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The Barash Files 005 — Playtesting and Cube Feedback
Manage episode 476980417 series 2778740
View all cards mentioned in this episode
In the final installment of ”The Barash Files” (at least for now!), Zach — game designer at Wizards of the Coast — talks with Andy and Anthony about playtesting. The three talk about how they approach getting feedback on their specific different environments and how they use that information.
Discussed in this episode:
- Episode 15: Playtesting & Theorycrafting
- Episode 231: The Barash Files 001 — The Principles of Game Design
- The Cascade Cube
- Neoclassical Cube
- Old Border Foil Cube
- 100 Ornithopters
- Regular Cube
- The Mono Black Cube
- The Null Hypothesis
- Kill Your Darlings
- The Turbo Cube
- UMA+ Cube
Check us out on Twitch and YouTube for paper Cube gameplay.
You can find the hosts’ Cubes on Cube Cobra:
You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at [email protected] or our p.o. box:
Lucky Paper
PO Box 4855
Baltimore, MD 21211
If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.
Musical production by DJ James Nasty.
Timestamps
- 0:00 - Intro
- 3:44 - What is ‘playtesting’? How do you ‘playtest’ a cube?
- 9:55 - What kinds of feedback can players be trusted to give?
- 16:22 - How does Andy ask for feedback on the Neoclassical Cube and 100 Ornithopters?
- 28:24 - How does Anthony ask for feedback on Regular Cube, the Mono Black Cube, and the Turbo Cube?
- 40:14 - How does Zach ask for feedback on The Cascade Cube, and what is the story with Crashing Footfalls?
- 52:17 - The ballad of Aura Shards in 100 Ornithopters
- 1:06:54 - A note on ego when you receive feedback
267 episodes
Manage episode 476980417 series 2778740
View all cards mentioned in this episode
In the final installment of ”The Barash Files” (at least for now!), Zach — game designer at Wizards of the Coast — talks with Andy and Anthony about playtesting. The three talk about how they approach getting feedback on their specific different environments and how they use that information.
Discussed in this episode:
- Episode 15: Playtesting & Theorycrafting
- Episode 231: The Barash Files 001 — The Principles of Game Design
- The Cascade Cube
- Neoclassical Cube
- Old Border Foil Cube
- 100 Ornithopters
- Regular Cube
- The Mono Black Cube
- The Null Hypothesis
- Kill Your Darlings
- The Turbo Cube
- UMA+ Cube
Check us out on Twitch and YouTube for paper Cube gameplay.
You can find the hosts’ Cubes on Cube Cobra:
You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at [email protected] or our p.o. box:
Lucky Paper
PO Box 4855
Baltimore, MD 21211
If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.
Musical production by DJ James Nasty.
Timestamps
- 0:00 - Intro
- 3:44 - What is ‘playtesting’? How do you ‘playtest’ a cube?
- 9:55 - What kinds of feedback can players be trusted to give?
- 16:22 - How does Andy ask for feedback on the Neoclassical Cube and 100 Ornithopters?
- 28:24 - How does Anthony ask for feedback on Regular Cube, the Mono Black Cube, and the Turbo Cube?
- 40:14 - How does Zach ask for feedback on The Cascade Cube, and what is the story with Crashing Footfalls?
- 52:17 - The ballad of Aura Shards in 100 Ornithopters
- 1:06:54 - A note on ego when you receive feedback
267 episodes
All episodes
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