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Content provided by Matt Storm and Geoff Moonen. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Matt Storm and Geoff Moonen or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://staging.podcastplayer.com/legal.
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Episode 188: One Step Closer to the Edge

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Manage episode 476495291 series 2086472
Content provided by Matt Storm and Geoff Moonen. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Matt Storm and Geoff Moonen or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://staging.podcastplayer.com/legal.

Matt & Geoff discuss frustration and fun in Platforming games.

Whether 2D or 3D, slow methodical or fast and flowing; movement is everything in a platformer video game. What aspects of control make or break the experience? What impediments can turn a challenge of any level into a rage-inducing slog? Where can an impossible challenge be fun, smooth, and desirable?

We have a Patreon! Gain access to episode shout outs, bonus content, early downloads of regular episodes, an exclusive rss feed and more! Click here!

You can find the show on Bluesky, Instagram and YouTube!

Please rate and review us on Apple Podcasts!

Rate us on Spotify!

Wanna join the Certain POV Discord? Click here!

  continue reading

587 episodes

Artwork
iconShare
 
Manage episode 476495291 series 2086472
Content provided by Matt Storm and Geoff Moonen. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Matt Storm and Geoff Moonen or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://staging.podcastplayer.com/legal.

Matt & Geoff discuss frustration and fun in Platforming games.

Whether 2D or 3D, slow methodical or fast and flowing; movement is everything in a platformer video game. What aspects of control make or break the experience? What impediments can turn a challenge of any level into a rage-inducing slog? Where can an impossible challenge be fun, smooth, and desirable?

We have a Patreon! Gain access to episode shout outs, bonus content, early downloads of regular episodes, an exclusive rss feed and more! Click here!

You can find the show on Bluesky, Instagram and YouTube!

Please rate and review us on Apple Podcasts!

Rate us on Spotify!

Wanna join the Certain POV Discord? Click here!

  continue reading

587 episodes

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