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Content provided by Richard M. Golden, M.S.E.E., and B.S.E.E.. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Richard M. Golden, M.S.E.E., and B.S.E.E. or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://staging.podcastplayer.com/legal.
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LM101-073: How to Build a Machine that Learns to Play Checkers (remix)

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Manage episode 230297529 series 2497400
Content provided by Richard M. Golden, M.S.E.E., and B.S.E.E.. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Richard M. Golden, M.S.E.E., and B.S.E.E. or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://staging.podcastplayer.com/legal.

This is a remix of the original second episode Learning Machines 101 which describes in a little more detail how the computer program that Arthur Samuel developed in 1959 learned to play checkers by itself without human intervention using a mixture of classical artificial intelligence search methods and artificial neural network learning algorithms. The podcast ends with a book review of Professor Nilsson’s book: “The Quest for Artificial Intelligence: A History of Ideas and Achievements”. For more information, check out:

www.learningmachines101.com

  continue reading

85 episodes

Artwork
iconShare
 
Manage episode 230297529 series 2497400
Content provided by Richard M. Golden, M.S.E.E., and B.S.E.E.. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Richard M. Golden, M.S.E.E., and B.S.E.E. or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://staging.podcastplayer.com/legal.

This is a remix of the original second episode Learning Machines 101 which describes in a little more detail how the computer program that Arthur Samuel developed in 1959 learned to play checkers by itself without human intervention using a mixture of classical artificial intelligence search methods and artificial neural network learning algorithms. The podcast ends with a book review of Professor Nilsson’s book: “The Quest for Artificial Intelligence: A History of Ideas and Achievements”. For more information, check out:

www.learningmachines101.com

  continue reading

85 episodes

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