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Summary
We trade tabletop war stories—from a PvP dust-up featuring clandestine floor rolls to a Fireball that erased 28 tokens—and share DM mindsets that keep sessions fun. Topics: dice etiquette and transparency, when (not) to fudge, celebrating big player moments, and using enemy learning (traps, terrain, morale) to rebalance without punishing success.

Resources / Links Mentioned

  • D&D / TTRPGs in general

  • Pathfinder

  • Wild Magic Sorcerer (concept)

  • Kobolds & trap tactics

  • Shows referenced in banter: Dungeon Dads; Dungeons and Daddies; Dungeon Dudes

Key Takeaways

  • Establish visible rolling norms; callouts are easier when expectations are clear.

  • PvP often erodes trust; avoid unless group consents and guardrails exist.

  • Celebrate big wins (like encounter wipes); escalate smartly, not punitively.

  • Let the world adapt: spreads, cover, resistances, morale, traps, and intel.

  • Fudging is a spice; overuse breaks stakes. Use intuition and restraint.

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46 episodes