Artwork
iconShare
 
Manage episode 429774798 series 2931992
Content provided by AJ Brandon and Peter C. Hayward, AJ Brandon, and Peter C. Hayward. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by AJ Brandon and Peter C. Hayward, AJ Brandon, and Peter C. Hayward or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://staging.podcastplayer.com/legal.

In this episode, Peter and AJ dive deep into the essence of game design, focusing on the core principles that make a game fun and engaging. They explore the concept of "striving games" versus "accomplishment games" and emphasize the importance of incentivizing fun behaviors in game design.

Peter shares his theory that game design is fundamentally about identifying what's compelling and then incentivizing that behavior. They also discuss the Magic Circle, the balance between fun and efficiency, and how to ensure players are having the most enjoyable experience possible.

Email: [email protected]
Facebook/Twitter: @FunProblemsPod
Fun Problems Discord: https://discord.gg/BjerXtQ3Me

Big thanks to Eduard Matei for our theme song!

  continue reading

75 episodes