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In this episode I discuss running D&D and other RPGs at high level. It’s often not as fun as we think it’ll be, especially for the GM. A lot of the issues with high level play and advancement are baked into the games, but sometimes we as GMs make the situation even worse through our approach. I talk about some ways to handle powerful PCs as a GM—what to do and what not to do. I also share things I’ve learned running Blood of the Avatars and other high-level campaigns. Hopefully you can learn from some of my mistakes in your next high-level game.

Check out my sci-fi novel, Critical Balance.

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Call the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).

If you’re a new listener, and you’d like to go back to the beginning, here’s a link to Episode 1.

If you’re interested in worldbuilding and/or my D&D campaign setting of Primordia, check out the first worldbuilding episode. You can go to this page to see all the episodes that discuss worldbuilding.

Check out my latest D&D supplement, Adventurers of Primordia.

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309 episodes