Artwork
iconShare
 
Manage episode 510600478 series 3693487
Content provided by Gman Gaming and Reviews and Gman Gaming. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Gman Gaming and Reviews and Gman Gaming or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://staging.podcastplayer.com/legal.

Stand tall. Legacy is the quintessential team captain—a durability anchor who turns ally turns into 爆 turns with global buffs, protection, and tempo tools. This guide shows you how to keep everyone alive, multiply team damage, and time Heroic Interception so your squad erases boards safely.

What you’ll learn Core game plan (the 3 pillars)
  1. Enable – Get a global damage buff online ASAP so every ally action hits harder.

  2. Protect – Use damage reduction (DR) and damage soak/redirection to survive villain spikes and environments.

  3. Accelerate – Hand out extra card draw / power uses, fix hands, and remove problem Ongoings so the team never stalls.

Priority cards & why (category-based, spoiler-light)
  • Team Damage Buffs: Your iconic +1 to all hero damage effects (static or ongoing) are Legacy’s core. Every extra target or multi-hit ally scales absurdly with this.

  • Protection / DR: Personal DR, teamwide DR, or redirection tools keep fragile engines online and let glass cannons play greedier lines.

  • Heroic Interception-style effects: Round-long team protection that lets the party go all-in during dangerous villain turns. Time these to “blank” the scariest phases.

  • Card Flow / Tutoring: Small but crucial draw/fetch that gets you to buffs and protection on time.

  • Utility / Control: Ongoing/Environment removal to stop snowballs; situational debuffs to lower villain output.

  • Finish / Pressure: Clean, reliable single-target hits (buffed by your auras) to help push flips or close.

Turn sequencing (first 4 rounds)
  • T1: Play a global damage buff (or dig for it). Use power to draw/fix if no buff yet.

  • T2: Add DR/protection. If the board is safe, deploy second enabler (another buff or team utility).

  • T3: Start accelerating allies (extra power/draw effects) or lay down Ongoing/Enviro answers.

  • T4: Hold/prepare Heroic Interception-style protection for the first major villain spike; announce it so allies commit resources confidently.

Rule of thumb: Buff → DR → Acceleration → Intercept at spikes.

Matchup plans
  • Wide boards (swarms/minions): Prioritize static buff + team DR so AOE/cleave allies delete waves without dying to chip.

  • Tall bosses (few, heavy hits): Keep spot DR/redirection and Heroic Interception ready; call the swing turn so DPS can commit.

  • Environment-heavy fights: Save/seek removal; DR helps, but some tiles must go.

  • Ongoing/Equipment hate: Stagger buffs—don’t overcommit all auras. Keep a backup enabler in hand.

Team synergies (who loves Legacy)
  • Multi-hit & multi-target allies: Every +1 becomes +5/+6 across a turn (e.g., knife/knife/knife, chain lightning, minion pings).

  • Extra power-use granters: Double-dip on ally engines and on Legacy’s protective powers when needed.

  • Card draw engines: Turn your small hand-fixers into constant advantage; faster to buffs/Interception.

  • Fragile engines / combo heroes: Your DR and redirection let them keep pieces on the table.

Common pitfalls (and quick fixes)
  • Delaying the first buff: You lose the compounding value of every ally turn. Fix: Mulligan hard; first buff is priority #1.

  • Overusing Interception early: You waste premier protection on low-threat rounds. Fix: Track villain spikes; call it just before big AOEs or alpha turns.

  • Stacking too many auras into wipe: One cleanse and you’re reset. Fix: Stagger plays; hold one backup in hand.

  • Ignoring utility: Some fights require remove the thing now. Fix: Always keep an answer slot for Ongoings/Enviro when they appear.

Advanced tips
  • Declare the swing: Tell the table when you have Interception + buff ready; coordinated alpha turns win games.

  • DR math > heal later: Preventing 3–5 damage per hero per round out-values most healing over time.

  • Buff ordering: If multiple buffs exist, play static teamwide first, then situational boosts; it maximizes every ally’s baseline.

  • Tempo trade: Sometimes using your turn to remove one key Ongoing is more damage than any punch—because it unlocks all your allies’ turns.

TL;DR play pattern
  1. Global +1 online ASAP

  2. Layer DR / protection

  3. Accelerate ally turns (extra powers/draw)

  4. Time Interception for villain spikes

  5. Stagger buffs; keep an answer ready

  continue reading

24 episodes