Artwork
iconShare
 
Manage episode 520397007 series 3361408
Content provided by Nicholas Theisen. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Nicholas Theisen or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://staging.podcastplayer.com/legal.

Lauryn and Nicholas take you back to the Cold War, to the '80s, when hair was big and everyone was worried about nuclear winter. We begin with the very first Metal Gear game and discuss what it means to try and make an anti-war war game. We reckon with all the ways the game teaches you how to play that were in many ways anathema to how video games were played at the time but nevertheless became the bedrock for how modern games are designed.

Substack: https://gamedesigndiscourse.substack.com/

Patreon: https://www.patreon.com/furidashi

Lauryn: https://bsky.app/profile/espressocat.bsky.social

Nicholas: https://bsky.app/profile/academicality.bsky.social

  continue reading

150 episodes