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Most of us probably experienced a homogenous version of literacy in our English classes: read a book, answer a few questions along the way, and compose an essay at the end about how we viewed a key theme. Rinse and repeat. And in our current age of high-stakes testing and high-stakes literacy, some kids are lucky to ever encounter a book at all; however, those same students are also surrounded by the narratives and themes of English class - in the messages they send and receive and the virtual communities they participate in, the media they consume and discuss with their friends, and in the video games they play. The goal of my guests today is to expand our vision of what that English class could be and induct students into something of an animistic perspective of literacy, as you heard from one guest in the opening: that the narratives and themes of English class are everywhere for those equipped to see them as such. Their Reader-Player Interactivity Framework aims to give teachers and students the tools and confidence to do just that. Their paper, linked in the show notes, is a collaboration between Karis Jones, Brady Nash, Virginia Killian Lund, Scott Storm, Alex Corbitt, Beth Krone, and Trevor Aleo, of which Karis, Brady, Virginia, and Trevor joined me for this conversation.
Unsilencing Gratia: a tabletop RPG book designed to be an easy introduction to collaborative storytelling, usable in a classroom setting.
We Know Something You Don’t Know: a tabletop RPG that invites you into the lives of students making their way day-by-day through the education system.
You can reach any of our guests by email:
Trevor Aleo: [email protected]
Karis Jones: [email protected]
Virginia Killian Lund: [email protected]
Brady Nash: [email protected]
175 episodes