The official podcast of GamersWithJobs.com, the GWJCC is our way of providing a podcast that feels like you are hanging out with friends after a long day in the office. We strive for smart, in-depth discussions about the latest games and gaming-related news, as well as light, playful tangents. We're always thrilled to talk about the new hotness, explore fun and strange indie gems, and revisit games old and new.
…
continue reading
MP3•Episode home
Manage episode 507501126 series 3530122
Content provided by Jon de Nor. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jon de Nor or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://staging.podcastplayer.com/legal.
Tom Bloom is the designer of Lancer RPG, author of Kill Six Billion Demons, and self-proclaimed 4e sicko. Tom made some comments about Draw Steel on Bluesky, and I thought it would be interesting to hear his thoughts on Draw Steel, as a designer of a well-liked tactical RPG. We also talk about games not appologizing for their design, how testing makes games better, and how Draw Steel is not appealing game.
Links:
Leave a comment on YouTube or Spotify, or send me an email at [email protected].
Theme music by Patrick Haesler.
Art by Chris Malbon.
42 episodes