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Not Just a Game

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Manage episode 442564467 series 3588445
Content provided by The [F]law & The Systemic Justice Project, The [F]law, and The Systemic Justice Project. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by The [F]law & The Systemic Justice Project, The [F]law, and The Systemic Justice Project or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://staging.podcastplayer.com/legal.

Summary:

In this episode of [F]law School, hosts Jessenia Class and Reya Singh speak with Harvard Law student Pantho Sayed about his article, titled “Not Just a Game,” on the challenges within the video game industry. Sayed focuses on the intense pressure developers face due to the corporatization of game production. An avid gamer and writer, Sayed explains how “crunch,” or extended periods of overwork, has become a systemic issue, as large publishers prioritize profits and deadlines over the well-being of game developers. The conversation explores the disconnect between gamers’ expectations and the realities of game production, as well as how the industry’s power dynamics impact workers’ mental health and game quality. Sayed also discusses potential solutions for both workers and gamers, highlighting the importance of ethical consumption in pressuring the industry to change.

Guest Bio:

Pantho Sayed is a student at Harvard Law School (Class of 2025) interested in government and technology legal work. He is also a graduate of Fordham University. Pantho remains a lifelong video game player, graphic novel enthusiast, and overall geek.

Editors:

Special thanks to Mirei Saneyoshi, Safowana Islam, and Gauri Sood for production and editing assistance.

Visit our homepage for more shownotes.
Listen, rate, and subscribe!

If you enjoyed this episode of [F]law School, please leave us a review wherever you listen to podcasts! Class dismissed!

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16 episodes

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Not Just a Game

[F]law School

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Manage episode 442564467 series 3588445
Content provided by The [F]law & The Systemic Justice Project, The [F]law, and The Systemic Justice Project. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by The [F]law & The Systemic Justice Project, The [F]law, and The Systemic Justice Project or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://staging.podcastplayer.com/legal.

Summary:

In this episode of [F]law School, hosts Jessenia Class and Reya Singh speak with Harvard Law student Pantho Sayed about his article, titled “Not Just a Game,” on the challenges within the video game industry. Sayed focuses on the intense pressure developers face due to the corporatization of game production. An avid gamer and writer, Sayed explains how “crunch,” or extended periods of overwork, has become a systemic issue, as large publishers prioritize profits and deadlines over the well-being of game developers. The conversation explores the disconnect between gamers’ expectations and the realities of game production, as well as how the industry’s power dynamics impact workers’ mental health and game quality. Sayed also discusses potential solutions for both workers and gamers, highlighting the importance of ethical consumption in pressuring the industry to change.

Guest Bio:

Pantho Sayed is a student at Harvard Law School (Class of 2025) interested in government and technology legal work. He is also a graduate of Fordham University. Pantho remains a lifelong video game player, graphic novel enthusiast, and overall geek.

Editors:

Special thanks to Mirei Saneyoshi, Safowana Islam, and Gauri Sood for production and editing assistance.

Visit our homepage for more shownotes.
Listen, rate, and subscribe!

If you enjoyed this episode of [F]law School, please leave us a review wherever you listen to podcasts! Class dismissed!

  continue reading

16 episodes

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