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Why do most teams default to two-week sprints, even when they're wrong?

In this episode, Ben Carcich breaks down a simple model with three dials that you should use to tune your iteration length. He explains why iteration length is a product lever, not a calendar convenience for your leadership, and how choosing the right rhythm for your team can reduce thrash, increase learning speed, and improve value delivery.

What you’ll learn in this episode:

  • The three dials that shape iteration length

  • What the “reciprocal commitment” of an iteration is and why it matters

  • The problem with rolling work from sprint to sprint

  • How shorter iterations improve focus and learning without adding more meetings

  • Why shorter beats longer iterations for exposing hidden problems

This episode is for game developers and leaders who want to learn how to:

  • Set an iteration length you can defend and adjust to reduce thrash.

  • Avoid becoming a slave to a broken work system that doesn't serve you.

  • Have more effective meetings and move faster with less effort.

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#GameDev #ProjectManagement #Leadership #Agile #Scrum

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122 episodes