S02:E07 | Creative Chat with Suzanne Wallace: Taking Risks, Gamifying Creative Work, and Telling Small-Scale Stories
Manage episode 371599723 series 3432438
Welcome to another Creative Chat! This week, we're talking with Suzanne Wallace, the founder and creative director of IndieBard, a creative studio that specializes in small-scale storytelling: specifically, trailers for video games.
Just so you know, Suzanne has it all: she's warm, funny, fabulous, and so dang insightful about the world of video games — particularly indies — and how to tell an amazing distillate story in a visual format. (Plus, she's one of my favorite folks. <3)
And, as always, take care, keep creating, and stay divine!
Resources
- IndieBard | Suzanne's studio website
- @SuzIndieBard | Suzanne on Twitter
- Lakeburg Legacies | Steam page | Published by Ishtar Games / "A social-based village management sim where love is your favorite resource."
- Strange Horticulture | Game website | Developed by Bad Viking & published by Iceberg Interactive / "An occult puzzle game in which you play as the proprietor of a local plant store."
- Derek Lieu Creative | Studio website | Suzanne's recommended resource for game trailer tips and tricks
- The Wreck Thread | Suzanne's amazing Twitter thread in re: the making of the trailer for The Wreck video game
- The Wreck | Game website | Published by The Pixel Hunt / "A mature 3D visual novel about sisterhood, motherhood, grief, and survival."
- Dredge | Game website | Developed by Black Salt Games & published by Team 17 / "A single-player fishing adventure with a sinister undercurrent."
- Fabledom | Game website | Developed by Grenaa Games & published by Dear Villagers, Doyoyo Games / "Set in a wholesome fairytale world, Fabledom is the ideal laid back City builder."
- Sherwood Smith | Author website
IG: @littleoracles
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