MP3•Episode home
Manage episode 506471628 series 2113983
Content provided by Scott Hanselman. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Scott Hanselman or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://staging.podcastplayer.com/legal.
In this episode of Hanselminutes, Scott sits down with Noel Berry, co-creator of Celeste, to explore his philosophy and process for making games in 2025, without relying on big commercial engines. Noel shares why he prefers building lightweight, custom tools over heavyweight platforms like Unity or Unreal, how modern C#, SDL3, and open‑source libraries empower small teams, and the creative freedom that comes from owning every layer of the stack. From crafting bespoke level editors to ensuring long‑term portability, Noel offers a candid look at the technical choices and personal values shaping his latest projects, including City of None.
1018 episodes