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* Earthdawn Shards: Tournament Troubles

* Josh and Dan are on Bluesky!

* Josh talks about prep levels in play.

* This adventure can be enhanced with material from the Travar sourcebook.

* Journeyman-tier adepts; some prep and experience is required.

* Quick overview of the Founding Tournament

* Early adventure plotline involves activity around the tournament.

* Politics and intrigue between different candidates.

* Culmination of the adventure is the tournament itself; players may compete.

* Some media inspirations; espionage/heist/maguffin tales.

* Healthy amount of role playing and investigation; not much action until the end.

* Heist against the Body of Five.

* Outside interests.

* Climax: The Tournament.

* Overview of challenges provided in the adventure.

* Keeping pacing up by limiting die rolling.

* Rival adept groups past and future.

* Decent amount of room for customization.

* Good capstone to a campaign arc, or starting a new one.

* Make sure the player characters are down for this type of political adventure.

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Find and follow Josh: https://linktr.ee/LoreMerchant

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Earthdawn West Marches: https://discord.gg/hhHDtXW

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275 episodes