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The Biggest Fire

GameMakers

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This week I share thoughts from my years in game development about why teams often struggle with addressing their most critical problems.

I discussed this with Ben Carcich in a pod I published a couple of weeks back: the "Building Better Games" episode.

Some questions came up and I wanted to try something new, a bit of a rant on this topic.

Is it lame? Is it useful? Let's try it and find out.

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