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Changing Patterns in Magic R&D

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Manage episode 460875060 series 2778740
Content provided by Andy Mangold and Anthony Mattox, Andy Mangold, and Anthony Mattox. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Andy Mangold and Anthony Mattox, Andy Mangold, and Anthony Mattox or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://staging.podcastplayer.com/legal.

View all cards mentioned in this episode

Andy and Anthony talk about changes to the design of Magic cards over the years: including some overt changes like “snap on equipment” and more subtle differences in how attack triggers are worded they feel would have been done differently in the past. They talk about how each changes the texture and focus of games and how they think about them as Cube designers, whether they add more options or are a reason to pick cards from particular eras of the game.

Discussed in this episode:

Check us out on Twitch and YouTube for paper Cube gameplay.

You can find the hosts’ Cubes on Cube Cobra:

You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at [email protected] or our p.o. box:

Lucky Paper

PO Box 4855

Baltimore, MD 21211

If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.

Musical production by DJ James Nasty.

Timestamps

  • 0:00 - Intro
  • 0:31 - Tofu Corner
  • 3:18 - Introduction to changing patterns in Magic R&D
  • 5:15 - Changing pattern: more enter the battlefield abilities on creatures
  • 21:04 - Changing pattern: the proliferation of trinket artifacts like clues, blood tokens, map tokens, etc.
  • 30:28 - Changing pattern: eliminating edge-case targets
  • 38:58 - Changing pattern: ’snap-on’ equipment that attaches on entering
  • 46:09 - Changing pattern: ‘whenever ~ attacks’ triggers vs. ‘whenever you attack’ triggers
  • 59:08 - Closing thoughts and calls to action
  continue reading

260 episodes

Artwork

Changing Patterns in Magic R&D

Lucky Paper Radio

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published

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Manage episode 460875060 series 2778740
Content provided by Andy Mangold and Anthony Mattox, Andy Mangold, and Anthony Mattox. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Andy Mangold and Anthony Mattox, Andy Mangold, and Anthony Mattox or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://staging.podcastplayer.com/legal.

View all cards mentioned in this episode

Andy and Anthony talk about changes to the design of Magic cards over the years: including some overt changes like “snap on equipment” and more subtle differences in how attack triggers are worded they feel would have been done differently in the past. They talk about how each changes the texture and focus of games and how they think about them as Cube designers, whether they add more options or are a reason to pick cards from particular eras of the game.

Discussed in this episode:

Check us out on Twitch and YouTube for paper Cube gameplay.

You can find the hosts’ Cubes on Cube Cobra:

You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at [email protected] or our p.o. box:

Lucky Paper

PO Box 4855

Baltimore, MD 21211

If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.

Musical production by DJ James Nasty.

Timestamps

  • 0:00 - Intro
  • 0:31 - Tofu Corner
  • 3:18 - Introduction to changing patterns in Magic R&D
  • 5:15 - Changing pattern: more enter the battlefield abilities on creatures
  • 21:04 - Changing pattern: the proliferation of trinket artifacts like clues, blood tokens, map tokens, etc.
  • 30:28 - Changing pattern: eliminating edge-case targets
  • 38:58 - Changing pattern: ’snap-on’ equipment that attaches on entering
  • 46:09 - Changing pattern: ‘whenever ~ attacks’ triggers vs. ‘whenever you attack’ triggers
  • 59:08 - Closing thoughts and calls to action
  continue reading

260 episodes

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