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Content provided by Nicholas Theisen. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Nicholas Theisen or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://staging.podcastplayer.com/legal.
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99. Augmentation and Simulation

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Manage episode 355877806 series 3361408
Content provided by Nicholas Theisen. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Nicholas Theisen or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://staging.podcastplayer.com/legal.

In this Patreon episode we jump off last week's Wordle episode to think about what it means for a game to work its way into the daily rhythms of our lives, as augmentation, versus carving out a sequester moment in our lives, as simulation. We delve into the early history of PC games and their relationship to hobby gaming, in an effort to provide a loose genealogy of the single player experience that dominates thinking in game design.

Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi

Twitter: https://twitter.com/furidashipod

Lauryn: https://twitter.com/thelaurynash

Nicholas: https://twitter.com/academicality

  continue reading

144 episodes

Artwork
iconShare
 
Manage episode 355877806 series 3361408
Content provided by Nicholas Theisen. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Nicholas Theisen or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://staging.podcastplayer.com/legal.

In this Patreon episode we jump off last week's Wordle episode to think about what it means for a game to work its way into the daily rhythms of our lives, as augmentation, versus carving out a sequester moment in our lives, as simulation. We delve into the early history of PC games and their relationship to hobby gaming, in an effort to provide a loose genealogy of the single player experience that dominates thinking in game design.

Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi

Twitter: https://twitter.com/furidashipod

Lauryn: https://twitter.com/thelaurynash

Nicholas: https://twitter.com/academicality

  continue reading

144 episodes

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