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EDSG Episode 252 - Minor Tribes of Cara Fahd Part 1

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Manage episode 479874196 series 2878642
Content provided by Josh H & Dan B, Josh H, and Amp; Dan B. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Josh H & Dan B, Josh H, and Amp; Dan B or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://staging.podcastplayer.com/legal.

* Minor Tribes of Cara Fahd, Part One

* Smaller groups and tribes

* Righteous Vipers

* Led by Orguk.

* They also appear in the Blades collection.

* Only 50 or so warriors.

* Allied with the Fists of Fahd through marriage, but relations are strained.

* Live in the Delaris foothills, raiders and more "traditional" ork scorchers.

* Orguk is desperate to make alliances and build power, has been making overtures to Zarass Icethought.

* Useful as low-stakes antagonists and rivals, not significant movers and shakers.

* Having some difficulties dealing with the changes in Cara Fahd and how it hinders their traditional lifestyle.

* Henkar's Spears

* Group of orks that lived in southern jungles.

* Recently got new chieftan, Henkar, a Swordmaster from Travar.

* Welcomed "city orks" from other parts of Barsaive to join a "traditional" Carad culture.

* Grown from around 300 to over 1000 members, tribe is becoming more prosperous.

* No cavalry; they are premier source of infantry for Cara Fahd.

* Cosmopolitan, an example of what Krathis is trying to achieve with Cara Fahd.

* Potential conflict with more traditionalist tribes as they have grown.

* Thunderborn Cavalry

* Lives along the Greenheart River.

* About 600 members, 100 cavalry that ride dyre.

* Very close cultural bonds with dyre; more than just mounts.

* Raids into Vivane province.

* Sworn oath of mutual aid with the Thunderers tribe.

* Building their value as a cavalry force for coming conflict with Thera.

* Uses for minor tribes in a Cara Fahd game.

* Continued variety and detail fleshing out the ork nation.

* Traditional tribes each dealing with the new situation in different ways.

Find and Follow:

Email: [email protected]

YouTube: https://www.youtube.com/@EDSGPodcast

Find and follow Josh: https://linktr.ee/LoreMerchant

Get product information, developer blogs, and more at www.fasagames.com

FASA Games on Facebook: https://www.facebook.com/fasagamesinc

Official Earthdawn Facebook Group: https://www.facebook.com/groups/officialearthdawn

FASA Games Discord Channel: https://discord.gg/uuVwS9u

Earthdawn West Marches: https://discord.gg/hhHDtXW

  continue reading

270 episodes

Artwork
iconShare
 
Manage episode 479874196 series 2878642
Content provided by Josh H & Dan B, Josh H, and Amp; Dan B. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Josh H & Dan B, Josh H, and Amp; Dan B or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://staging.podcastplayer.com/legal.

* Minor Tribes of Cara Fahd, Part One

* Smaller groups and tribes

* Righteous Vipers

* Led by Orguk.

* They also appear in the Blades collection.

* Only 50 or so warriors.

* Allied with the Fists of Fahd through marriage, but relations are strained.

* Live in the Delaris foothills, raiders and more "traditional" ork scorchers.

* Orguk is desperate to make alliances and build power, has been making overtures to Zarass Icethought.

* Useful as low-stakes antagonists and rivals, not significant movers and shakers.

* Having some difficulties dealing with the changes in Cara Fahd and how it hinders their traditional lifestyle.

* Henkar's Spears

* Group of orks that lived in southern jungles.

* Recently got new chieftan, Henkar, a Swordmaster from Travar.

* Welcomed "city orks" from other parts of Barsaive to join a "traditional" Carad culture.

* Grown from around 300 to over 1000 members, tribe is becoming more prosperous.

* No cavalry; they are premier source of infantry for Cara Fahd.

* Cosmopolitan, an example of what Krathis is trying to achieve with Cara Fahd.

* Potential conflict with more traditionalist tribes as they have grown.

* Thunderborn Cavalry

* Lives along the Greenheart River.

* About 600 members, 100 cavalry that ride dyre.

* Very close cultural bonds with dyre; more than just mounts.

* Raids into Vivane province.

* Sworn oath of mutual aid with the Thunderers tribe.

* Building their value as a cavalry force for coming conflict with Thera.

* Uses for minor tribes in a Cara Fahd game.

* Continued variety and detail fleshing out the ork nation.

* Traditional tribes each dealing with the new situation in different ways.

Find and Follow:

Email: [email protected]

YouTube: https://www.youtube.com/@EDSGPodcast

Find and follow Josh: https://linktr.ee/LoreMerchant

Get product information, developer blogs, and more at www.fasagames.com

FASA Games on Facebook: https://www.facebook.com/fasagamesinc

Official Earthdawn Facebook Group: https://www.facebook.com/groups/officialearthdawn

FASA Games Discord Channel: https://discord.gg/uuVwS9u

Earthdawn West Marches: https://discord.gg/hhHDtXW

  continue reading

270 episodes

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