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Ride the storm. This episode is your practical, no-fluff guide to Tempest in the Sentinels of the Multiverse video game—covering reliable AOE crowd control, conditional healing, and sneaky burst lines that close games.

What you’ll learn

  • Core game plan: Stabilize boards with multi-target lightning/cold, then pivot to finishers while sprinkling in team sustain.

  • Priority cards & why they matter:

    • Cleansing Downpour — repeatable team heal; wins grindy fights.

    • Lightning Slash — efficient single-target burst.

    • Chain Lightning / Ball Lightning — premium multi-target control.

    • Localized Hurricane — turbo-draw; manage the self-damage safely.

    • Otherworldly Resilience — mitigation so your engines stick.

    • Reclaim from the Deep — recursion to loop key powers.

    • Aquatic Correspondence — targeted setup/draw support.

    • Vicious Cyclone (if available) — sustained ping machine.

  • Power sequencing & setup: When to turn on Localized Hurricane, how to heal through its drawback, and the right cadence for Cleansing Downpour vs damage powers.

  • Matchup plans:

    • Wide enemy fields → lean into Chain Lightning/Ball Lightning, then stabilize with Downpour.

    • Tall single boss → stack Lightning Slash + recursion and keep DR up.

    • Environment-heavy → use damage spreads to clip adds while you heal off chip.

  • Team synergies: Tempest loves heroes who:

    • Grant extra power uses (more Downpours or Hurricanes),

    • Provide damage boosts (turns pings into pressure),

    • Offer damage reduction (offset Hurricane/self-damage),

    • Manipulate turn order or card draw (faster to core kit).

  • Common pitfalls (and fixes):

    • Turning on Localized Hurricane too early → secure DR or healing first.

    • Over-healing with Downpour while the board snowballs → clear threats, then top off.

    • Burning your recursion on low-impact targets → save Reclaim for finishers or engines.

  • Advanced tips:

    • Hurricane math: if you can net-heal ≥ self-damage per round, the draw engine is safe.

    • AOE into heal loop: clear adds → Downpour to erase chip → resume pressure.

    • Recursion lines: Reclaim → reshuffle Chain Lightning/Ball Lightning → redraw with Hurricane.

TL;DR play pattern

  1. Stabilize with multi-target damage

  2. Turn on defense/heal (Downpour/Resilience)

  3. Enable card flow (Hurricane)

  4. Loop burst/recursion to close

Whether you need a team medic, an add sweeper, or a draw engine, Tempest brings the weather you want—on demand.

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24 episodes