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Where Do Games Go When They Die?

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When Ubisoft, publisher of the sprawling open-world racing game The Crew shut down the game’s servers, cutting off access to even its single-player mode, fans were outraged. The moment tapped into their decades of frustration with the gaming industry’s push toward online-only content — and what some now call the growing epidemic of “game death.” In this episode, host Morgan Sung is joined by Ross Scott, a filmmaker and YouTube creator who launched the “Stop Killing Games” campaign. They’ll cover the push for new regulations requiring publishers to plan for the end of their games’ lifespans. Then, Morgan talks with gaming journalist Nicole Carpenter about the passionate community that formed around the mobile game Kim Kardashian: Hollywood, and how gamers grieve the loss of their favorite virtual worlds.

Guests:

Ross Scott, filmmaker, creator, and founder of the Stop Killing Games movement

Nicole Carpenter, freelance reporter

Further reading/listening:

With Anthem’s Impending Server Shutdown, I’m Trying It For The First Time — Nicole Carpenter, Aftermath

Kim Kardashian: Hollywood has an unlikely, lasting place in gaming history — Nicole Carpenter, Polygon

'Stop Killing Games' Campaign Closes in on Getting EU Regulators to Intervene — Jon Martindale, PC Mag

‘Stop Killing Games’: Demands for game ownership must also include workers’ rights — Louis-Etienne Dubois and Miikka J. Lehtonen, The Conversation

The largest campaign ever to stop publishers destroying games — Ross Scott, Accursed Farms (YouTube)

Read the transcript here

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