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Campaign length (no not base building like i said in the recap) is something that we have talked about before but we wanted to discuss the topic again. So why does this even matter?


TTRPGs, like D&D, are a time investment for players and GMs alike, knowing how long a campaign will be is a good way to know how much you should and can invest in said game. But you can't define the length strictly to 5 sessions or 2 chapters... you have to have playroom to let the freeform medium of ttrpgs bloom but just saying 'as long as it takes' is also not the right answer. So what is?


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Our Midroll Music is "Midnight Tale" Kevin MacLeod (incompetech.com)

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