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Crafting Immersive Art with Amber Johnson at SONA Festival

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Manage episode 478833874 series 1261101
Content provided by AMT Lab, Arts Management, and Technology Lab. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by AMT Lab, Arts Management, and Technology Lab or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://staging.podcastplayer.com/legal.

Amber Johnson is an Associate Professor of Simulation and Game Development at Wake Tech Community College. She has worked in the game industry as an artist and level designer since 2007. She began teaching at Wake Tech in 2014, developing a curriculum that utilizes modern game asset creation techniques. She currently teaches courses in digital art, game programming, photogrammetry, tech art, and VR. On top of teaching, she does freelance work in photogrammetry and 3d renderings.

At SONA, Amber presented her project “Crafting the Unreal”, which reimagines Edgar Allan Poe’s Ligeia as an immersive surrealist stop-motion VR experience by combining the tactile, dreamlike aesthetics of traditional stop-motion animation with the interactivity of VR.

see more at amt-lab.org

  continue reading

161 episodes

Artwork
iconShare
 
Manage episode 478833874 series 1261101
Content provided by AMT Lab, Arts Management, and Technology Lab. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by AMT Lab, Arts Management, and Technology Lab or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://staging.podcastplayer.com/legal.

Amber Johnson is an Associate Professor of Simulation and Game Development at Wake Tech Community College. She has worked in the game industry as an artist and level designer since 2007. She began teaching at Wake Tech in 2014, developing a curriculum that utilizes modern game asset creation techniques. She currently teaches courses in digital art, game programming, photogrammetry, tech art, and VR. On top of teaching, she does freelance work in photogrammetry and 3d renderings.

At SONA, Amber presented her project “Crafting the Unreal”, which reimagines Edgar Allan Poe’s Ligeia as an immersive surrealist stop-motion VR experience by combining the tactile, dreamlike aesthetics of traditional stop-motion animation with the interactivity of VR.

see more at amt-lab.org

  continue reading

161 episodes

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