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Sound Off #70 - Genda's Expansion is Reshaping North American Amusement

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Manage episode 478692624 series 3650329
Content provided by Brandon Willey. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Brandon Willey or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://staging.podcastplayer.com/legal.

Sponsored by Intercard!

The arcade industry is experiencing major shifts with Genda's acquisition of Player One positioning them as a dominant North American player, while new competitive socializing concepts like Pool House emerge alongside the Minecraft Experience's success and increasing AR innovation.
• Rotation vs replacement - updating your game floor to refresh your venue
• Genda's strategic acquisition of Player One creates a new industry powerhouse with 20,000 potential operations
• New venues planting flags for 2026-2028 openings, creating a market land grab
• Puttshack founders raising $34M for Pool House, an AR-enhanced pool concept
• Minecraft Experience demonstrates how digital interactivity is transforming themed attractions
• Mr Beast's Resort World event disaster highlights risks of poor IP management
• Popular VR games pulling commercial licenses as publishers consolidate revenue streams
• AR glasses gaining momentum with Meta, Apple and Snap pushing development
• New tariffs will impact gaming hardware, parts, and merchandise with potential 20% increases
• Supply chain disruptions likely as Hong Kong halts US postal deliveries and shipping routes change
We'll continue monitoring the tariff situation as it evolves and impacts equipment, parts, and operations across the location-based entertainment industry.

  continue reading

Chapters

1. Introduction to Sound Off #70 (00:00:00)

2. Rotation vs Replacement Strategies (00:01:36)

3. Genda's Major Acquisition of Player One (00:04:07)

4. Industry Growth and Future Rollouts (00:10:44)

5. Puttshack Success and Pool House Launch (00:13:46)

6. Minecraft Experience and IP Attractions (00:17:42)

7. Mr. Beast's Resort World Disaster (00:21:48)

8. VR Games Disappearing From Arcades (00:25:40)

9. Augmented Reality's Growing Presence (00:28:32)

10. Tariff Impact on Gaming Industry (00:31:01)

393 episodes

Artwork
iconShare
 
Manage episode 478692624 series 3650329
Content provided by Brandon Willey. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Brandon Willey or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://staging.podcastplayer.com/legal.

Sponsored by Intercard!

The arcade industry is experiencing major shifts with Genda's acquisition of Player One positioning them as a dominant North American player, while new competitive socializing concepts like Pool House emerge alongside the Minecraft Experience's success and increasing AR innovation.
• Rotation vs replacement - updating your game floor to refresh your venue
• Genda's strategic acquisition of Player One creates a new industry powerhouse with 20,000 potential operations
• New venues planting flags for 2026-2028 openings, creating a market land grab
• Puttshack founders raising $34M for Pool House, an AR-enhanced pool concept
• Minecraft Experience demonstrates how digital interactivity is transforming themed attractions
• Mr Beast's Resort World event disaster highlights risks of poor IP management
• Popular VR games pulling commercial licenses as publishers consolidate revenue streams
• AR glasses gaining momentum with Meta, Apple and Snap pushing development
• New tariffs will impact gaming hardware, parts, and merchandise with potential 20% increases
• Supply chain disruptions likely as Hong Kong halts US postal deliveries and shipping routes change
We'll continue monitoring the tariff situation as it evolves and impacts equipment, parts, and operations across the location-based entertainment industry.

  continue reading

Chapters

1. Introduction to Sound Off #70 (00:00:00)

2. Rotation vs Replacement Strategies (00:01:36)

3. Genda's Major Acquisition of Player One (00:04:07)

4. Industry Growth and Future Rollouts (00:10:44)

5. Puttshack Success and Pool House Launch (00:13:46)

6. Minecraft Experience and IP Attractions (00:17:42)

7. Mr. Beast's Resort World Disaster (00:21:48)

8. VR Games Disappearing From Arcades (00:25:40)

9. Augmented Reality's Growing Presence (00:28:32)

10. Tariff Impact on Gaming Industry (00:31:01)

393 episodes

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