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Andy and Anthony talk about why they think Vintage Cube sucks. Riddled with unintelligibly complicated cards, self-solving puzzles, and value generating haymakers that take no investment or strategy to maximize, it’s not our hosts’ favorite kind of Cube.
Discussed in this episode:
- Aetherdrift and Aetherdrift Commander Cube surveys
- Really Bad Chess
- Rusty Box o’ Goblins
- Quadrant Theory
- MTGO Vintage Cube on Cube Cobra
- No Holds Barred Cube on MTGO
- Parker’s Article on Trivia Checks
- Stavvy’s World
- Midnight Diner
- May’s Fae Cube
Check us out on Twitch and YouTube for paper Cube gameplay.
You can find the hosts’ Cubes on Cube Cobra:
You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at [email protected] or our p.o. box:
Lucky Paper
PO Box 4855
Baltimore, MD 21211
If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.
Musical production by DJ James Nasty.
Timestamps
- 0:00 - Intro
- 3:09 - Vintage Cube Sucks
- 5:19 - Disclaimers and Caveats
- 14:45 - What do we mean when we say ‘Vintage Cube’?
- 18:02 - Issue one: rampant card complexity, especially the Initiative
- 30:25 - Issue two: cards with no downsides encourage unfocused decks
- 36:13 - Issue three: modern power outliers are mostly unknown supplemental set cards, not iconic pillars of the game
- 42:30 - Miscellaneous ‘Vintage Cube’ cards that offend Andy and Anthony
- 45:06 - What to do with the knowledge that Vintage Cube sucks?
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