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149: Film influence and playfulness in game design (guest: Phil Walker-Harding)

48:03
 
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Manage episode 467548038 series 2417616
Content provided by Dan "Shoe" Hsu and Going Analog. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Dan "Shoe" Hsu and Going Analog or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://staging.podcastplayer.com/legal.

Did someone say Phil Walker-Harding? Praise be!

The prolific designer (Sushi Go!, Barenpark, Imhotep, Gizmos, Adventure Games, and so many more!) joins Christina and Shoe to talk about how his film background has surprisingly influenced his design process. Plus, Phil's been noticing the "playfulness" inherent in some games recently. Why is he excited about this, and what does it mean for his own designs? Watch or listen to find out!

Timeline:

  • 3:01 - Going Analog's game pick: Rivages.
  • 5:32 - Phil's game pick: Acquire.
  • 9:27 - Going Analog's topic: How Phil's film background influences his game design.
  • 25:56 - Phil's topic: Playfulness in game design.
  continue reading

150 episodes

Artwork
iconShare
 
Manage episode 467548038 series 2417616
Content provided by Dan "Shoe" Hsu and Going Analog. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Dan "Shoe" Hsu and Going Analog or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://staging.podcastplayer.com/legal.

Did someone say Phil Walker-Harding? Praise be!

The prolific designer (Sushi Go!, Barenpark, Imhotep, Gizmos, Adventure Games, and so many more!) joins Christina and Shoe to talk about how his film background has surprisingly influenced his design process. Plus, Phil's been noticing the "playfulness" inherent in some games recently. Why is he excited about this, and what does it mean for his own designs? Watch or listen to find out!

Timeline:

  • 3:01 - Going Analog's game pick: Rivages.
  • 5:32 - Phil's game pick: Acquire.
  • 9:27 - Going Analog's topic: How Phil's film background influences his game design.
  • 25:56 - Phil's topic: Playfulness in game design.
  continue reading

150 episodes

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