Artwork
iconShare
 
Manage episode 517831994 series 2486058
Content provided by KQED. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by KQED or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://staging.podcastplayer.com/legal.

When wildfire engulfed much of Los Angeles earlier this year, artist and game designer Alice Bucknell found themselves stuck inside, replaying “Firewatch,” a quiet game about exploring the wilderness in anticipation of an impending wildfire. It helped them process emotions that felt too overwhelming in real life. “Firewatch,” and other games like it that focus on exploration rather than fighting or competing, are known as walking simulators. Throughout their career, Alice has used this approach to craft exploratory games that invite players to stretch their imagination and emotional capacity.

In this episode, Morgan talks with Alice about how walking simulators and other virtual worlds can reframe our understanding of failure, climate grief, and our connection to one another. From simulating life as a moth to wandering through abandoned metaverses like Second Life, they explore how digital spaces can become sites of mourning, reflection, and hope.

Guests:

Alice Bucknell, artist, writer, and game designer

Further reading/listening:

The video game that makes the climate apocalypse look good — Erin X. Wong, High Country News

Second Life’s loyal users embrace its decaying software and no-fun imperfections — Alice Bucknell, Document Journal

Playing with Feelings: Video Games and Affect — Aubrey Anable, University of Minnesota Press

Read the transcript here

Want to give us feedback on the series? Shoot us an email at [email protected]

You can also follow us on Instagram

Credits:

This episode was reported and hosted by Morgan Sung and produced by Francesca Fenzi. Our team includes producer Maya Cueva, editor Chris Hambrick and senior editor Chris Egusa. Jen Chien is KQED’s Director of Podcasts, and also helps edit the show. Original music, including our theme song, by Chris Egusa. Additional music from APM. Audio engineering by Brendan Willard. Audience engagement support from Maha Sanad. Katie Sprenger is our Podcast Operations Manager. Ethan Toven-Lindsey is our Editor in Chief.

Learn more about your ad choices. Visit megaphone.fm/adchoices

  continue reading

62 episodes