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#1 Building Fun Games vs Games That Are Fun to Build - Filip Hráček of Giant Robot Game

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Manage episode 444567783 series 3607091
Content provided by Norbert Kozsir. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Norbert Kozsir or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://staging.podcastplayer.com/legal.

Welcome to the very first episode of Inside the Project! In this episode, I sit down with Phillip, a former Google engineer who left his 14-year job to make indie games. We chat about his first release, Knights of San Francisco, and his upcoming project, Giant Robot Game.

Here’s what we dive into:

• The struggle of balancing fun for players vs. fun for developers.

• Why designing complex systems in games is both rewarding and frustrating.

• Cool insights into the tech behind Giant Robot Game and its retro 3D vibes.

If you’re into game development, or just love hearing about creative projects, this episode’s for you!

Links:

Giant Robot Game:

https://giantrobotgame.com/

https://store.steampowered.com/app/2538440/GIANT_ROBOT_GAME/
Filip:

https://filiph.net/

https://x.com/filiphracek

Thanks for listening!

  continue reading

2 episodes

Artwork
iconShare
 
Manage episode 444567783 series 3607091
Content provided by Norbert Kozsir. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Norbert Kozsir or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://staging.podcastplayer.com/legal.

Welcome to the very first episode of Inside the Project! In this episode, I sit down with Phillip, a former Google engineer who left his 14-year job to make indie games. We chat about his first release, Knights of San Francisco, and his upcoming project, Giant Robot Game.

Here’s what we dive into:

• The struggle of balancing fun for players vs. fun for developers.

• Why designing complex systems in games is both rewarding and frustrating.

• Cool insights into the tech behind Giant Robot Game and its retro 3D vibes.

If you’re into game development, or just love hearing about creative projects, this episode’s for you!

Links:

Giant Robot Game:

https://giantrobotgame.com/

https://store.steampowered.com/app/2538440/GIANT_ROBOT_GAME/
Filip:

https://filiph.net/

https://x.com/filiphracek

Thanks for listening!

  continue reading

2 episodes

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