they came from, how they got here, and where they’re going. Find more GameDev stories here: http://area.autodesk.com/customer-stories/games Follow us on twitter https://twitter.com/adskgamedev
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A podcast exploring the impact of poetic imagination on videogame design and criticism.
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Joakim Achren from Elite Game Developers talks to founders and investors on how to start, run and grow a games company. In a nutshell, this is a podcast about the founders and investors who are building the games companies of the future. What are their success stories, failures, what they’ve learned from them and how more people will be able to get into creating games through successful games companies.
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Welcome to Bonfire Conversations, a podcast where we gather around the metaphorical bonfire to share inspiring stories, explore creative journeys, and ignite deep, meaningful dialogues. Hosted by Hamidreza Nikoofar, each episode delves into the minds of remarkable individuals across various fields, including music, film, art, and beyond. Join us as we chat with influential guests, uncovering the passions, challenges, and triumphs that shape their unique paths. Whether you’re a creator seekin ...
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Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in! Hosted by Brandon Pham
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Building Better Games is about helping leaders create better video games through holistic leadership. If you’re a leader in games and game dev, you are who we make this podcast for. Making games is hard, no two ways about it. Only 5% of video games that enter production turn a profit. We aim to increase that number. Through our own successes and failures we (and our guests) have learned lessons that will help you create better teams and better games. Leadership matters, so let’s get better a ...
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Coffee with Butterscotch is the hilarity-filled official podcast of award-winning video game studio Butterscotch Shenanigans, best known for its smash hit Crashlands. Grab a drink and tune in every week to learn how video games are made and sold, our take on building a small company from scratch, and how to be an unstoppable problem-solving machine. Got a question you want answered on the podcast? Ask us at https://podcast.bscotch.net
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80 Level Podcast is an episodic show for game developers, digital artists, animators, video game enthusiasts, CGI and VFX specialists. Join us to learn about new workflows, discuss new tools and share your work.
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Game designer Matt Jackson, a 10 year game industry vet, and his guests explore the world of game design and game dev to bring you their perspectives on how games are made. Explore the fundamentals to get you started on your first game, learn how small, medium and large projects come to life from a wide range of game devs and gain knowledge to build better games.
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In-depth interviews with indie game developers creating titles with the Rust programming language. We cover technical topics as well as the business of open source and commercial indie games development.
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WHERE HORROR COMES HOME Meet some of the greatest minds in game development at Feardemic's Apartment - the podcast where we look behind the scenes of horror video games together with our guests. New episodes out every Wednesday!
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We are The Gaming Discourse. We mostly talk about video games. Tyler would like to have a sports podcast one day but that's on the back burner. We have a weekly podcast where we cover the week's news in gaming as well as opinions, essays and reviews about video games uploaded on a weekly(ish) basis.
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Game Dev Advice: The Game Developer's Podcast
The HP Video Game Podcast Network - John JP Podlasek
+30 year game industry veteran John "JP" Podlasek interviews game designers, programmers, producers, artists, arcade owners, writers, CEOs and others about game development. Experienced or aspiring game developers alike will find useful, thought-provoking, and sometimes funny advice from others in the game industry. Find info at gamedevadvice.com and subscribe now!
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This podcast is en excerpt of my devlog in which i talk about one ludological topic each week. I will try to deconstruct a mechanic or part of a game, see what its benefits and drawbacks are and try to come up with ideas on how to use it and what can be improved.
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Grab a stool at the studio bar and join us for a beer as we chat with the video game industry's most fascinating developers, designers, artists and tech geeks. Your host Ryan Woodland is a game developer veteran with over 20 years in the industry and your co-host Jeremy Morrison is a broadcast television and indie film producer/editor.
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Join Matt & Sas as they discuss some of their game development experiences and ponder the way forward in their dreams to becoming Game Developers.
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ByteAction Podcast is on a mission to bring you raw, unfiltered journeys of experienced and influential people in video games and creative tech industries. If you want to understand how games are made, who are the creators behind your every day entertainment, and what it takes to build successful companies, games and products then you should give this a listen.
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Welcome to Branching Factor, a podcast about video games from people who play, develop and research video games. In each episode, join our host Dr. Tommy Thompson as he sits down with co-hosts Dr. Anne Sullivan, George Osborn, Dr. Mike Cook, and Quang as they explore the gaming world. Learn about how video games are made, the goings-on of the games industry, what academic research in games is all about, interviews with guests, and more! Branching Factor is brought to you by the AI and Games ...
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Welcome to the ultimate podcast for mobile games - Join our host Jon Jordan and expert guests as they uncover the winning strategies and closely-guarded secrets behind game development, monetization and user acquisition. Brought to you by Liftoff, the leading growth acceleration platform, this podcast offers expert analysis and insights to elevate your mobile games!
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In this episode the club house talks about the games that they have been playing. Mark attempts to define the terms good friction and bad friction, declares his distaste of rouge-likes, and talks about friction in his current projects. Lydia shows us how to make scoring sound way more academic. Civilization VII Age of Mythology Retold Blue Prince 0…
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Mark rushes through the introduction to talk about his two rush projects, one of which, Blippo+, was announced on Sunday during the PC Gaming Show! You'll hear more about that next week, but until then, Lydia talks about feeling seen in Anime, Stephen laments that his filmmaking class has not only ruined movies for him, but also music, and Dale doe…
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Draft #36 - MALCOLM XD - Copypaster, który został rozchwytywanym scenarzystą
2:12:37
2:12:37
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2:12:37Tym razem gościem podcastu Natural Born Writers jest... MALCOLM XD - anonimowy polski pisarz, scenarzysta i copypaster, czyli autor tzw. copypast, takich jak “MÓJ STARY JEST FANATYKIEM WĘDKARSTWA”, “BORY TUCHOLSKIE”, “PAULINA”, “PATOLOG I PIES”. Poza tym autor książek: “PASTRAMI”, “EMIGRACJA”, “EDUKACJA”, “ESKAPADA” oraz “KRONIKI KORONAWIRUSOWE”. K…
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In this episode, we discuss game libraries, game mods, and the point. Doing this podcast every week doesn’t come anywhere close to paying the bills, but that’s not why we do it. A studio isn’t a content machine chasing dollars; it’s a bunch of people passionate about making cool stuff! It’s good to have that reminder every once in a while. Support …
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Growing Pains 11 - Turning Content into Career - #252 - Game Dev Local Podcast
59:29
59:29
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59:29In this episode of Growing Pains, GDL host and Games Strategy Consultant Jay Uppal sits down with Hei Man Chan. Heyman has had an interesting journey in games. Originally trained as a lawyer, Heyman first started off his games journey as a gaming content creator in Hong Kong. Over time, he was able to use this to transition into the industry as a P…
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Game Trailers! $80 Games! Xbox Handheld(s)! Play As A Korgi?
1:18:47
1:18:47
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1:18:47"I got $19.99 for sale...for $20" - Game Executive probablyPlaystation - 18:18Summer Games Fest - 34:07Xbox - 50:38Tidbits - 1:15:02Patreon: https://www.patreon.com/thegamingdiscourseMusic:"Gaming Discourse Intro" French 57"Local Forecast - Elevator" Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 4.0 Licensehttp://cr…
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Would you rather have RTS remasters or remakes?
39:36
39:36
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39:36In this episode, we compare and contrast remasters with remakes, with a particular focus on the upcoming Dawn of War Definitive Edition and recent Age of Mythology Retold! Hosted on Acast. See acast.com/privacy for more information.
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Different Ways To Look At Game Dev - #251 - Game Dev Local Podcast
1:14:52
1:14:52
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1:14:52In this episode, Oscar is joined in his podquest to 'learn everything about #gamedev you never dared to ask' by veteran game designer Alex Moore, to explore the multifaceted world of game design. They discuss their extensive experiences in the industry and the importance of defining game design language. Alex also shares a tool he is developing to …
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This week in the club house Adrian Sandoval describes how video games are speed running art history. Your nice hosts have their minds blown many times and Steven discovers he might actually like history!? Stay tuned to find out where the 90 day return policy came from. Little Nemo and the Nightmare Fiends - Team Nemo Chris Totten, co-author of Adri…
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This week, we talk about studio hats, game dev tools, and learning new languages. Wearing multiple hats isn’t just a metaphor—it’s the daily reality of a small studio. When roles shift and responsibilities blur, the real challenge is keeping things aligned without dropping the whole juggling act. Support Crashlands 2! Official Website: https://www.…
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E90: The Engineering Talent Pipeline is Broken: Juniors, AI & the Future of Game Dev w/ Carly Taylor
1:18:25
1:18:25
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1:18:25Hiring only senior engineers might feel like a smart move, but is it breaking game development? In this episode, Ben sits down with Carly Taylor (an engineer and data scientist formerly on Call of Duty, now at Databricks) to tackle one of the most pressing and misunderstood issues in game development today: the crumbling pipeline of engineering tal…
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EA Shuts Cliffhanger Games & Cancels Black Panther Game, MindsEye is Weird (& UCG Is A New Buzzword)
56:49
56:49
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56:49EA Closes Cliffhanger Games - 17:50GI's MindsEye Interview - 34:08Patreon: https://www.patreon.com/thegamingdiscourseGI's MindsEye Interviewhttps://www.gamesindustry.biz/the-big-leslie-benzies-interview-mindseye-everywhere-and-the-double-edged-sword-of-gtaMusic:"Gaming Discourse Intro" French 57"Local Forecast - Elevator" Kevin MacLeod (incompetech…
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Randall Fujimoto speaks with HomeTeam, Part 2
24:40
24:40
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24:40Randall Fujimoto is a game-based learning designer with over a decade of experience at GameTrainLearning.org, a non-profit where he develops educational experiences for classrooms and other learning environments. Part 2 of 2. Music by Danny Baranowsky
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Your nice hosts all secured a Switch 2 pre-order... from a certain point of view. Then, Stephen examines the body, Mark attempts a vocabulary, and Lydia has recommendations. Chants of Sennaar - Wikipedia Nintendo Switch 2 preorders were a total mess — at first - Jay Peters , The Verge Missed out on a Nintendo Switch 2 pre-order? GameStop and Best B…
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In this episode, we discuss generated faces, internet noise, and brotherly dynamics. A strong sibling bond doesn’t mean zero conflict. It means noticing drift before you’re miles apart and trusting each other enough to realign. There’s no such thing as flawless communication, so you learn to navigate the friction with a mix of clarity, respect, and…
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Community Management and Accessibility - #250 - Game Dev Local Podcast
44:33
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44:33In this episode, Carina sits down to talk with Jarvs Tasker about her community management journey, some of her favourite indie games that inspire her, the gaming industry as well as advocating for more Accessibility within the Gaming Industry at Nothing Without Us.
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The clubhouse welcomes Ashley Phipps, producer for the game Clock Out at 2, to discuss the topic of mental health and discrimination. Mental Health and Discrimination Game Design Gaming Narrative Clock Out at 2 Demo - Borderless Studios , Steam What to know about microaggressions - Anna Smith Haghighi , Medical News Today Queerty Gamers - Queerty G…
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This week, we talk about patch 1.2, Steam Deck verification, and code comments. Writing code is one thing; leaving behind notes future you can understand is a whole other game. Whether it's chaos in the comments or silence in the source, every line is a choice between clarity and future confusion. Support Crashlands 2! Official Website: https://www…
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Representation and Support for the Marginalized - #249 - Game Dev Local Podcast
1:11:49
1:11:49
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1:11:49In this episode, Nina is joined by the wonderful 2D/3D artist Hana Noelle, to talk about what it's like to be a queer, neurodivergent migrant in the industry and how we can create spaces and communities that support and consider the marginalized.
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E89: The Cost of Power: Leadership, Burnout & Survival in Game Dev with Melissa Phillips
1:00:32
1:00:32
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1:00:32Building a game is hard. Leading the team to do it well without losing yourself along the way? That’s even harder. In this episode, Ben sits down with Melissa Phillips, founder of Games Leadership and a former Head of Studio, to talk about the messy, emotional, and deeply human side of game leadership. From BAFTA boardrooms to indie trenches, Melis…
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Austin Wintory on Life, Childhood, Creativity and Towerborne
1:01:52
1:01:52
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1:01:52Join me by the fire for a soulful and deep conversation with Grammy-nominated composer Austin Wintory, whose work on Journey, Flow, The Banner Saga, Assassin’s Creed Syndicate, and the new Towerborne has redefined what music can do in games.In this episode of Bonfire Conversations, we talk about childhood, creativity, meeting your heroes, memoirs, …
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Raymond Leaves Haven Studios, Dring Interviews Zelnick, GameDev: Firebreak Respects Player Time
1:03:31
1:03:31
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1:03:31Maaaaaark Twain - TylerJade Raymond Leaves Haven Studios - 24:10Dring Interview W/Zelnick - 34:41How Firebreak Respects Player Time (According to Game Developer) - 53:38Patreon: https://www.patreon.com/thegamingdiscourseMusic:"Gaming Discourse Intro" French 57"Local Forecast - Elevator" Kevin MacLeod (incompetech.com)Licensed under Creative Commons…
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Randall Fujimoto speaks with HomeTeam, Part 1
27:54
27:54
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27:54Randall Fujimoto is a game-based learning designer with over a decade of experience at GameTrainLearning.org, a non-profit where he develops educational experiences for classrooms and other learning environments. Part 1 of 2. Music by Danny Baranowsky
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Tempest Rising: Interview with Lead Designer
40:22
40:22
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40:22Tempest Rising's release has been quite successful, and has been very well received by the RTS audience. Perfect time to interview Lead Designer Brandon Casteel about what kind of thinking went into the game! Hosted on Acast. See acast.com/privacy for more information.
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Draft #35 - ŁUKASZ ZDANOWSKI - Rzucił pracę montażysty i został scenarzystą ("100 DNI DO MATURY")
3:32:44
3:32:44
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3:32:44W #35 drafcie podcastu Natural Born Writers rozmawiam z ŁUKASZEM ZDANOWSKIM, montażystą, który rzucił pracę, żeby zostać profesjonalnym scenarzystą. Łukasz to absolwent produkcji filmowej i telewizyjnej w Warszawskiej Szkole Reklamy. Od 2009 roku zajmował się postprodukcją filmową i reklamową jako montażysta, animator, VFX supervisor i kierownik po…
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In this episode, we discuss plushies, player feedback, and patch 1.1. Not all feedback is easy to digest. Sometimes it’s sour, spicy, and hard to swallow. But when it’s rooted in genuine player experience, rather than gripes aimed at the devs, player feedback can reveal exactly what a game needs to grow. Support Crashlands 2! Official Website: http…
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Disturbing Content In Games And What Should Be Done About It? - #248 - Game Dev Local Podcast
1:22:29
1:22:29
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1:22:29In this episode, Oscar is joined in his podquest to 'learn everything about #gamedev you never dared to ask' by gamedev legal consultant Myska Hattersley. In this episode, they talk about recent incidents of misogynistic content in games including materials which Sky News called disturbing and game advertising and and how complex it can be when bad…
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EA Layoffs/Titanfall Cancellation, GTA VI Delay & New Trailer, Giant Bomb Now Owned By Grubb/Bakalar
1:17:31
1:17:31
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1:17:3128:54 - EA Layoffs46:19 - GTA VI Trailer & Delay1:04:56 - Giant Bomb UpdatePatreon: https://www.patreon.com/thegamingdiscourseMusic:"Gaming Discourse Intro" French 57"Local Forecast - Elevator" Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 4.0 Licensehttp://creativecommons.org/licenses/by/4.0/"Bleeping Demo" Kevin M…
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Let's Talk Game Dev: Slimekeep - The #2 Most Wishlisted Indie Game on Steam
50:19
50:19
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50:19Join our Discord Community! Check us out on Youtube! In this episode of the Indie Game Development Podcast, I sat down with BenBonk to chat about making Slimekeep, his five-year journey, and what it’s like developing a game from high school to Steam. He shares about wishlists, hard work, and growing as a solo indie dev. BenBonk started Slimekeep in…
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Your nice hosts get a crash course on video game IP law from lawyer and MinnMax cohort, Haley MacLeon. We learn about incorporating, publishing agreements, the difference between a lot of commonly used terms like "copyright", and the joys of contract templates. MinnMax - MinnMax Game Informer Revival - Game Informer Video Game IP Law Marketing Misc…
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This week, we talk about verification woes, platform power, and the price of play. When a few platforms control all access to players, even the smallest speed bumps can become brick walls. The rules aren’t always clear, and when they are, they aren’t always evenly applied. Turns out, the real chokepoint in game dev isn’t creativity, it’s capitalism…
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