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How to setup a Sprite Kit based watchOS 3 App (Episode 35)

 
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Manage episode 155049364 series 1144178
Content provided by Justin Dike. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Justin Dike or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://staging.podcastplayer.com/legal.
Sprite Kit Tutorial to setup WatchOS 3 app

How to Setup a Sprite Kit based watchOS 3 App (CartoonSmart Video Tutorial Podcast Episode 35)

Learn how to start programming a game using Sprite Kit on Apple Watch. This tutorial using Xcode 8, Swift 3 and targets Watch OS3 on the simulator. You’ll learn how to add a Watch target to an existing Sprite Kit based object, add a WKSwipeGestureRecognizer to the InterfaceController than ultimately detect those swipes in the GameScene.swift.

Hosts: Justin Dike

Subscribe to this Podcast on iTunes

  continue reading

61 episodes

Artwork
iconShare
 
Manage episode 155049364 series 1144178
Content provided by Justin Dike. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Justin Dike or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://staging.podcastplayer.com/legal.
Sprite Kit Tutorial to setup WatchOS 3 app

How to Setup a Sprite Kit based watchOS 3 App (CartoonSmart Video Tutorial Podcast Episode 35)

Learn how to start programming a game using Sprite Kit on Apple Watch. This tutorial using Xcode 8, Swift 3 and targets Watch OS3 on the simulator. You’ll learn how to add a Watch target to an existing Sprite Kit based object, add a WKSwipeGestureRecognizer to the InterfaceController than ultimately detect those swipes in the GameScene.swift.

Hosts: Justin Dike

Subscribe to this Podcast on iTunes

  continue reading

61 episodes

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