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Jon talks to Pixels CEO Luke Barwikowski about how he still believes play-to-earn rewards are a viable marketing mechanic.

  • [2:09] 'This is probably the worst market sentiment I've seen in the space.'
  • [5:40] 'Without speculation, you have to build something that's fundamentally sound. That's hard.'
  • [7:50] 'In early 2024, Pixels was loved. People were making money. But we weren't making money.'
  • [8:39] '1% of our players were taking 50% of the rewards.'
  • [9:51] After recent changes, Pixels has generated a Return On Reward Spend greater than 1.
  • [12:25] 'I think over time, Play-to-Earn becomes more of a loyalty or a cash-back system.'
  • [14:00] 'We've noticed crypto is very off-putting for normal users. Robux or V-Bucks are more
  • [20:45] The spend-only vPIXEL token has been surprisingly effective when used correctly.
  • [23:45] Pixels Chapter 3 introduces Unions, which are factions for competitive gameplay.
  • [27:13] 'The issue with web3 gaming isn't fidelity, it's figuring out the economics.'
  • [27:53] 'We did $20 million in revenue in 2024. 2025 will be less but it's more sustainable.'
  • [29:41] Why Pixels has launched new social tamagotchi app Chubkins. (Currently only US.)
  • [30:05] 'We're not going to emphasis crypto, but we will emphasis rewards, including crypto cash-out.'
  • [33:50] Pixels also plans to launch a standalone rewards app in 2026.
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275 episodes